WoWS Supertest: European destroyers (mostly Swedish)

A researchable European Tier I cruiser, Tier II-X destroyers, as well as a European special Tier X destroyer ‘Småland’ will be added to the game in the upcoming super test session. Polish, Austro-Hungarian and Swedish ships are among them.

Currently, the concept of European destroyers brings the following features:

  • Very fast torpedoes with relatively low damage and long range;
  • Artillery is similar to that of American destroyers: quite effective in close combat but weaker than that of artillery-focused destroyers;
  • The speed of the new destroyers is relatively low: 35 knots at Tiers VII — X. It can be increased by an Engine Boost consumable found in a dedicated slot, giving a standard bonus of 8%;
  • Starting from Tier VII, the AA defense of European destroyers has a large area of effect and deals good damage;
  • Presence of Repair Party: at Tiers V — VIII it is the same as on British destroyers, and at Tiers IX and X this consumable will be active for 4 seconds longer;
  • Starting from Tier VIII, ships are equipped with Surveillance Radar in a dedicated slot. It has an action time of 15 seconds and a range of up to 7.5 km;
  • Lack of Smoke Generator and relatively high detection range: when fighting with other destroyers for key areas it’s better to rely on Surveillance Radar and torpedoes.

European cruiser Gryf, Tier I

Hit points — 7550. Plating — 6 mm.

Main battery — 4×1 120 mm. Firing range — 10.7 km. Maximum HE shell damage — 850. Chance to cause fire — 8%. HE initial velocity — 900 m/s. Reload time — 4.5 s. 180 degree turn time — 18.0 s. Maximum dispersion — 96 m. Sigma — 2.00.

Maximum speed — 20.0 kt. Turning circle radius — 360 m. Rudder shift time — 3.8 s. Surface detectability — 7.4 km. Air detectability — 5.4 km. Detectability after firing main guns in smoke — 2.6 km.

Available consumables:
1 slot — Damage Control Party

European destroyer Tátra, Tier II

Hit points — 8100. Plating — 6 mm.

Main battery — 2×1 100 mm. Firing range — 9.1 km. Maximum HE shell damage — 1450. Chance to cause fire — 6%. HE initial velocity — 880 m/s. Maximum AP shell damage — 1650. AP initial velocity — 880 m/s. Reload time — 5.0 s. 180 degree turn time — 18.0 s. Maximum dispersion — 83 m. Sigma — 2.00.

Torpedo tubes — 2×3 450 mm. Maximum damage — 5100. Range — 8.0 km. Speed — 55 kt. Reload time — 40 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.2 km.

Maximum speed — 32.5 kt. Turning circle radius — 460 m. Rudder shift time — 2.1 s. Surface detectability — 6.2 km. Air detectability — 2.4 km. Detectability after firing main guns in smoke — 2.0 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

European destroyer Romulus, tier III

Hit points — 7700. Plating — 6 mm.

Main battery — 3×1 120 mm. Firing range — 9.5 km. Maximum HE shell damage — 1700. Chance to cause fire — 8%. HE initial velocity — 800 m/s. Maximum AP shell damage — 2000. AP initial velocity — 800 m/s. Reload time — 6.5 s. 180 degree turn time — 18.0 s. Maximum dispersion — 86 m. Sigma — 2.00.

Torpedo tubes — 1×2, 1×4 450 mm. Maximum damage — 5100. Range — 8.0 km. Speed — 55 kt. Reload time — 40 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.2 km.

Maximum speed — 34.0 kt. Turning circle radius — 440 m. Rudder shift time — 2.1 s. Surface detectability — 6.9 km. Air detectability — 2.3 km. Detectability after firing main guns in smoke — 2.5 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

European destroyer Klas Horn, tier IV

Hit points — 8000. Plating — 10 mm.

Main battery — 1×2, 2×1 120 mm. Firing range — 9.5 km. Maximum HE shell damage — 1700. Chance to cause fire — 8%. HE initial velocity — 800 m/s. Maximum AP shell damage — 2000. AP initial velocity — 800 m/s. Reload time — 6.5 s. 180 degree turn time — 18.0 s. Maximum dispersion — 86 m. Sigma — 2.00.

