Main Changes
Map Changes
In the southeastern part of the Mannerheim Line map (squares J8 and K6), terrain irregularities that caused vehicles to slide into the water have been smoothed out. Parts of the slope where vehicles will lose traction with the surface are highlighted with a texture.
Field Modification
The selection of the Alternate Configuration appearing before a battle starts can now be switched off. The setting is separate for each specific vehicle. This can be done directly in the Field Modification screen of a vehicle, separately for the Essentials Loadout (consumables and shells) and the Auxiliary Loadout (equipment and directives).
Functionality for changing the ammo type on the battle loading screen has been added.
Functionality for a quick swap between Dual Modifications in the Field Modification screen has been added. The previous Dual Modification is now canceled automatically.
WoT portal: Players can now apply role filters when searching for and sorting vehicles.
Movement Physics (changes due to the test of the M-IV-Y)
The Spare Track mechanic has been added.
The animation of damaged track pieces for vehicles with spare tracks has been added.
The suspension repair speed parameter has been added to the list of technical characteristics.
The Repair skill has been added to the vehicle comparison menu.
Battle Mode Selector
A new size for the tiles in the mode selector has been added.
The mode tiles in which Battle Pass Points can be earned are now marked accordingly.
Interface
The gun reload timer now displays hundredths of a second.
For some vehicles, the standard number of shells in the ammo rack has been changed to better match the current game situations. The already loaded ammo has not been changed.
Changes to Technical Characteristics of the Following Vehicles
China
Type 59, Type 59 G
- Changed the dispersion from 0.39 to 0.35 m
- Changed the reload time from 8.4 to 7.9 s
- Increased the top speed from 56 to 60 km/h
Type T-34
- Decreased the dispersion during movement and on hull traverse by 8%
- Decreased the dispersion of the 57 mm 55-57FG gun on turret traverse by 29%
- Changed the aiming time of the 57 mm 55-57FG gun from 2.3 to 2 s
Type 58
- Changed the dispersion of the 85 mm 56-85JT gun from 0.38 to 0.36 m
- Changed the reload time of the 85 mm 56-85JT gun from 5 to 4.8 s
- Changed the aiming time of the 85 mm 56-85JT gun from 2.3 to 2 s
T-34-1
- Decreased the dispersion during movement and on hull traverse for the T-34-1 suspension by 8%
- Decreased the dispersion during movement and on hull traverse for the T-34-1 model 2 suspension by 9%
- Changed the dispersion of the 85 mm 56-85JT gun from 0.38 to 0.36 m
- Changed the reload time of the 85 mm 56-85JT gun in the T-34-1 turret from 5 to 4.8 s
- Changed the aiming time of the 100 mm 44-100JT gun from 2.7 to 2.5 s
- Changed the aiming time of the 85 mm 56-85JT gun in the T-34-1 turret from 2.9 to 2 s
- Changed the aiming time of the 85 mm 56-85JT gun in the T-34-1 model 2 turret from 2.3 to 2 s
T-34-2
- Changed the dispersion of the 122 mm 371-122JTX gun from 0.44 to 0.43 m
- Changed the dispersion of the 85 mm 56-85JT gun from 0.38 to 0.36 m
- Changed the aiming time of the 85 mm 56-85JT gun from 2.3 to 2 s
- Changed the penetration value of the Po-411RH shell for the 122 mm 371-122JTX gun from 250 to 280 mm
- Changed the penetration value of the Chuan bei-411CJ shell for the 122 mm 371-122JTX gun from 190 to 212 mm
- Increased the top speed from 50 to 56 km/h
WZ-120
- Decreased the dispersion during movement and on hull traverse for the WZ-120 suspension by 11%
- Decreased the dispersion during movement and on hull traverse for the WZ-120 model 3 suspension by 12%
- Changed the dispersion of the 100 mm 62-100T gun from 0.38 to 0.36 m
- Decreased the dispersion of the 122 mm 60-122T gun on turret traverse by 14%
- Changed the aiming time of the 122 mm 60-122T gun from 3.4 to 2.7 s
- Changed the aiming time of the 100 mm 62-100T gun from 2.9 to 2.5 s
121
- Decreased the dispersion on turret traverse by 17%
- Changed the aiming time from 2.7 to 2.5 s
110
- Decreased the dispersion during movement and on hull traverse for the 110 suspension by 20%
- Decreased the dispersion during movement and on hull traverse for the 110-1 suspension by 22%
- Changed the dispersion of the 100 mm 62-100T gun from 0.38 to 0.36 m
- Changed the aiming time of the 100 mm 62-100T gun from 2.9 to 2.5 s
U.K.
