More news from the Supertest server today! We are testing some additional changes to the Minsk map.
Version 1
Zone 4 was reworked slightly by the results of the second Supertest.
The changes are minor. Their goal is to improve the area layout a bit and make the lines of fire more organized.
Before/after
PREVIOUS VERSIONS
Changes made after the first Supertest:
Before/after
A. A passage between the arcs has been added to avoid the need to go down to the hole.
B. Some bushes along the avenue and on the adjacent hills have been added to provide more opportunities to scout.
C. Some bushes along the red line have been added to provide the SPGs of both teams with equal opportunities.
D & E. The TD positions for both teams have been improved.
F. A building has been reworked to correspond to similar cover for the second team.
The changes made for the first Supertest are the following:
The changes are based on edits checked during previous tests. However, since those tests were conducted long ago, the changes are compared to the release version.
Main changes and their goals:
- The border of the map has been shifted and passages to the housing blocks next to the square are now open.
Goal: to provide a convenient area for heavily armored vehicles and close-range combat.
- The river has been drained, the embankment has been slightly reworked, and ford crossings (from bank to bank) have been added. Tree foliage has been removed (the map setting will be changed from summer to spring or autumn).
Goal: to allow vehicles to move between lanes quicker and more safely while simplifying map navigation.
- Hills next to the avenue have been added and the fence has been removed.
Goal: to make this area more playable/interesting for maneuverable vehicles while simplifying aiming/shooting across the avenue.
- This area has been significantly reworked: a subway construction site has been added, the terrain has been changed, the circus building has been shifted, and the far-end passage next to the map border has been closed.
Goal: to move the clash area for medium tanks closer to the map center (move the clash area away from the courtyards in the left urban area) while providing a connection between this lane and the rest of the map (the avenue and TD positions in the park).
Additional (minor) changes
- In some places on the map, some bushes/trees have been moved (mainly to clear the view between the main points of interest).
- Small points of cover near the bases have been added (goal: to slightly simplify base capture).
- The shifted map border provides an additional passage behind the buildings in the lower part of the map. The passage was left open because, in general, its influence is insignificant, although in some cases, it can be used for different purposes.
Version 2
The version is based on the previous one. Only the area in the circus area has been changed. Now it’s more similar to the Minsk map on the main servers, however, the courtyards were widened and made clearer and more predictable.
Lower courtyard
Upper courtyard
We’ll keep on testing these changes until we have a final and complete version.
Put a nuke in the background. Make it looks like dooms day arrived this map. Cause it’s Minsk where asshole WG lives.
one of the worst maps along with paris, I never found a good spot no matter the tier in this map
I always wonder why people who hate WG and this game follow this blog and comment here? Don’t they have anything better to do?