Main Changes
Battle Pass
Added the off-season screen for Battle Pass.
Added Battle Pass Season 2. Once Season 2 starts, all progress for Battle Pass Season 1 will be reset, including the Point Limits for all vehicles.
The following changes were made for Season 2:
- Added new rewards for Main Progression Stages: customization elements, 3D styles, custom crew members and crew skins, and new Bounty Equipment (Bounty Optics and Bounty Vertical Stabilizer).
- Added projection decals as rewards for some Elite Progression Stages.
- Improved the functionality of selecting final rewards when the Improved Pass is available.
- Improved player notifications for the case when a player does not have vehicles that are suitable for earning points in Battle Pass.
- Reworked the navigation on the Main Progression screen.
- Made changes to a number of screens and windows.
Fixed Issues
- Fixed the issue of the high sound effect volume for friction against rock when driving at a high speed.
- Fixed the issue of the improperly displayed preview for the Red Fortress style for the KV-5.
- Fixed the issue of the shifted style description after switching from a style with a full description to a style with a short description.
- Fixed the issue of the unavailable Return Crew to Vehicle option if at least one crew member was in the vehicle.
- Fixed the issue of scaling the Battle Pass progress bar at 4K resolution and x2 scale.
- Fixed a number of issues related to playing sound events when a player interacted with customization elements.
- Fixed the issue of missing national emblems in the vehicle preview menu.
- Fixed the issue of repeating effects and notifications in the last mission of Bootcamp.
- Fixed some technical issues.
Changes to the technical characteristics of the following vehicles:
Covenanter
- Changed the dispersion of the QF 40 mm Mk. VI Bofors in the Covenanter Mk. IV CS turret from 0.39 to 0.41 m
- Changed the reload time of the QF 40 mm Mk. VI Bofors gun in the Covenanter Mk. IV CS turret from 5.5 to 6 s
- Changed the vehicle durability with the Covenanter Mk. I turret from 475 to 510 HP
- Changed the vehicle durability with the Covenanter Mk. IV CS turret from 500 to 540 HP
I wonder which will be for the free path optics or v-stabs?
Vstabs.
Unlike most Purple equipment, which offer a small increase in performance, every meter of view range matters. Even more so when it has already maxxed out.
Thus its value is much higher than the rest and in turn makes it more valuable and, finally, as more people will want it. WG will obviously capitalize on it.
If you got good enough crew, you should use vents on most tanks instead of optics. Stab on the other hand should be use every single time its possible. So I’d say stab is by far more valuable.
There is a range cap of 445m, however, past that could break enemy tanks camo. And yes i agree, optics are more valuable.