M-IV-Y. Statistics with crew at 100%:
Tier: HT-8, USA, premium
HP: 1 500
Engine: 850 hp
Mass: 47,0 t
Maximum load: 70,0 t
Power-to-weight: 18,09 hp / t
Max speed / Reverse speed: 42 / –14 km / h
Hull turning speed: 42,76 °/s
Suspension repair time: 6,02 / 12,03 s (main / spare track)
Gun turning speed: 36,5 °/s
Terrain resistance values: — / — / —
View range: 380 m
Radio range: 745 m
Hull armor: 178 / 76 / 51 mm
Turret armor: 279 / 241 / 38 mm
Gun: 105 mm T140 Y IV
Alpha Damage: 360 / 360 / 440
Penetration: 218 / 247 / 53 mm
Rate of fire: 5,54 rounds/minute
Damage per minute: 1 994
Reload time: 10,83 s
Accuracy at 100 m: 0,38
Aiming time: 2,4 s
Depression/Elevation: -10 ° / +20 °
Rounds in ammo rack: 45 rounds.
Crew – 4 members: Commander, Driver, Gunner and Loader.
Camouflage Values:
- Camouflage of the stationary tank: 3,31 / 0,65 % (for the stationary tank / for the stationary tank after firing a shot);
- Camouflage of the vehicle during movement: 1,65 / 0,33 % (for the moving tank / for the moving tank after firing a shot).
Remove the giant hatch and we MAY talk… i like the design but i dont think its fun to be a XP piñata
Why thou? Everyone constantly complains about tanks that have no weakspots, and then wg adds them to tanks and people complain about it. I like the many different weakspots the tank has, makes for an interesting challenge to manage all the weakspots.
Emphasis on “Giant”, there is such thing as too big, make it smaller like they did with the patton but do not remove the thing.
true, but the US TT has always kept it’s weakspots, no one complains about the US TT being overpowered
so why exactly should this TT be the only in the game with such weakspots?
Ahem
I took th overall weak HULL ARMOR into account
The turret itself is alright but not Ital T8 prem (forgot it’s name. Bisconte?)
So yeah
The turret hatch removal would make it competitive. Hardly op or even great with those stats.
And IF ANYTHING we need those hatches on RUSSIAN TANKS….
I think my point is made.
The tank is OP as it is. Have you seen the armour model? If not, here you go:
https://tanks.gg/v11410ct/tank/m-iv-y/model?vm=live
If this thing goes to play on a ridge-line, and moves enough, not even tier X’s will be able to kill it.
damn…and aim spread spec are also good(0.16 0.16 0.08 is completly enough for HT) This ensures shooting performance even if you move from the hill to protect the cupola… Wasn’t Renigade enough for wg? Or are you making version 2 because Renigade is popular? Like 703-2?
Renegate copula can bounce t 8 sometimes this here maybe t 6
Gun from renegate also another level same with spotting range
I dont think you can say this tank is version 2 maybe 0.75
slightly increase of terrain resistance and they would be close to even
Ahem the red is vs ITS OWN GUN of <200mm….
Try prem or TD or anything else…
Or flat ground.
A tank also isn’t just armor.
Gun. Speed. Weight. Sight. Etc.
All play a role
<2000 DPM with 0.38.
Compare this to T34 which has a frat turret and stronger punch
Ps. Don’t get me wrong. A NORMAL HATCH would be fine. The kind you can’t see from the moon…
Why are you begging for an OP tank? I don’t understand it. Do you really think you’ll be the only player with said tank, crushing everyone else?
This is wg dilemma.
They balance a tank then everyone cries how crap it is and it doesn’t sell.
They make it op and every one cries how it’s too strong.
But everyone still buys it so they remain competitive.
Looks a lot like the Renegade (regarding gameplay). Marginally stronger in some areas and weaker in others.
247 pen with prem, vs t10.
With that blob on top of the turret.
Meh.
Aren’t Premium tanks meant to grind credits as well as crew training?
It makes no sense.