Researchable tier VII-X German destroyers, as well as Japanese Tier VII battleship Huyga, German Tier VIII destroyer ZF-2 and British Tier V battleship Agincourt were added to the game for testing.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game’s website.
German destroyers
In the upcoming supertest session, researchable Tier VII-X German destoyers will be added to the game: Z-31, Gustav Julius Maerker, Felix Schultz, and Elbing.
Currently the concept of the alternative branch of German destroyers implies the following features:
- Accurate 150 mm guns
- Powerful AP shells with good damage, penetration capability, and improved ricochet angles. HE shells, on the contrary, deal moderate damage per minute.
- Availability of the Hydroaccoustic Search and, starting from Tier VIII, the Defensive AA Fire consumable. However, the new destroyers do not have a Smoke Generator.
- Great armor for the class.
- Torpedoes with good reload time and decent speed, but average damage and range.
In terms of gameplay, the new German destroyers look like mobile mini-cruisers, relying mainly on powerful AP shells and armor. The main targets for the new ships are singled-out targets, especially light cruisers, which can be damaged significantly by their AP shells. These newcomers are not particularly effective in fighting for caps due to their high detectability range and lack of Smoke Generator.
German destroyer Gustav Julius Maerker, tier VIII
Hit points – 25,000. Plating – 19 mm.
Main battery – 5×1 150 mm. Firing range – 11.9 km. Maximum HE shell damage – 2,200. Chance to cause fire – 12%. HE initial velocity – 835 m/s. Maximum AP shell damage – 3,700. AP initial velocity – 835 m/s. Reload time – 6.5 s. 180 degree turn time – 22.5 s. Maximum dispersion – 57 m. Sigma – 2.00.
Torpedo tubes – 2×2 533 mm, 1×4 533 mm. Maximum damage – 13,700. Range – 8.0 km. Speed – 65 kt. Reload time – 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
AA defense: 4×2 37.0 mm, 8×4 20.0 mm.
AA defense short-range: continuous damage per second – 144, hit probability – 95 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 98, hit probability – 100 %, action zone 0.1-3.5 km;
Maximum speed – 36.0 kt. Turning circle radius – 760 m. Rudder shift time – 5.5 s. Surface detectability – 8.2 km. Air detectability – 4.4 km. Detectability after firing main guns in smoke – 3.5 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.0 km; Ship detection range 4.0 km; Reload time 120 s; Charges 3)
Slot 3 – Defensive AA fire
German destroyer Felix Schultz, tier IX
Hit points – 24,200. Plating – 19 mm.
Main battery – 3×2 150 mm. Firing range – 12.0 km. Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity – 960 m/s. Maximum AP shell damage – 3,900. AP initial velocity – 960 m/s. Reload time – 7.5 s. 180 degree turn time – 22.5 s. Maximum dispersion – 57 m. Sigma – 2.00.
Torpedo tubes – 2×4 533 mm. Maximum damage – 13,700. Range – 8.0 km. Speed – 65 kt. Reload time – 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
AA defense: 6×4 30.0 mm. 3×2 150.0 mm. 1×2 55.0 mm.
AA defense short-range: continuous damage per second – 196, hit probability – 95 %, action zone 0.1-3.0 km;
AA defense mid-range: continuous damage per second – 46, hit probability – 100 %, action zone 0.1-4.0 km;
AA defense long-range: continuous damage per second – 46, hit probability – 100 %, action zone 0.1-6.9 km;
Number of explosions in a salvo – 2, damage within an explosion – 1,680, action zone 3.5 – 6.9 km.
Maximum speed – 37.5 kt. Turning circle radius – 800 m. Rudder shift time – 5.3 s. Surface detectability – 8.3 km. Air detectability – 4.3 km. Detectability after firing main guns in smoke – 3.5 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3)
Slot 3 – Defensive AA fire
German destroyer Elbing, tier X
Hit points – 30,900. Plating – 19 mm.
Main battery – 3×2 150 mm. Firing range – 12.3 km. Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity – 960 m/s. Maximum AP shell damage – 4,100. AP initial velocity – 960 m/s. Reload time – 7.5 s. 180 degree turn time – 22.5 s. Maximum dispersion – 58 m. Sigma – 2.00.
Torpedo tubes – 2×5 533 mm. Maximum damage – 13700. Range – 8.0 km. Speed – 65 kt. Reload time – 85 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
AA defense: 10×4 30.0 mm. 3×2 150.0 mm. 2×2 55.0 mm.
AA defense short-range: continuous damage per second – 305, hit probability – 95 %, action zone 0.1-3.0 km;
AA defense mid-range: continuous damage per second – 88, hit probability – 100 %, action zone 0.1-4.0 km;
AA defense long-range: continuous damage per second – 46, hit probability – 100 %, action zone 0.1-6.9 km;
Number of explosions in a salvo – 2, damage within an explosion – 1,750, action zone 3.5 – 6.9 km.
Maximum speed – 36.2 kt. Turning circle radius – 890 m. Rudder shift time – 6.3 s. Surface detectability – 8.5 km. Air detectability – 5.1 km. Detectability after firing main guns in smoke – 3.6 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 120 s; Charges 3)
Slot 3 – Defensive AA fire
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Characteristics of Z-31 will be announced later.
Test ships
German destroyer ZF-2, Tier VIII:
One of the unfinished French Le Hardi-class destroyers, captured by Germany in 1940. The project for the ship’s completion assumed a complete replacement of the armament with German samples.
