Based on the results of previous testing, we’re applying changes to Patrie, Maya, Iwami, French cruisers, and German submarines. These changes will take effect with the release of Update 0.11.3.
French Superbattleship Patrie
- Main battery reload time increased: 28 to 30 s.
- Main Battery sigma parameter reduced: 2.0 to 1.8
- Combat Instructions bonuses changed:
- Removed the bonus that shortened the main battery reload time
- HE shells penetration bonus reduced from 90% to 60%
IX Brest
- Main battery reload time increased: 25 to 28 s.
VIII Cherbourg
- Main battery reload time increased: 25 to 28 s.
VII Toulon
- Removed the Main Battery Reload Booster consumable
- Added the Engine Boost consumable
- The Fighter consumable was moved to slot 4
- Main battery shell ballistics improved and characteristics changed:
- HE and AP shell travel time at 15 km reduced: 11 to approximately 10 s.
- AP shell initial armor penetration increased by approximately 15%
- AP shells now lose less piercing efficiency with distance traveled
VII Maya
- Repair Party consumable charges reduced: 3 to 2
- Main Battery Reload Booster consumable charges reduced: 3 to 2
IX Iwami
- Deck armor thickness increased: 32 to 50 mm.
- Main battery reload time increased: 25 to 28 s.
- Rudder shift time reduced: 17.1 to 14 s.
VI U-69, VIII U-190, and X U-2501
- Damage Control Party action time reduced: 15 to 5 s.
New Ships — Closed test 0.11.4
Researchable British battleships, German Supercruiser Clausewitz, and British battleship Collingwood have been added to the game for testing.
The following ships will be added to the game for the upcoming test session:
British battleship Queen Mary, Tier IV
The last British battlecruiser to enter service before the outbreak of World War I. A fast ship with a powerful main battery but relatively weak armor
British battleship Tiger, Tier V
A battlecruiser that stood out from its predecessors because of its more rational main battery layout — with turrets on the bow and stern — and a more formidable secondary battery.
British battleship Rooke, Tier VII
A project for a battlecruiser proposed after World War I (Project J3). A large ship with a very high speed for its size that is also distinguished by more powerful armament and protection compared to its predecessors.
British battleship Duncan, Tier IX
A project for a battlecruiser proposed after World War I (Project G3). The defining feature of this design was its layout of 419 mm main battery guns.
British battleship St. Vincent, Tier X
A project for a large battlecruiser proposed in 1920 (Project I3). The ship’s main armament consisted of 457 mm guns in turrets located on the bow and amidships.
The stats of battlecruisers Indefatigable (Tier III), Renown (VI), and Hawke (VIII) are still being adjusted. Technical details about these ships will be shared at a later date.
Currently, we have 2 possible gameplay concepts for British battlecruisers:
- Medium-close range brawlers with short firing ranges, torpedoes with high damage but small launch sectors, secondary guns with a high chance to set fires, as well as quick acceleration and maneuverability characteristics. At the same time, they would have average accuracy and HE penetration values. The deck armor is the same as that of British heavy cruisers. Available consumables would include Engine Boost, Defensive AA Fire, and Repair Party.
- Long-range ships with high accuracy and powerful HE and AP shells. Equipped with Engine Boost, Defensive AA Fire and a standard Repair Party. They would however not have improved maneuverability and powerful armor.
We want to test both concepts to determine which one suits the branch best. In order to test both concepts on the same ship, we create a clone of St. Vincent — St. Lawrence.
British battleship Collingwood, Tier VII
Similar to the Nelson-class battleships, all six of Collingwood’ 419 mm guns are in three turrets on the bow of the ship.
Collingwood operates as a medium-range battleship with its small number of powerful guns. It has access to HE and AP shells with good armor penetration and damage values, as well as a high rate of fire.
An important part of the gravitas radiated by United Kingdom’s Royal Navy comes from its long-standing traditions. Among them are the consistent inheritance of ship names “from generation to generation,” and the assignment of certain names or types of names to specific ship classes. A striking example of this are the so-called “Admirals”.
At the end of the 19th century, a large class of capital ships named after naval commanders of the age of sail were laid down across Britain’s shipyards. These ships went down in history as the first Admiral-class, with the lead of the 6 ironclad battleships — Collingwood — being named after Horatio Nelson’s closest associate, Admiral Cuthbert Collingwood (1750-1810). Another series of 6 ironclads were later called the Duncan class, in honor of Admiral Adam Duncan (1731-1804), the victor over the Dutch fleet at the Battle of Camperdown in 1797.
The “Admiral” naming convention was reaffirmed in 1910 when the Royal Navy was replenished with 3 new dreadnoughts of the St. Vincent class, bearing the name of Admiral John Jervis (1735-1823), Count of St. Vincent, who was awarded this honorary title after defeating the Spanish fleet at the battle of Cape St. Vincent in 1797. The second battleship of this class took up the mantle of the now obsolete ironclad Collingwood, which had been decommissioned a year earlier.
