WoWS ST: Z-35, German aircraft carriers

Please note that all information in the development blog is preliminary and subject to change during testing. Showcased features may or may not end up on the main server.

German destroyer Z-35, Tier VIII.

At the moment, the concept of Z-35 involves the following features:

  • 128 mm guns with good rate of fire. HE-shells have low maximum damage, but a high penetration capacity of 32mm, and AP shells have high maximum damage;
  • Low torpedo range;
  • Good amount of Hit Points;
  • No “Engine Boost” consumable;
  • “Smoke Genrator” consumable similar to British destroyers, with a high number of charges and fast reload.

In terms of gameplay, Z-35 –like other German destroyers– is versatile. Because of the availablilty of “Hydroacoustic Search”, a fast “Smoke Generator” reload, good main caliber guns, and a large Hit Point pool, the destroyer is capable of fighting for key areas as well as battling almost any opponent. However, lacking the “Engine Boost” consumable makes it hard for her to immediately change position in case of danger.

Z-35 is now a Tier VIII ship.

The concept of German aircraft carriers implies AP rockets and bombs, slow torpedoes with high damage, and planes with high speed and relatively low HP pools.

Detailed characteristics:

German destroyer Z-35, Tier VIII:

Hit points – 19,100. Plating – 19 mm.

Main battery – 5×1 128 mm. Firing range – 12.1 km.
Maximum HE shell damage – 1,500. Chance to cause fire – 6%. HE initial velocity – 830 m/s.
Maximum AP shell damage – 3,000. AP initial velocity – 830 m/s.
Reload time – 3.4 s. 180 degree turn time – 22.5 s. Maximum dispersion – 106 m. Sigma – 2.00.

Torpedo tubes – 2×4 533 mm. Maximum damage – 13,700. Range – 6.0 km. Speed – 64 kt. Reload time – 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.

AA defense: 1×1 20.0 mm, 5×2 37.0 mm, 2×4 20.0 mm.
AA defense short-range: continuous damage per second – 42, hit probability – 95%, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 123, hit probability – 100%, action zone 0.1-3.5 km;

Maximum speed – 36.5 kt. Turning circle radius – 670 m. Rudder shift time – 4.4 s. Surface detectability – 7.9 km. Air detectability – 3.7 km. Detectability after firing main guns in smoke – 3.0 km.

Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Smoke Generator (action time 10 s; duration time 40 s; reload time 70 s; charges 6).
3 slot – Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3)

German aircraft carrier Rhein, Tier IV:

Hit points – 32,300. Plating – 16 mm.

Secondary Armament:
2×2 105.0 mm, range – 4.5 km.
Maximum HE shell damage – 1,200. Chance to cause fire – 5%.

Maximum speed – 26.0 kt. Turning circle radius – 760 m. Rudder shift time – 8.6 s. Surface detectability – 9.5 km. Air detectability – 7.5 km.

Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Fighter

Aircraft:

Attack aircraft

Hit points – 1,050, cruising speed – 114.0 knots, size of attacking flight – 3, aircraft per squadron – 6, aircraft restoration time – 44 s, detectability range – 10 km, number of aircraft on deck – 9.
Rockets in payload – 1, rocket type – AP, maximum rocket damage – 1,600.

Torpedo bombers

Hit points – 1300, cruising speed – 111.0 knots, size of attacking flight – 2, aircraft per squadron – 8, aircraft restoration time – 59 s, detectability range – 10 km, number of aircraft on deck – 9.
Torpedoes in payload – 1, maximum torpedo damage – 5,800, aerial speed – 25.0 knots, torpedo range – 6 km, torpedo arming distance 504 m.

Dive bombers

Hit points – 1,060, cruising speed – 96.0 knots, size of attacking flight – 2, aircraft per squadron – 6, aircraft restoration time – 55 s, detectability range – 10 km, number of aircraft on deck – 9.
Bombs in payload – 1, bomb type – AP, maximum bomb damage – 3,000.

German aircraft carrier Weser, Tier VI:

Hit points – 41,000. Plating – 19 mm.

Secondary Armament:
5×2 105.0 mm, range – 5.0 km.
Maximum HE shell damage – 1,200. Chance to cause fire – 5%.

