Update 1.12.1 Is Here! + Patchnotes

Update 1.12.1 for World of Tanks is here, Commanders!

Now you can select the default state of hull lock in Sniper mode for tank destroyers and other tanks with limited turret/gun traverse angles. To enable the free movement of crosshairs, untick the box in the corresponding menu. Plus, you’ll be able to switch hull lock on or off in Sniper mode right in battle by using the “X” key. We’ve also added new sounds for the manual activation/deactivation of hull lock.

Matchmaking Improvements: Novice Queue

We’ve improved the matchmaker to make it easier for novices to grasp the basics of World of Tanks and adapt to the game. The matchmaker will create a separate queue for novices in low-tier (I–V) matches so that they can improve in more comfortable and less competitive battles.

The matchmaker will aim to create battles only with novices on both teams. But if there are not enough new players to create 2 full and equal teams, the matchmaker will try to assemble a Random Battle by adding regular players or, rarely, when there’s low population on the server during early/late hours, AI-controlled vehicles. You will instantly be able to distinguish all AI players via the ellipsis (“…”) in the player list interface. Their presence in battle will be completely transparent, and they will only be added in novice battles involving vehicles between Tiers I–V.


A Feast of Events Awaits!

A host of engaging activities is just around the corner, Commanders! Here’s what awaits you in the near future.

Premium Account

Players with Premium Account will be credited an additional 24 hours of WoT Premium Account time to make up for the update maintenance period. If you’d like to make any in-game purchases, please wait until the servers are running again.


World of Tanks servers will be down on 21 April from 02:30 to 09:30 CEST (UTC+2).


Main Changes

Battle Interface Improvements

Players can set the default state of hull lock in Sniper mode in the game settings for tank destroyers and other vehicles with limited turret/gun traverse angles.

  • If enabled, the gameplay will remain unchanged.
  • If disabled, the gameplay will be similar to vehicles featuring Siege mode.

Players now have the option to toggle hull lock in Sniper mode in battle using the “X” key.

New sounds for manual activation/deactivation of hull lock have been added.


The welcome window and battle results windows, as well as the Bootcamp exit window, have been changed. A training progress bar has been added.

Rewards for Clan Tasks

New customization elements have been added: they can be received as a reward for completed clan tasks.

Changes to Technical Characteristics

The following vehicle has been added: Pz.Kpfw. IV Ausf. H Ankou.

The following vehicle has been added for testing by Supertest players: 114 SP2

Known Issues

  • In some cases, the sequence of events in the damage log is distorted.
  • The client cannot be maximized to full-screen mode while the player is in a Skype call.
  • In some cases, falling trees fall through the terrain.
  • Upon the successful completion of the Alliance-14 mission during the Chimera Operation, the failed mission icon is displayed after the battle.
  • The Battle Results screen is missing an entry about the completion of the last mission in a series.
  • When shooting at the ground from a distance of over 500 m, the hit effect is displayed next to the vehicle that made the shot.
  • When mounting the Experimental Optics equipment, the view range value is rounded down.
  • The conditions of Personal Missions are not displayed upon pressing N in Grand Battles.
  • When using the “Driving to position!” command on a pre-battle marker, the chat does not display the corresponding message.
  • In the Exterior menu, the model of the current vehicle is replaced with the one that has returned from battle.
  • On the Normandie map in Frontline mode, some Swedish tank destroyers may spawn on their side.
  • In the team panel, vehicle names are displayed with different fonts.

Fixes and Improvements

  • Fixed the issue of the game client sometimes hanging after entering a battle.
  • Fixed the issue of the game client sometimes hanging after exchanging gold for credits.
  • Fixed the issue of some sounds and the map intro soundtrack not playing after a game crash.
  • Fixed the issue of consumables not being replenished from the Depot if the player did not have enough credits for automatic full ammo replenishment after battle.
  • Fixed the issue of technical text being displayed in the 3D style preview window.
  • The display of the flag on the Kantemirovets 3D style has been improved.
  • Added the Battle Pass welcome screen that displays info about additional rewards for completion of the daily missions.
  • Players can now go to the menu of the progressive customization elements from the battle results screen.
  • After achieving a record series of certain awards (Sharpshooter, Master Gunner, etc.), the award description on the battle results screen now displays information about the record series and the vehicles in which the best result has been achieved.

Source: EU Portal

18 thoughts on “Update 1.12.1 Is Here! + Patchnotes

    1. Nowhere because Minsk cannot be fixed, but WG cannot remove it either because it’s their home ground and they cannot admit it’s a bad map.

        1. Berlin is not bad, and while awful Minsk is imho better than Fisherman’s Bay.

          Paris and Ensk though? One is a hot turd, the other should be limited to low tiers only.

    2. They definitely have a lot of map changes and new maps in the works since we keep getting supertest updates on them (including Minsk). My guess is that they will dump all of them in patch 1.13 but who knows, perhaps their plan is to include all the map changes into the future 2.0 patch along with a reworked crew 2.0 and arty changes (I really hope HE changes don’t happen).

  1. This late spring “challenge” has my attention, I hope it’s the Skota T 56 and the czech heavy line.

    That’s about it though, this patch adds virtually nothing.

        1. Yeah, a decent Czech heavy premium would be nice. Even better if it was the first premium to allow for that line’s gimmick of choosing between a viable single shot or autoloader but I realize that’s asking for a lot.

          1. Won’t it be the Rhm 07? After all, that tank is now ready for release, and I don’t think they will sell it just like that. These days, they mostly bring new Tier VIII either via marathons or as part of Christmas lootboxes. I guess they make more money that way.

        2. Yeah having that t8 amx30 variant as a premium while its t9 and t10 cousins are relegated to the trash bin called “collector’s tanks” would be an insult to all the amx30(B) lovers out there lol

  2. man i bet “me leaving WOT to please some random fag on the internet that told me to leave cause im a boomer and that i seem to care about his feelings” that the weabo tank is a joke

    1. Oh you again
      Ok boomer
      So you’ll really leave if it’s real? Great! Just don’t go back on your word. Don’t be a millennial ;3
      (The last two characters are supposed to signify a wink and a kitty face, in case you need help with that, old man)

      P.S. Nice nickname, mr. I Am A Victim (or is it you, Obi Wan?)

      P.P.S. At least have the spine to use your in-game handle

      1. 5000 xXxXx´s to get a "cool" nick in front of my nick and behind my nick and in the middle of my nick... says:

        So much wasted time and energy to spit on persons u dont know in the internet.. wow. Grow up..

      2. Why should he use his ingame nick? So you can insult him more in the game! JHC what a dipstick.
        In the words of my generation “Up yours”.

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