From then on, the tradition really took root: in 1916, 4 mighty battlecruisers were laid down, led by the legendary Hood, and followed by Anson, Howe, and Rodney. This class again became known as the Admiral-class, because they were all famous British admirals of the 18th century. But as it turns out, only the lead ship ever entered service, and the names of the rest were reused in the 1920-1930s for battleships of the Nelson and King George V class.
We reasoned that such a naming convention for Royal Navy capital ships would certainly have continued if certain battlecruiser projects of the 1920s would have come to fruition. Therefore, our models, which are based on the blueprints of battlecruisers G3 and I3, bear the names Duncan and St. Vincent. The battlecruiser created according to the revised design of the battleships Nelson and Rodney was named Collingwood. Finally, the J3 and K3 battlecruiser designs were named Rooke and Hawke in honor of two other British naval commanders: Admirals George Rooke (1650-1709) and Edward Hawke (1705-1781).
German Supercruiser Clausewitz
A heavy cruiser with twelve 210 mm guns, powerful AA, and torpedo launchers designed for long-range raiding.
The ship’s gameplay is an evolution of the Tier X cruiser Hindenburg, having higher HP, better armor, greater firepower, and more torpedoes. However, to compensate for this notable improvement over its predecessor in the tech tree, Clausewitz will not have any unique Supership mechanics.
The German War of Liberation that was fought in 1813 against Napoleonic domination — the Befreiungskrieg — was a massive step towards the creation of a unified German state. The commanders and architects of the united German victory in this war were recognized as national heroes. When the German Empire began challenging British maritime dominance at the dawn of the 20th century, their names began to be assigned to new warships.
Already in the opening years of the century, a clearly defined tradition was implemented to name large cruisers in honor of the generals of the War of Independence: Yorck, Scharnhorst, Gneisenau, Blücher, and Lützow. Decades later, in the Kriegsmarine, almost all of them found a second life, as a tribute not only to the national heroes of 1813 themselves, but also to the ships of the same name that were lost in the battles of the First World War — these are the battlecruisers Scharnhorst and Gneisenau, and the heavy cruisers Blücher and Lützow. There is no doubt that this tradition would have been continued if history had taken a different course.
In addition to Scharnhorst, Gneisenau, Blucher, and Lützow, one of the heroes of the War of Independence was the professional staff officer Karl von Clausewitz, best known for his essay On War, which revolutionized the foundations of military science and is still a reference book in military academies around the world. We at World of Warships felt that the new heavy cruiser of the German playable nation might be worthy of this name.
British battleship Queen Mary, Tier IV
Hit points – 48800. Plating – 16 mm.
Main battery – 4×2 343 mm. Firing range – 14.5 km.
Maximum HE shell damage – 5050. HE shell armor penetration – 57 mm. Chance to cause fire – 39%. HE initial velocity – 787 m/s.
Maximum AP shell damage – 9450. AP initial velocity – 787 m/s.
Reload time – 30.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 170 м. Sigma – 1.50.
Torpedo tubes – 2×1 533 mm. Maximum damage – 10000. Range – 6.0 km. Speed – 53 kt. Reload time – 95 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 1.1 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Secondary Armament:
- 16×1 102.0 mm, range – 4 km.
- Maximum HE shell damage – 1,500. Chance to cause fire – 6%. HE initial velocity – 873 m/s
AA defense: 6×1 40.0 mm., 4×1 76.2 mm.,
- AA defense mid-range: continuous damage per second – 130, hit probability – 75 %, action zone – 3.0 km;
Maximum speed – 27.5 kt. Turning circle radius – 740 m. Rudder shift time – 13.3 s. Surface detectability – 12.8 km. Air detectability – 9.1 km. Detectability after firing main guns in smoke – 10.8 km.
Available consumables:
- Slot 1 – Damage Control Party;
- Slot 2 – Repair Party;
British battleship Tiger, Tier V
Hit points – 49600. Plating – 16 mm.
Main battery – 4×2 343 mm. Firing range – 16.3 km.
Maximum HE shell damage – 5050. HE shell armor penetration – 57 mm. Chance to cause fire – 39%. HE initial velocity – 787 m/s.
Maximum AP shell damage – 9450. AP initial velocity – 787 m/s.
Reload time – 30.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 185 м. Sigma – 1.50.
Torpedo tubes – 4×1 533 mm. Maximum damage – 10000. Range – 6.0 km. Speed – 53 kt. Reload time – 95 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 1.1 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Secondary Armament:
- 12×1 152.0 mm, range – 4.3 km.
