Steel Hunter 2021 Regulations


10 May 2021 at 07:00 CEST through 17 May 2021 at 07:00 CEST (UTC+2)

Join a fierce battle for survival, Commanders!

Steel Hunter, one of the most exciting modes in the game to date, consists of four separate Stages. Players will receive Battle Pass points based on their place in battle results and for completing battle missions.


Start End Ceasefire
Stage 1 15 March 2021 at 07:00 CET (UTC+1) 22 March 2021 at 04:00 CET (UTC+1) Tuesdays to Fridays at 02:00 to 07:00 CET

Saturdays to Mondays at 03:00 to 07:00 CET

 Stage 2 12 April 2021 at 07:00 CEST (UTC+2) 19 April 2021 at 04:00 CEST (UTC+2) Tuesdays to Fridays at 02:00 to 07:00 CEST

Saturdays to Mondays at 03:00 to 07:00 CEST

Stage 3 10 May 2021 at 07:00 CEST (UTC+2) 17 May 2021 at 07:00 CEST (UTC+2)  Tuesdays to Fridays at 02:00 to 07:00 CEST

Saturdays to Mondays at 03:00 to 07:00 CEST

Stage 4* More information coming in June 2021
Details about dates and times for the upcoming stages will be shared closer to their respective start dates.

Steel Hunter: Essential Details

We’re sure you remember the basic rules of this mode, but here’s a quick refresher just in case:

  • You are one of 20 players fighting for victory. It’s every Steel Hunter for themselves.
  • Choose to fight solo or in one of ten Platoons of three (in this case, there will be a total of 30 players).
  • Your main goal is to survive at all costs. Destroy all enemies and be the last Steel Hunter standing.
  • Collect special objects (loot) that periodically spawn on the map. They contain resources, Battle XP, and vehicle upgrades.
  • Battles will unfold on two huge maps whose playable areas will shrink with time. Escape Danger Zones as they will destroy your vehicle once the countdown ends if your vehicle is still inside.
  • The total battle time is 15 minutes. Before the battle, you can choose from several spawn points on the map.

How to Access Steel Hunter

Head to the Steel Hunter Garage via the right of the “Battle” button and:

  1. Click the “Battle” button to play solo
  2. Create a special 3-player Platoon for a battle

Maps and Danger Zones

In addition to Dreamland, a sinister map called Arzagir 4.04 will appear in Steel Hunter.


Arzagir 4.04

The same size as Dreamland, but set in a dangerous abandoned town, this new location will offer you a fresh gameplay experience and many opportunities to experiment with all kinds of tactics.

Remember: both maps shrink with time, leaving less space to play and survive. If the area you are in turns orange, that means it is about to become a Danger Zone and you need to leave it as soon as possible. When the Zone turns red, you will have a short time frame to escape, denoted by a countdown. Once the countdown ends, your vehicle will receive continuous damage until it is destroyed or you have left the Danger Zone.

Radio Detection. This system displays loot points and enemy vehicles on the minimap within its coverage area. Be aware that using Radio Detection will reveal your current position if you are within range of ​​another player’s Radio Detection.


The five vehicles from last year will also join the hunt in 2021. Each of the five available tanks can be upgraded from Tier I to Tier VII.

Varyag (U.S.S.R.)

Walküre (Germany)

Harbinger Mk. IV (Britain)

Raven (U.S.A.)

Arlequin (France)

You can’t buy ammo or mount additional equipment or customizations on these tanks.

Each vehicle will play a different role:

  • Survivor
  • Hunter
  • Scout

The Soviet and German tanks will perform more defensive roles, while the British and American vehicles are best suited for attacking and hunting. The French tank will serve best as a scout.

Vehicle Upgrade System

You can upgrade each of the five vehicles from Tier I to Tier VII over the course of the battle. To earn XP for these upgrades, you need to collect loot and damage enemies. Each vehicle has different modules available for it. You can choose from two options at each level.

The Tech Tree for all vehicles has been reworked, but it still provides a meaningful choice of different playstyles each time you upgrade.

Varyag (USSR)


Engine Power

600 h.p.
Top Speed

40 km/h


Detection Radius

350 m
Radio Detection Cooldown

30 s


Hit Points

900 HP
Hull Armor

80/70/20 mm


Hit Points

500 HP

120/80/40 mm



105 mm

230/170 HP
Damage per minute

2879 HP/min
Dispersion at 100 m


Target your enemies’ modules for a higher chance of causing critical damage! You can refer to the schematics shown in your Garage to find out where they are. Based on your feedback, we’ve now made fuel tanks invulnerable so that there will be no chance of fuel tank or engine fires. Meanwhile, the tanks’ turret traverse and observation modules have been improved further.


There are two Abilities that are common for all tanks:

Recovery. Gradually recovers a fixed percentage of the vehicle’s HP, but stops working if you take damage.

Repair Kit. Repairs vehicle modules (analogous to Large Repair Kits) and reduces stun duration.

The effects of Abilities that recover HP do not stack. If you use more than one at a time, the most powerful one will supersede the others.

Each vehicle also has one regular and one ultimate Ability unique to it:

  • U.S.S.R.
Lays mines in the selected area. Causes damage and stuns enemy vehicles. The mines stay active for a limited period of time.
Recovery zone (ultimate Ability)
Creates a special zone where the player’s vehicle and Platoon mates can recover HP.

