Update 1.12.1: Common Test 1 Is Now Available (+ Patchnotes)

Today marks the launch of the first Common Test of Update 1.12.1, which doesn’t introduce many new features. However, you can try out the improved Sniper view options for tank destroyers and some other tanks with limited turret traverse angles. You can now unlock their hulls in Sniper mode.

Switching the Hull Lock: Every Second Is Crucial

Currently, it is not very convenient to aim in the Sniper view mode in non-turreted tank destroyers and some other tanks. By default, when you enter Sniper mode, the hull is automatically locked and you cannot aim outside of the aiming angles. And this is a tricky moment because sometimes, if you want to move the crosshair to a different point, you need to switch to Arcade aiming mode and rotate your vehicle in the enemy’s direction. Only then can you activate Sniper mode again and aim further. In the heat of battle, when every second counts, these precious moments could mean the difference between victory and defeat.

The hull will remain locked by default for tank destroyers and other vehicles with horizontal fixed-angle guns. You will see the red light in Sniper mode, notifying you that the hull lock setting is activated. But now, you can disable it manually in the game settings and set it as default by ticking the box in the corresponding menu:

With hull lock disabled, the gameplay of these vehicles will be similar to that of Swedish TDs and high-tier medium tanks featuring Siege mode. Your camera in Sniper mode will rotate freely so you can quickly change your firing position. If this option remains enabled, these vehicles will fight the same way as before.

Additionally, you now always have the X key (can be reassigned in the game settings) at hand, which can be used in Sniper mode for more comfortable gameplay. Press it at any time to unlock the hull, rotate your turret, and take a better position. New sound notifications will also be added for manually activating/deactivating the hull lock option.

This feature will be unavailable for SPGs (they don’t feature Sniper view) and vehicles with Siege mode.

Join the first Common Test and stay tuned!

  • HOW THE CT WORKS

New to testing? Check out our handy guide to public tests.

Eligibility: The cut-off was done on 17 March, so all players registered prior to 21:59 CET on 16 March can participate in test.

Feedback: Please post your bug reports and general feedback on the test version in the special thread on our forum.

Patchnotes

Main Changes

Battle Interface Improvements

Players can set the default state of hull lock in Sniper mode in the game settings for tank destroyers and other vehicles with limited turret/gun traverse angles.

  • If enabled, the gameplay will remain unchanged.
  • If disabled, the gameplay will be similar to vehicles featuring Siege mode.

Players now have the option to switch hull lock in Sniper mode in battle using the “X” key.

New sounds for manual activation/deactivation of hull lock have been added.

Bootcamp

A training progress bar has been added to the congratulation and battle results windows, as well as the Bootcamp exit window.

Changes to Technical Characteristics of Vehicles

China

  • Added the following vehicles for testing by Supertest players: 114 SP2.

Source: EU Portal

7 thoughts on “Update 1.12.1: Common Test 1 Is Now Available (+ Patchnotes)

  1. what a useless update. Where are the new maps? New bond shop update? wtf..

    1. It’s a 0.0.1 update. Basically filler updates. They never have any big content. The new maps won’t appear soon, but noting big will come until the patch number hits 1.13. And the bond shop is updated with the start of each ranked season. We are still on the one that updated the store last time.

  2. “Currently, it is not very convenient to aim in the Sniper view mode in non-turreted tank destroyers and some other tanks. By default, when you enter Sniper mode, the hull is automatically locked and you cannot aim outside of the aiming angles. And this is a tricky moment because sometimes, if you want to move the crosshair to a different point, you need to switch to Arcade aiming mode and rotate your vehicle in the enemy’s direction.”

    WHO does this? You just press “A” and “D” to rotate your hull while aiming with the mouse.

    This is a big none issue that didn’t need developer time dedicated to it to fix it. This time would have been much better spent elsewhere.

  3. WG supports the mentally handicapped, slowly there will also be automatic control with automatic targeting just be who pays for them!

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