- Maximum HE shell damage – 2,200. Chance to cause fire – 12%. HE initial velocity – 914 m/s
AA defense: 10×1 40.0 mm., 6×1 76.2 mm.,
- AA defense mid-range: continuous damage per second – 172, hit probability – 75 %, action zone – 3.0 km;
Maximum speed – 29 kt. Turning circle radius – 740 m. Rudder shift time – 13.6 s. Surface detectability – 13 km. Air detectability – 9.2 km. Detectability after firing main guns in smoke – 11 km.
Available consumables:
- Slot 1 – Damage Control Party;
- Slot 2 – Repair Party;
- Slot 3 – Engine Boost
British battleship Rooke, tier VII
Hit points – 59200. Plating – 16 mm.
Main battery – 3×3 381 mm. Firing range – 17.5 km.
Maximum HE shell damage – 5350. HE shell armor penetration – 64 mm. Chance to cause fire – 34%. HE initial velocity – 836 m/s.
Maximum AP shell damage – 11900. AP initial velocity – 836 m/s.
Reload time – 30.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 195 м. Sigma – 1.50.
Torpedo tubes – 4×1 533 mm. Maximum damage – 15867. Range – 8.0 km. Speed – 61 kt. Reload time – 95 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 1.3 km.
Secondary Armament:
- 8×2 152.0 mm, range – 5.6 km.
- Maximum HE shell damage – 2150. Chance to cause fire – 9%. HE initial velocity – 884 m/s
- 6×2 113.0 mm, range – 5.6 km.
- Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 746 m/s
AA defense: 4×4 40.0 mm., 8×1 20.0 mm., 16×2 20.0 mm., 8×1 20.0 mm., 6×8 40.0 mm., 6×2 113.0 mm.
- AA defense short-range: continuous damage per second – 333, hit probability – 70 %, action zone – 2.0 km;
- AA defense mid-range: continuous damage per second – 312, hit probability – 75 %, action zone – 2.5 km;
- AA defense long-range: continuous damage per second – 67, hit probability – 75 %, action zone – 5.8 km;
- Number of explosions in a salvo – 3, damage within an explosion – 1260, action zone 3.5 – 5.8 km.
Maximum speed – 31.9 kt. Turning circle radius – 950 m. Rudder shift time – 14.9 s. Surface detectability – 13.4 km. Air detectability – 11.2 km. Detectability after firing main guns in smoke – 12.3 km.
Available consumables:
- 1 slot – Damage Control Party;
- 2 slot – Repair Party;
- 3 slot – Engine Boost;
- 4 slot – Defensive AA Fire.
British battleship Duncan, tier IX
Hit points – 75200. Plating – 25 mm.
Main battery – 3×3 419 mm. Firing range – 18.9 km.
Maximum HE shell damage – 6150. HE shell armor penetration – 70 mm. Chance to cause fire – 47%. HE initial velocity – 792 m/s.
Maximum AP shell damage – 13050. AP initial velocity – 747 m/s.
Reload time – 30.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 207 м. Sigma – 1.50.
Torpedo tubes – 2×1 533 mm. Maximum damage – 21067. Range – 10.0 km. Speed – 67 kt. Reload time – 55 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 1.7 km.
Secondary Armament:
- 6×2 152.0 mm, range – 7.0 km.
- Maximum HE shell damage – 2150. Chance to cause fire – 9%. HE initial velocity – 884 m/s
- 8×2 113.0 mm, range – 7.0 km.
- Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 746 m/s
AA defense: 10×2 40.0 mm., 10×2 20.0 mm., 18×1 20.0 mm., 4×8 40.0 mm., 8×2 113.0 mm.
- AA defense short-range: continuous damage per second – 249, hit probability – 70 %, action zone – 2.0 km;
- AA defense mid-range: continuous damage per second – 505, hit probability – 75 %, action zone – 3.5 km;
- AA defense long-range: continuous damage per second – 81, hit probability – 75 %, action zone – 5.8 km;
Number of explosions in a salvo – 4, damage within an explosion – 1400, action zone 3.5 – 5.8 km.
Maximum speed – 32.0 kt. Turning circle radius – 910 m. Rudder shift time – 16.6 s. Surface detectability – 15.3 km. Air detectability – 11.6 km. Detectability after firing main guns in smoke – 15.2 km.
Available consumables:
- 1 slot – Damage Control Party;
- 2 slot – Specialized Repair Teams;
- 3 slot – Engine Boost;
- 4 slot – Defensive AA Fire.
British battleship St_Vincent, tier X
Hit points – 79400. Plating – 25 mm.
Main battery – 3×3 457 mm. Firing range – 19.5 km.
Maximum HE shell damage – 7100. HE shell armor penetration – 76 mm. Chance to cause fire – 63%. HE initial velocity – 757 m/s.
Maximum AP shell damage – 14900. AP initial velocity – 762 m/s.
Reload time – 30.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 212 м. Sigma – 1.50.
