Source: WoWS Devblog
Japanese cruiser Maya, American aircraft carriers Hornet and Yorktown, as well as two new superships – british aircraft carrier Eagle and American aircraft carrier United States are added to the game for testing
Japanese cruiser Maya, Tier VII
A heavy Takao-class cruiser. In the midst of World War II, it underwent a refit, during which one of the main caliber turrets was dismantled and anti-aircraft artillery was significantly strengthened.
The cruiser is armed with eight powerful 203-mm guns that have high accuracy and chance to cause a fire by HE shells, but low firing range. She also is equipped with four 610-mm quadruple torpedo tubes with wide aiming angles, and high torpedo damage, and speed.
Maya has good concealment, high speed and HP pool, well-armored deck, but a vulnerable citadel. She is equipped with a Main Battery Reload Booster consumable, which is not standard for Japanese cruisers, along with the Repair Party and Fighter consumables, and a choice between the Defensive AA Fire or Hydroacoustic Search consumables in a single slot.
In comparison with Atago, Maya is equipped with Main Battery Reload Booster and has more powerful and faster torpedoes. At the same time, she has fewer main battery guns, less armored deck, as well as a lower range and higher reload time of torpedoes.
Japanese cruiser Maya, Tier VII
Hit points – 39,200. Fore- and aft-end plating – 16 mm. Fires duration: 30 s.
Main battery – 4×2 203 mm. Firing range – 15.3 km.
Maximum HE shell damage – 3300. HE shell armor penetration – 34 mm. Chance to cause fire – 17%. HE initial velocity – 840 m/s.
Maximum AP shell damage – 4,700. AP initial velocity – 840 m/s.
Reload time – 15.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 130 m. Sigma – 2.00.
Torpedo tubes – 4×4 610 mm. Maximum damage – 20,967. Range – 8.0 km. Speed – 76 kt. Reload time – 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 2.5 km.
6×2 127.0 mm, range – 5.6 km.
Maximum HE shell damage – 2100. Chance to cause fire – 8%. HE initial velocity – 725 m/s
AA defense: 13×3 25.0 mm., 27×1 25.0 mm., 6×2 127.0 mm.
AA defense short-range: continuous damage per second – 217, hit probability – 85 %, action zone – 2.5 km;
AA defense long-range: continuous damage per second – 84, hit probability – 90 %, action zone – 5.8 km;
Number of explosions in a salvo – 3, damage within an explosion – 1,330, action zone 3.5 – 5.8 km.
Maximum speed – 35.5 kt. Turning circle radius – 780 m. Rudder shift time – 10.1 s. Surface detectability – 12.8 km. Air detectability – 7.2 km. Detectability after firing main guns in smoke – 7.3 km.
Slot 1 – Damage Control Party
Slot 2 – Defensive AA Fire / Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3)
Slot 3 – Fighter (Duration time 60 s; Fighters 3; Action radius 3 km; Reload time 90 s; Charges 3)
Slot 4 – Repair Party
Slot 5 – Main Battery Reload Booster (Duration time 15 s; Main battery recharge time -50%; Reload time 60 s; Charges 3)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Tier VIII American aircraft carriers Hornet and Yorktown were added to the game. Their parameters are in the pre-configuration phase and will be announced later.
British supercarrier Eagle
An aircraft carrier originally laid down as one of the Audacious-class ships. It was completed to a greatly modified design and subsequently converted to operate the most modern types of deck aviation for the 1950s, including jet aircraft.
American supercarrier United States
A variant of the United States super aircraft carrier project that sees it become a Navy strike ship with the corresponding change in the architecture and equipment of the ship.
Eagle and United States will have two types of squadrons – standard squadrons and tactical squadrons. The standard squadrons are the primary strike force of the new carriers, while the tactical squadrons, consisting of jet aircraft, are best suited for quick point-to-point attacks against single targets.
Eagle and United States’ tactical squadrons consist of a single attack flight, as they play the role of auxiliary weapon. Similar to hybrid squadrons, they become available a certain amount of time after the battle begins, and they take a considerable amount of time to prepare. Due to the small size of the squadron, it is worth avoiding long periods of AA fire, as each lost aircraft reduces the effectiveness of the attack.
The Eagle and United States parameters and squadron setups are in the pre-configuration phase and will be announced at a later date. Supercarriers will be added to random bundles with other superships in Update 0.11.1.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.