The ship has a low detectability range, is equipped with the Hydroacoustic Search and Main Battery Reload Booster consumables, but lack Smoke Generator. Like new researchable German destroyers, the ship has good armor and is quite mobile. With the Main Battery Reload Booster, ZF-2 can fight enemy destroyers even with a relatively low standard damage per minute. Against any other target, her torpedoes—which have good reload speed but average damage and range—will be of better use.
Japanese battleship Hyuga, Tier VII:
The ship is a development of Fuso-class battleships with a different artillery layout. In the 1930s, the ship’s speed, torpedo protection, and horizontal armor were improved during a thorough modernization.
In comparison with Fuso, Hyuga’s main battery guns have better accuracy and range, as well as faster reload.
British battleship Agincourt, Tier V:
Agincourt is a unique seven-turret dreadnoght battleship, built by order of Brazil, and then bought by the government of the Ottoman Empire. With the outbreak of the First World War, it was requisitioned by the United Kingdom and became part of the Royal Navy. The ship’s main features are a large number of main battery guns, good penetration capabilities and improved ricochet angles of AP shells, as well as numerous secondary battery guns, which have long range for the tier.
German destroyer ZF-2, tier VIII
Hit points – 16,700. Plating – 19 mm.
Main battery – 1×2 128 mm, 3×1 128 mm. Firing range – 11.9 km. Maximum HE shell damage – 1,450. Chance to cause fire – 6%. HE initial velocity – 880 m/s. Maximum AP shell damage – 2,950. AP initial velocity – 880 m/s. Reload time – 6.5 s. 180 degree turn time – 18.0 s. Maximum dispersion – 104 m. Sigma – 2.00.
Torpedo tubes – 2×4 533 mm. Maximum damage – 13,700. Range – 8.0 km. Speed – 64 kt. Reload time – 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
AA defense: 1×2 128.0 mm. 3×1 128.0 mm. 2×2 30.0 mm. 2×4 30.0 mm. 2×1 55.0 mm.
AA defense short-range: continuous damage per second – 116, hit probability – 95 %, action zone 0.1-3.0 km;
AA defense mid-range: continuous damage per second – 70, hit probability – 100 %, action zone 0.1-4.0 km;
AA defense long-range: continuous damage per second – 53, hit probability – 100 %, action zone 0.1-6.0 km;
Number of explosions in a salvo – 3, damage within an explosion – 1470, action zone 3.5 – 6.0 km.
Maximum speed – 35.0 kt. Turning circle radius – 670 m. Rudder shift time – 3.9 s. Surface detectability – 7.4 km. Air detectability – 3.2 km. Detectability after firing main guns in smoke – 2.8 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Main Battery Reload Booster (Duration time 15 s; Main battery recharge time -50%; Reload time 100 s; Charges 4)
Slot 3 – Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3)
Japanese battleship Hyuga, tier VII
Hit points – 60,700. Plating – 16 mm.
Main battery – 6×2 356 mm. Firing range – 21.3 km. Maximum HE shell damage – 5,700. Chance to cause fire – 25%. HE initial velocity – 805 m/s. Maximum AP shell damage – 10,200. AP initial velocity – 775 m/s. Reload time – 26.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 237 m. Sigma – 1.80.
Secondary Armament:
4×2 127.0 mm, range – 5.6 km.
Maximum HE shell damage – 2,100. Chance to cause fire – 8%. HE initial velocity – 725 m/s
16×1 140.0 mm, range – 5.6 km.
Maximum HE shell damage – 2,400. Chance to cause fire – 10%. HE initial velocity – 850 m/s
AA defense: 10×2 25.0 mm. 4×2 127.0 mm.
AA defense short-range: continuous damage per second – 74, hit probability – 85 %, action zone 0.1-2.5 km;
AA defense long-range: continuous damage per second – 63, hit probability – 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 2, damage within an explosion – 1330, action zone 3.5 – 5.8 km.
Maximum speed – 25.3 kt. Turning circle radius – 750 m. Rudder shift time – 15.0 s. Surface detectability – 15.8 km. Air detectability – 9.7 km. Detectability after firing main guns in smoke – 13.8 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party
Slot 3 – Spotting Aircraft
British battleship Agincourt, tier V
Hit points – 48,400. Plating – 19 mm.
Main battery – 7×2 305 mm. Firing range – 15.3 km. Maximum HE shell damage – 4,400. Chance to cause fire – 32%. HE initial velocity – 831 m/s. Maximum AP shell damage – 8,800. AP initial velocity – 831 m/s. Reload time – 36.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 213 m. Sigma – 1.80.
Secondary Armament:
10×1 76.0 mm, range – 5.5 km.
Maximum HE shell damage – 1,100. Chance to cause fire – 4%. HE initial velocity – 823 m/s
20×1 152.0 mm, range – 5.5 km.
Maximum HE shell damage – 2,200. Chance to cause fire – 12%. HE initial velocity – 914 m/s
Maximum speed – 22.0 kt. Turning circle radius – 670 m. Rudder shift time – 13.4 s. Surface detectability – 12.2 km. Air detectability – 8.7 km. Detectability after firing main guns in smoke – 9.3 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. Source: WoWS Devblog
The implication of a German “Le Hardi” is that there’s eventually going to be a split in the French DD line.