Supertest: πŸ‡¨πŸ‡³ 114 SP2 (More Complete Stats) 114 SP2. Statistics with crew at 100%:

Tier: TD-10, China, special
HP: 2 000
Engine: 980 hp
Mass: 63,0 t
Maximum load: 65,0 t
Power-to-weight: 15,56 hp / t
Max speed / Reverse speed: 45 / – 15 km / h
Hull turning speed: 31,29 Β°/s
Turret turning speed: 18,77 Β°/s
Maximum turret rotation angle: 360 Β°
Terrain resistance values: β€” / β€” / β€”
View range: 390 m
Radio range: 720 m

Hull armor: 75 / 75 / 50 mm
Turret armor: 135 / 75 / 50 mm

Gun: 152 mm GM-45

Alpha Damage: 650 / 650 / 950
Penetration: 273 / 329 / 90 mm
Rate of fire: 3,77 rounds/minute
Damage per minute: 2 450
Reload time: 15,92 s
Accuracy at 100 m: 0,34
Aiming time: 2,21 s
Depression/Elevation: -7 Β° / +20 Β°

Rounds in ammo rack: 35 rounds.

Crew – 5 members: Commander, Driver, Gunner and 2x Loaders.

Camouflage Values:

Camouflage of the stationary vehicle: 16.87 / 2.28% (for the stationary vehicle / for the stationary vehicle after firing a shot);
Camouflage of the vehicle during motion: 10.09 / 1.36% (for the moving vehicle / for the moving vehicle after firing a shot).

16 thoughts on “Supertest: πŸ‡¨πŸ‡³ 114 SP2 (More Complete Stats)

  1. I cant really imagine how this will be playable as its big as a barn and not that nimble and then lacks armour. I hope the can fiddle with it a lot as I would kinda like to play it.

    1. I think its almost more likely that thing will come in the bondshop or something to surge the playerbase of their bonds. On first glance that thing doesnt look unique or cool enough to be a CW reward

  2. I think this tank has no advantage over the U.S. e4(at now)

    low alpha, low premium penetration, low he alpha, These are disadvantageous for the close-range gun carrier, which is the role of these tanks. ok ok, camo & mobility is looks fine, but if i have to play with camo & mobility, i will choose other td.

    However, if the this tank’s aim circle stats are 0.13/0.13/0.10 like this, This tank might be pretty good? πŸ€” I was always uncomfortable with the aim circle when I played e4.

    1. These base disperssion values are awesome! With all the disadvantages it has… once you played it, you will never go back to E4. E4’s base are: 0.19 / 0.19 / 0.23. Imagine how much you can improve the Chinese ones! Gun handling similar to 277. πŸ™‚

      Btw, I think it’s best in class concercing disperssion values (except 103B, but that has siege mode). Turret traverse disperssion for sure!

  3. oh i forgot. But how about TD T9 SU-122-54? it should come back for another line but not as a reward tank!

  4. This is… unusual.

    By now I expect reward premiums to be overpowered, or at least superior to their techtree counterparts in some way (since you know, they have to or the tryharders won’t grind for them).

    Yet this tank looks incredibly balanced – poor armor, the gun has surprisingly acceptable levels of alpha and pen (including gold ammo) for a 152mm Tier 10 TD gun, good viewrange, good aim time and accuracy, acceptable reload without skyhigh DPM, decent mobility.

    tl;dr – as of these stats, it’s a good package that is not OP by any stretch of the imagination.

    Still, what does WG gain from making such a tank? By now high tiers are a shitfest where the OP crap dominates unless the player is a tomato who bought the tank on eBay.

    Could this be a CHN only tank? They do sell Tier 10 premium there.

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