Frontline Is Back!


There will be several launches of Frontline in 2022, with the first one kicking off in May. Launches will take place during the final period of each Battle Pass Season.

Frontline’s core gameplay remains unchanged, but we’ve made some game and map balance adjustments to this fun mode to make it even more enjoyable. Check them out:

    • In the next launch of Frontline, we’re getting back to the comfortable and familiar format of single-tier battles. Only Tier VIII vehicles will be allowed in this mode, so get ready for epic 30v30 clashes!
    • We improved several positions for attackers on all three defense lines of the Kraftwerk map to make the game balance more comfortable for them. Check out the most significant changes.
  • We also reduced the first defense line base capture time from 2 minutes and 30 seconds to 2 minutes and 15 seconds.
  • Engineering and Smoke Screen Combat Reserves were swapped in their categories. Engineering Combat Reserve was moved from Tactical to Recon Reserves, and Smoke Screen was moved from Recon to Tactical Reserves.
  • Additionally, Smoke Screen now not only conceals all allied and enemy vehicles in and behind the smoke, but it also reduces the effectiveness of the enemy crew by 15%.
  • We also changed the order of Combat Reserves and slot configuration for SPGs. Now, they will unlock as follows:
    • Attack Reserves
    • Recon Reserves
    • Tactical Reserves

We’re sure that these changes will make Frontline even more attractive and allow you to farm a ton of credits. Join the Common Test and enjoy your time playing Frontline!

– Removed a set of bushes near the bridge that allowed you to shoot at vehicles in the circle of capture zone C while remaining unspotted.
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– Added a building to cover advancing attackers, making it easier for them to capture this zone.
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– Added an additional castle section as an intermediate point before attacking the castle itself in zone F.
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– Several buildings were added to the F capture zone to cover the attackers.
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– Added an additional pass between zones A and B, which will allow attackers to easily move forces to support teammates in zone A after capturing zone B.
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– Added an additional drive to zone D, as well as a cover (a workshop) from long-range firing.
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– Added two buildings when exiting cooling towers to provide safer access to the Resupply Circle.
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– Added intermediate cover near the town.
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– The entrance to pillbox 3 is now safer for attackers, thanks to the expansion of the urban area.
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– Moved containers behind pillbox 3 to avoid shooting at attackers directly from the defender respawn point.
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– Improved driving to pillbox 2, which is now also covered from shooting in the back from the defender respawn.
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– Slightly simplified the attackers’ exit from the quarry to the Resupply Circle, and also added cover for attackers at the Resupply Circle itself.
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4 thoughts on “Frontline Is Back!

  1. If only they could fix retarded ebr players ruining the frontline and yoloing to shoot the pillbox. But i guess we need wheeled autists to ruin the gameplay everywhere, arty is not enough. Kekw

  2. Before it was too easy for defense now it’s too easy for attackers 🤦🏻‍♂️

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