Maximum speed – 32.0 kt. Turning circle radius – 930 m. Rudder shift time – 10.6 s. Surface detectability – 12.1 km. Air detectability – 9.5 km.

Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Fighter

Aircraft:

Attack aircraft

Hit points – 1,160, cruising speed – 150.0 knots, size of attacking flight – 2, aircraft per squadron – 8, aircraft restoration time – 58 s, detectability range – 10 km, number of aircraft on deck – 12.
Rockets in payload – 4, rocket type – AP, maximum rocket damage – 1,600.

Torpedo bombers

Hit points – 1,440, cruising speed – 123.0 knots, size of attacking flight – 2, aircraft per squadron – 8, aircraft restoration time – 73 s, detectability range – 10 km, number of aircraft on deck – 12.
Torpedoes in payload – 1, maximum torpedo damage – 6,600, aerial speed – 25.0 knots, torpedo range – 6 km, torpedo arming distance 504 m.

Dive bombers

Hit points – 1,170, cruising speed – 140.0 knots, size of attacking flight – 2, aircraft per squadron – 8, aircraft restoration time – 68 s, detectability range – 10 km, number of aircraft on deck – 12.
Bombs in payload – 1, bomb type – AP, maximum bomb damage – 5,200.

German aircraft carrier Parseval, Tier VIII:

Hit points – 51,400. Plating – 19 mm.

Secondary Armament:
6×2 105.0 mm, range – 7.0 km.
Maximum HE shell damage – 1,200. Chance to cause fire – 5%.

Maximum speed – 31.8 kt. Turning circle radius – 1,140 m. Rudder shift time – 13.0 s. Surface detectability – 13.5 km. Air detectability – 11.2 km.

Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Fighter

Aircraft:

Attack aircraft

Hitpoints – 1,270, cruising speed – 162.0 knots, size of attacking flight – 3, aircraft per squadron – 9, aircraft restoration time – 66 s, detectability range – 10 km, number of aircraft on deck – 14.
Rockets in payload – 4, rocket type – AP, maximum rocket damage – 2,150.

Torpedo bombers

Hit points – 1,570, cruising speed – 149.0 knots, size of attacking flight – 3, aircraft per squadron – 9, aircraft restoration time – 80 s, detectability range – 10 km, number of aircraft on deck – 14.
Torpedoes in payload – 1, maximum torpedo damage – 6,600, aerial speed – 25.0 knots, torpedo range – 6 km, torpedo arming distance 604 m.

Dive bombers

Hit points – 1,280, cruising speed – 149.0 knots, size of attacking flight – 3, aircraft per squadron – 9, aircraft restoration time – 76 s, detectability range – 10 km, number of aircraft on deck – 14.
Bombs in payload – 1, bomb type – AP, maximum bomb damage – 6,100.

German aircraft carrier Manfred Richthofen, Tier X:

Hit points – 65,300. Plating – 19 mm.

Secondary Armament:
12×2 105.0 mm, range – 7.2 km.
Maximum HE shell damage – 1,200. Chance to cause fire – 5%.

Maximum speed – 32.0 kt. Turning circle radius – 1,200 m. Rudder shift time – 16.4 s. Surface detectability – 14.0 km. Air detectability – 14.2 km.

Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Fighter

Aircraft:

Attack aircraft

Hit points – 1,380, cruising speed – 172.0 knots, size of attacking flight – 3, aircraft per squadron – 9, aircraft restoration time – 82 s, detectability range – 10 km, number of aircraft on deck – 14.
Rockets in playload – 2, Rocket type – AP,  maximum rocket damage – 5,000.

Torpedo bombers

Hit points – 1,710, cruising speed – 174.0 knots, size of attacking flight – 3, aircraft per squadron – 9, aircraft restoration time – 99 s, detectability range – 10 km, number of aircraft on deck – 14.
Torpedoes in payload – 1, maximum torpedo damage – 8,200, aerial speed – 25.0 knots, torpedo range – 6 km, torpedo arming distance 738 m.

Dive bombers

Hit points – 1,390, cruising speed – 174.0 knots, size of attacking flight – 3, aircraft per squadron – 12, aircraft restoration time – 76 s, detectability range – 10 km, number of aircraft on deck – 18.
Bombs in payload – 1, bomb type – AP, maximum bomb damage – 7,100.

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