STEEL HUNTER STAGE 3
10 May 2021 at 07:00 CEST through 17 May 2021 at 07:00 CEST (UTC+2)
Join a fierce battle for survival, Commanders!
Steel Hunter, one of the most exciting modes in the game to date, consists of four separate Stages. Players will receive Battle Pass points based on their place in battle results and for completing battle missions.
|Stage 1||15 March 2021 at 07:00 CET (UTC+1)||22 March 2021 at 04:00 CET (UTC+1)||Tuesdays to Fridays at 02:00 to 07:00 CET
Saturdays to Mondays at 03:00 to 07:00 CET
|Stage 2||12 April 2021 at 07:00 CEST (UTC+2)||19 April 2021 at 04:00 CEST (UTC+2)||Tuesdays to Fridays at 02:00 to 07:00 CEST
Saturdays to Mondays at 03:00 to 07:00 CEST
|Stage 3||10 May 2021 at 07:00 CEST (UTC+2)||17 May 2021 at 07:00 CEST (UTC+2)|| Tuesdays to Fridays at 02:00 to 07:00 CEST
Saturdays to Mondays at 03:00 to 07:00 CEST
|Stage 4*||More information coming in June 2021|
Steel Hunter: Essential Details
We’re sure you remember the basic rules of this mode, but here’s a quick refresher just in case:
- You are one of 20 players fighting for victory. It’s every Steel Hunter for themselves.
- Choose to fight solo or in one of ten Platoons of three (in this case, there will be a total of 30 players).
- Your main goal is to survive at all costs. Destroy all enemies and be the last Steel Hunter standing.
- Collect special objects (loot) that periodically spawn on the map. They contain resources, Battle XP, and vehicle upgrades.
- Battles will unfold on two huge maps whose playable areas will shrink with time. Escape Danger Zones as they will destroy your vehicle once the countdown ends if your vehicle is still inside.
- The total battle time is 15 minutes. Before the battle, you can choose from several spawn points on the map.
In addition to Dreamland, a sinister map called Arzagir 4.04 will appear in Steel Hunter.
Harbinger Mk. IV (Britain)
Each vehicle will play a different role:
The Soviet and German tanks will perform more defensive roles, while the British and American vehicles are best suited for attacking and hunting. The French tank will serve best as a scout.
The Tech Tree for all vehicles has been reworked, but it still provides a meaningful choice of different playstyles each time you upgrade.
Target your enemies’ modules for a higher chance of causing critical damage! You can refer to the schematics shown in your Garage to find out where they are. Based on your feedback, we’ve now made fuel tanks invulnerable so that there will be no chance of fuel tank or engine fires. Meanwhile, the tanks’ turret traverse and observation modules have been improved further.
There are two Abilities that are common for all tanks:
Recovery. Gradually recovers a fixed percentage of the vehicle’s HP, but stops working if you take damage.
Repair Kit. Repairs vehicle modules (analogous to Large Repair Kits) and reduces stun duration.
The effects of Abilities that recover HP do not stack. If you use more than one at a time, the most powerful one will supersede the others.
Each vehicle also has one regular and one ultimate Ability unique to it:
Ability charges can be found in all types of loot except Ammunition. Regular Ability charges are in Consumables, Airdrops, and Spoils of War, while ultimate Ability charges are only in Airdrops and Spoils of War.
Contains shells and Battle XP. Also repairs damaged modules. Marked by yellow smoke.
Contains Battle XP, but less than in Ammunition, as well as one regular Ability charge. Restores HP and repairs damaged modules. Marked by green smoke.
|Spoils of War
Contains all resources of a destroyed vehicle as well as one ultimate Ability charge. Repairs damaged modules. Marked by red smoke.
The most valuable loot type. Contains one ultimate Ability charge, one regular Ability charge, and a larger amount of Battle XP. Restores HP and repairs damaged modules. Many players will want to get their hands on Airdrops, so you’ll have to push yourself to the limit to get it before they do. Also, all players will be able to see on their minimaps where Airdrops land. Marked by blue smoke.
The vision system uses Vision Cones and it is one of the most important aspects of Steel Hunter gameplay:
- Enemy vehicles become visible only when they appear inside your Vision Cone, which is depicted on the minimap. Activation of the Sixth Sense Perk doesn’t mean you will notice enemies. They must be inside your Vision Cone.
- If enemies are within 50 meters of you, they will automatically become visible.
- When enemies are within sight, their markers and HP bars are displayed.
- When aiming at an enemy, the vehicle’s silhouette is also displayed.
All special vehicles are equipped with Radio Detection, which displays loot points and enemy tanks on the minimap within its coverage area. To activate it, press the “X” key. But be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radar range of your position.
Steel Hunter won’t have its own progression system this year. Instead, you will earn Battle Pass Points depending on your position in the post-battle ranking.
Additionally, you can receive Battle Pass Points by completing daily missions. You can complete them once a day. If successfully completed, each of these daily missions will earn you 20 Battle Pass Points. Plus, there will be an additional repeatable mission for both solo and Platoon players to earn a load of credits.
- Be among the Top 10 players in a single mode or the Top 5 in a platoon
- Repeatable 5 times
Teaming is considered unsportsmanlike behavior, so we’ve taken measures against those who make the mode less enjoyable for responsible players. Currently the matchmaker attempts to minimize the possibility of teamers being matched in battle. This is further prevented by making the ceasefire last longer during weekdays while letting you play longer on weekends.
Inspired by the visual features of the map, Arzagir 4.04, the soundtrack will immerse you in this desolate Central Asian landscape.
These catchy compositions reflect both the ethnic music of Central Asia and the prog-rock of the US West Coast of the mid-90s. It has been brought to life by a symphonic orchestra, a defining feature of World of Tanks music.
Like the previous Season of Steel Hunter, heavy electric guitar riffs are used to mimic the sound of Central Asian folk instruments (gijak, rubab, and sherter) but with a modern twist. You’ll also hear the sounds of the Armenian duduk, which was carefully processed through a long chain of sound effects. Check it out!
We hope we managed to deliver the strong emotions that we ourselves experienced while playing Steel Hunter at the development stage and that these tunes will make your Steel Hunter experience even more enjoyable!
Steel Hunter will require more system resources than regular Random Battles. This is due to several key factors that are specifically related to Steel Hunter, including the large map sizes and large number of objects on them. Players with 32-bit operating systems and low RAM may experience some performance issues while running this mode. To avoid them and play with maximum comfort, change the graphics settings of your game client in accordance with the capabilities of your CPU and graphics card.