Cruiser Mk. I, Cruiser Mk. II
- The AP Mk. 1T shells for the QF 2-pdr Mk. IX prototype gun have been replaced with the AP Mk. 1Tp shells, but their parameters remain unchanged.
The following vehicle has been added for testing by Supertest players: Caliban
U.S.S.R.
The following vehicle has been added for testing by Supertest players: KV-1 shielded
The following vehicle has been added for testing by Supertest players: Object 590
U.S.A.
The following vehicle was added for testing by Supertest players: M-IV-Y
The following vehicle has been added for testing by Supertest players: Convert Medium Tank T3.
Sweden
The following vehicle has been added for testing by Supertest players: Bofors Tornvagn
Known Issues
- In some cases, the sequence of events in the damage log is distorted.
- In some cases, falling trees fall through the terrain.
- Upon successful completion of the Alliance-14 mission during the Chimera operation, the failed mission icon is displayed after the battle.
- The Battle Results screen is missing an entry about the completion of the last mission in a series.
- When shooting at the ground from a distance of over 500 m, the hit effect is displayed next to the vehicle that made the shot.
- When mounting the Experimental Optics equipment, the view range value is rounded down.
- The conditions of Personal Missions are not displayed upon pressing N in Grand Battles.
- When using the “Driving to position!” command on a pre-battle marker, the chat does not display the corresponding message.
- On the Normandie map in Frontline mode, some Swedish tank destroyers may spawn on their side.
- In the team panel, vehicle names are displayed with different fonts.
- Missing voice notification about hitting an enemy vehicle with its subsequent destruction.
Fixed Issues and Improvements
- Fixed the issue of players with suitable system requirements seeing a message about poor performance in the Frontline mode.
- Fixed the issue of hanging notifications about battle events in the Frontline mode.
- Fixed the issue of the “Contested” message being displayed after capturing some zones in the Frontline mode.
- Fixed the issue of the reason for disciplinary punishments not being displayed in the Frontline mode.
- Fixed the issue of the Primary Vehicles filter being reset when selecting a vehicle on the vehicle panel in the Frontline mode.
- Fixed the issue of the player’s progress level not visually changing after the start of a new Stage in the Frontline mode.
- Fixed the issue of, during the preview of some 3D styles, the vehicle model changing to that of the vehicle returning from battle.
- Fixed the issue of the frequency of map repetition in the rotation being increased.
- Fixed the issue of the “Armor not hit” message being displayed upon destroying an enemy vehicle.
- Fixed the rare issue of teams being formed with a significant difference in vehicle tiers.
- Fixed the description of the “Win Alone vs Enemies” engraving.
Me: blinks very slowly….
Interface
The gun reload timer now displays hundredths of a second.
Me: …………………………………. why?
Who ever asked for something this useless???
Every one: WG you should add other parameters like, ground resistance, and stabilization on the move to the game.
WG: Okey we will add some of them.
Later WG: Guys we add hundredths of a second to the reload
I don’t get complaining about wg adding in a single small line of code that says “display one extra number.” Like that’s something that one person probably did in 5-10 minutes while he was listening to a YouTube tutorial on how to make the best paper planes.
Who asked for that? Quite a lot of people did after they removed the hundredths of a second in the first place, myself included. Nice to see it come back, albeit a bit late.
It was in the game before, they removed it, and of course some people bitched, and now its back
I have no use for the alternate configuration thing so this is a nice change.
Also nice buffs to Chinese tanks, I should rebuy the WZ-120 in the future. And FINALLY a DPM buff for Type 59!
The accuracy buff is good it will become usefull now
It is nice to see all the Christmas lootbox tanks getting released to supertest.