Ability charges can be found in all types of loot except Ammunition. Regular Ability charges are in Consumables, Airdrops, and Spoils of War, while ultimate Ability charges are only in Airdrops and Spoils of War.


Crew members are exclusive to the vehicle they come in and can’t be sent to the Barracks, dismissed, or injured. They do not earn Crew XP, and each has Sixth Sense as a zero perk. In addition, the following perks will be fixed for the Commanders of each vehicle:


 Designated Target



 Designated Target



 Smooth Ride

 Snap Shot


 Smooth Ride

 Snap Shot



 Eagle Eye


To upgrade your vehicle, you need to search for special loot points on the map. Once you reach these points, you will be able to collect loot that may contain XP, shells, and charges for your Abilities.

There are four (4) types of loot available:


Contains shells and Battle XP. Also repairs damaged modules. Marked by yellow smoke.


Contains Battle XP, but less than in Ammunition, as well as one regular Ability charge. Restores HP and repairs damaged modules. Marked by green smoke.

Spoils of War

Contains all resources of a destroyed vehicle as well as one ultimate Ability charge. Repairs damaged modules. Marked by red smoke.


The most valuable loot type. Contains one ultimate Ability charge, one regular Ability charge, and a larger amount of Battle XP. Restores HP and repairs damaged modules. Many players will want to get their hands on Airdrops, so you’ll have to push yourself to the limit to get it before they do. Also, all players will be able to see on their minimaps where Airdrops land. Marked by blue smoke.

Vision/Aiming Mechanics

The vision system uses Vision Cones and it is one of the most important aspects of Steel Hunter gameplay:

  • Enemy vehicles become visible only when they appear inside your Vision Cone, which is depicted on the minimap. Activation of the Sixth Sense Perk doesn’t mean you will notice enemies. They must be inside your Vision Cone.
  • If enemies are within 50 meters of you, they will automatically become visible.
  • When enemies are within sight, their markers and HP bars are displayed.
  • When aiming at an enemy, the vehicle’s silhouette is also displayed.

Radio Detection Mechanics

All special vehicles are equipped with Radio Detection, which displays loot points and enemy tanks on the minimap within its coverage area. To activate it, press the “X” key. But be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radar range of your position.

Using Radio Detection doesn’t mean that your position will be instantly revealed. You can only be detected if you are within the area of ​​another player’s Radio Detection. The detection radius of a specific vehicle depends on the characteristics of the modules installed.

Boost your Battle Pass Progress with Missions

Steel Hunter won’t have its own progression system this year. Instead, you will earn Battle Pass Points depending on your position in the post-battle ranking.

Additionally, you can receive Battle Pass Points by completing daily missions. You can complete them once a day. If successfully completed, each of these daily missions will earn you 20 Battle Pass Points. Plus, there will be an additional repeatable mission for both solo and Platoon players to earn a load of credits.

  • Hold the Line


  • Be among the Top 10 players in a single mode or the Top 5 in a platoon


  • Repeatable 5 times


  • 40,000


Teaming is considered unsportsmanlike behavior, so we’ve taken measures against those who make the mode less enjoyable for responsible players. Currently the matchmaker attempts to minimize the possibility of teamers being matched in battle. This is further prevented by making the ceasefire last longer during weekdays while letting you play longer on weekends.


Inspired by the visual features of the map, Arzagir 4.04, the soundtrack will immerse you in this desolate Central Asian landscape.

These catchy compositions reflect both the ethnic music of Central Asia and the prog-rock of the US West Coast of the mid-90s. It has been brought to life by a symphonic orchestra, a defining feature of World of Tanks music.

Like the previous Season of Steel Hunter, heavy electric guitar riffs are used to mimic the sound of Central Asian folk instruments (gijak, rubab, and sherter) but with a modern twist. You’ll also hear the sounds of the Armenian duduk, which was carefully processed through a long chain of sound effects. Check it out!

We hope we managed to deliver the strong emotions that we ourselves experienced while playing Steel Hunter at the development stage and that these tunes will make your Steel Hunter experience even more enjoyable!

Performance in Steel Hunter

Steel Hunter will require more system resources than regular Random Battles. This is due to several key factors that are specifically related to Steel Hunter, including the large map sizes and large number of objects on them. Players with 32-bit operating systems and low RAM may experience some performance issues while running this mode. To avoid them and play with maximum comfort, change the graphics settings of your game client in accordance with the capabilities of your CPU and graphics card.

Source: EU Portal

4 thoughts on “Steel Hunter 2021 Regulations

  1. No reason to play this mode anymore . They should use it for normal vehicles and put up some rewards specific to it. Otherwise it has no point. Nor does frontline for that matter and that was the best thing this game ever had.

  2. They fkd up steelhunter by removing the dedicated progression system… i finished battle pass, so no incentive to play… i like the mode its a good change from randoms, but without any rewards whats the point…

    1. This. They should at least offer the Steel Hunter camo styles, I’d grind for those. Some bonds would be nice or even bounty equipment since they removed that from free Battle Pass. Everyone should have a chance to win Bounty Aiming and Bounty Improved Rotation Mechanism since they are not available in bond form.

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