Torpedo tubes – 2×1 533 mm. Maximum damage – 21067. Range – 10.0 km. Speed – 67 kt. Reload time – 45 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 1.7 km.
Secondary Armament:
- 8×2 152.0 mm, range – 7.3 km.
- Maximum HE shell damage – 2150. Chance to cause fire – 9%. HE initial velocity – 884 m/s
- 10×2 113.0 mm, range – 7.3 km.
- Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 746 m/s
AA defense: 10×2 40.0 mm., 14×1 40.0 mm., 4×8 40.0 mm., 10×2 113.0 mm.
- AA defense mid-range: continuous damage per second – 697, hit probability – 75 %, action zone – 3.5 km;
- AA defense long-range: continuous damage per second – 102, hit probability – 75 %, action zone – 5.8 km;
- Number of explosions in a salvo – 5, damage within an explosion – 1470, action zone 3.5 – 5.8 km.
Maximum speed – 32.5 kt. Turning circle radius – 970 m. Rudder shift time – 17.0 s. Surface detectability – 16.3 km. Air detectability – 11.1 km. Detectability after firing main guns in smoke – 17.3 km.
Available consumables:
- 1 slot – Damage Control Party;
- 2 slot – Specialized Repair Teams;
- 3 slot – Engine Boost;
- 4 slot – Defensive AA Fire.
British battleship Collingwood, tier VII
Hit points – 58500. Plating – 16 mm.
Main battery – 3×2 419 mm. Firing range – 19.1 km.
Maximum HE shell damage – 6150. HE shell armor penetration – 70 mm. Chance to cause fire – 47%. HE initial velocity – 792 m/s.
Maximum AP shell damage – 13000. AP initial velocity – 747 m/s.
Reload time – 25.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 251 м. Sigma – 2.00.
Secondary Armament:
- 6×1 120.0 mm, range – 5.6 km.
- Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 749 m/s
- 6×2 152.0 mm, range – 5.6 km.
- Maximum HE shell damage – 2150. Chance to cause fire – 9%. HE initial velocity – 884 m/s
AA defense: 24×1 20.0 mm., 6×8 40.0 mm., 6×1 120.0 mm.
- AA defense short-range: continuous damage per second – 200, hit probability – 70 %, action zone – 2.0 km;
- AA defense mid-range: continuous damage per second – 231, hit probability – 75 %, action zone – 2.5 km;
- AA defense long-range: continuous damage per second – 49, hit probability – 75 %, action zone – 5.2 km;
- Number of explosions in a salvo – 1, damage within an explosion – 1260, action zone 3.5 – 5.2 km.
Maximum speed – 25.0 kt. Turning circle radius – 800 m. Rudder shift time – 14.8 s. Surface detectability – 14.6 km. Air detectability – 11.0 km. Detectability after firing main guns in smoke – 14.5 km.
Available consumables:
- 1 slot – Damage Control Party;
- 2 slot – Repair Party.
German supercruiser Clausewitz
Hit points – 58000. Plating – 27 mm.Fires duration: 30 s.
Main battery – 4×3 210 mm. Firing range – 18.5 km.
Maximum HE shell damage – 2400. HE shell armor penetration – 53 mm. Chance to cause fire – 14%. HE initial velocity – 925 m/s.
Maximum AP shell damage – 6200. AP initial velocity – 925 m/s.
Reload time – 9.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 161 м. Sigma – 2.05.
Torpedo tubes – 4×5 533 mm. Maximum damage – 13700. Range – 6.0 km. Speed – 64 kt. Reload time – 112 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
Secondary Armament:
- 10×2 128.0 mm, range – 8.3 km.
- Maximum HE shell damage – 1500. Chance to cause fire – 5%. HE initial velocity – 900 m/s
AA defense: 10×2 128.0 mm., 12×2 30.0 mm., 6×4 30.0 mm., 8×2 55.0 mm.
- AA defense short-range: continuous damage per second – 399, hit probability – 85 %, action zone – 3.0 km;
- AA defense mid-range: continuous damage per second – 312, hit probability – 90 %, action zone – 4.0 km;
- AA defense long-range: continuous damage per second – 140, hit probability – 90 %, action zone – 6.0 km;
- Number of explosions in a salvo – 6, damage within an explosion – 1610, action zone 3.5 – 6.0 km.
Maximum speed – 32.5 kt. Turning circle radius – 820 m. Rudder shift time – 12.3 s. Surface detectability – 16.3 km. Air detectability – 9.7 km. Detectability after firing main guns in smoke – 10.6 km.
Available consumables:
1 slot – Damage Control Party;
2 slot – Hydroacoustic Search / Defensive AA Fire;
3 slot – Fighter / Spotting Aircraft;
4 slot – Repair Party.
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.
And, of course, still no sight of an IJN battlecruiser line.