We have 2 new maps coming to supertest!
2 – Alternative, less protected place of passage and collision of heavy equipment.
3 – The main area of responsibility for light vehicles, contains a large number of bushes for passive light on an equal footing with the terrain and shelters for active light.
4 – The main collision zones of medium tanks. Active hostilities, ambush tactics.
5 – Positions for effective play for anti-tank vehicles in the main areas and for protecting the base in the last phase of the battle.
6 – Positions for covert movement of medium tanks to positions in the centre of the map, opportunities for covert manoeuvres in the last phase of the battle.
Combat mode: standard combat.
Size: 1000×1000 meters.
1 – The main place of the collision of heavy equipment, a large number of firing positions to contain the rush of the direction. Positions are located at different distances and with different types of cover, which allows you to choose a position for yourself.
2 – The main zone of collision of ST and manoeuvrable TTs, contains a large number of shots, shelters and terrain that allows you to win back both from the tower and from the protected sides (if any).
3 – Zone for a quick detour of zone 2, allows you to drive into the side, who have left to the very centre, and the rear, who have taken up a positional defence, ST.
4 – Zones of movement control on the map, as well as containment of fast breakthroughs along the flanks
5 – Positions for LT, lumen of constrictions in the ST direction.
6 – A position with a dangerous and uncomfortable run, but rich in shooting into the sides of some TTs.
These maps are early prototypes without any plans to use them in the near future.
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