The most important info from yesterday’s stream with Artem Safronov.
There will be a change in how the damage is calculated for HE shells – the place of impact will have more importance, eg. shooting an armor screen will now do less damage.
All changes will first be tested on the Sandbox server, because we value the players’ opinions.
There will be multiple new shell types:
• The first HE type, which will have a lot of damage, a big splash/stun radius, and a high ballistic arc for shooting into tricky spots,
• The second HE type which has even higher damage, but the splash radius is smaller, it doesn’t stun, and the ballistic curve is lower,
• The third one is AP with an even flatter arc, but faster flying
These changes will force players into using an ammo type appropriate to the situation, more focus, and higher engagement in the battle. It’s possible that the reload times will get decreased to motivate the player to switch ammo types.
“Artillery sixth sense” – the player at whom an arty shot will be notified of an incoming shell. It can give them a second to take cover in a light tank, but in a Maus nothing will help.
Adding an artillery shooting mode (switching between shooting and driving).
It will be easier to pinpoint where an arty is, since the shell impacts will be placed on the minimap.
The arty player will get a new crosshair, which will change colors depending on whether one can hit a target or not.
Of course everything will be tested on the sandbox, and nothing won’t be implemented without players’ opinions.
New perks and abilities
Training a crew which will now be unified (only 1 crew per tank).
The sixth sense will now be a zero perk. One crew will be used on three tanks of the same class and nation. There will also be instructors, which will act as crew buffs. There will be 75 levels of new perks/skills.
Most importantly, the players won’t lose their progress on their current crews, on which they spent countless hours. The conversion to the new format is very important to the devs, and collecting event crewmates is still very valid.
This too will be tested, and the players’ opinion will be most important.
There will be great changes in how you progress between levels, divided into parts, with many different rewards to choose depending on the level. The players will be able to choose their rewards to suit their playstyles, and tank preferences, which will give them more freedom. There will be 3 tanks each Battle Pass instead of 2.
Currently, you get a style at the end of a battle pass, but now you will get it early on, and it’ll get more intricate the more you progress.
Other battle modes will start counting towards the pass, like ranked battles.
New platoon searching system
It will be an improvement for the player who does not want to, or does not have time to integrate with clans, and does not want to hand pick platoon mates. Thanks to the new menu, you will be able to filter out a queue of players searching for a platoon according to your own preferences.
Next year’s Team Clash, new members and emblems
The event get some minor improvements, like a new point acquisition system. More info soon.
It will be a place dedicated to learning maps. The player will be able to learn the spots for various classes, bushes, how trees work, and practice gameplay. The current training room is not ideal, and learning in random battles doesn’t bring any good to the team. It will be a great boost to learning.
Italian heavy tanks with an improved loading system coming in 1.11.1. Their high alpha will be offset by low accuracy.
Czechoslovakian heavies? Yes, but no details for now. (Seb: Swiss tanks confirmed too, likely this year or the next one according to my sources. Expect new UK tanks too.)
• Sequels to Steel Hunter, Frontline, Halloween Mode and Last Waffenträger next year.
• It’s possible a blueprints converter will be implemented, so you can pick one you want
• No plans for tiers past 10, or smoke grenades.
• Port map will return, in a reworked form.
• No plans for skill-based matchmaking, changing Training Rooms, customizing the default garage (Holiday Ops style) or reworking RNG.
• Personal Missions 3.0 won’t come next year.