Torpedo tubes — 2×3 533 mm. Maximum damage — 7533. Range — 9.0 km. Speed — 65 kt. Reload time — 55 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.4 km.

Maximum speed — 37.8 kt. Turning circle radius — 500 m. Rudder shift time — 2.1 s. Surface detectability — 7.1 km. Air detectability — 2.8 km. Detectability after firing main guns in smoke — 2.5 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

European destroyer Visby, tier V

Hit points — 9600. Plating — 10 mm.

Main battery — 1×1, 2×2 120 mm. Firing range — 9.5 km. Maximum HE shell damage — 1700. Chance to cause fire — 8%. HE initial velocity — 900 m/s. Maximum AP shell damage — 2200. AP initial velocity — 900 m/s. Reload time — 6.5 s. 180 degree turn time — 18.0 s. Maximum dispersion — 86 m. Sigma — 2.00.

Torpedo tubes — 2×3 533 mm. Maximum damage — 7533. Range — 9.0 km. Speed — 65 kt. Reload time — 55 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.4 km.

AA defense: 2×1 40.0 mm, 8×1 20.0 mm, 1×2 40.0 mm.

AA defense short-range: continuous damage per second — 91, hit probability — 95 %, action zone 0.1–2.0 km;

AA defense mid-range: continuous damage per second — 67, hit probability — 100 %, action zone 0.1–3.5 km;

Maximum speed — 39.0 kt. Turning circle radius — 540 m. Rudder shift time — 2.5 s. Surface detectability — 7.1 km. Air detectability — 2.8 km. Detectability after firing main guns in smoke — 2.5 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

3 slot — Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

European destroyer Västerås, tier VI

Hit points — 12100. Plating — 16 mm.

Main battery — 3×2 120 mm. Firing range — 9.9 km. Maximum HE shell damage — 1700. Chance to cause fire — 8%. HE initial velocity — 900 m/s. Maximum AP shell damage — 2200. AP initial velocity — 900 m/s. Reload time — 6.5 s. 180 degree turn time — 18.0 s. Maximum dispersion — 89 m. Sigma — 2.00.

Torpedo tubes — 2×3 533 mm. Maximum damage — 7533. Range — 10.0 km. Speed — 65 kt. Reload time — 55 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.4 km.

AA defense: 2×1 25.0 mm, 3×2 40.0 mm.

AA defense short-range: continuous damage per second — 18, hit probability — 95 %, action zone 0.1–2.5 km;

AA defense mid-range: continuous damage per second — 88, hit probability — 100 %, action zone 0.1–3.5 km;

Maximum speed — 38.0 kt. Turning circle radius — 590 m. Rudder shift time — 3.0 s. Surface detectability — 7.7 km. Air detectability — 3.2 km. Detectability after firing main guns in smoke — 2.8 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

3 slot — Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

European destroyer Skåne, tier VII

Hit points — 13000. Plating — 16 mm.

Main battery — 2×2 120 mm. Firing range — 10.1 km. Maximum HE shell damage — 1700. Chance to cause fire — 7%. HE initial velocity — 850 m/s. Maximum AP shell damage — 2150. AP initial velocity — 850 m/s. Reload time — 3.5 s. 180 degree turn time — 18.0 s. Maximum dispersion — 91 m. Sigma — 2.00.

Torpedo tubes — 2×3 533 mm. Maximum damage — 7533. Range — 12.0 km. Speed — 76 kt. Reload time — 55 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.6 km.

AA defense: 3×2 40.0 mm, 4×2 25.0 mm, 2×2 120.0 mm.

AA defense short-range: continuous damage per second — 39, hit probability — 95 %, action zone 0.1–2.5 km;

AA defense mid-range: continuous damage per second — 67, hit probability — 100 %, action zone 0.1–3.5 km;

AA defense long-range: continuous damage per second — 70, hit probability — 100 %, action zone 0.1–6.0 km;

Number of explosions in a salvo — 2, damage within an explosion — 1470, action zone 3.5–6.0 km.

Maximum speed — 35.0 kt. Turning circle radius — 610 m. Rudder shift time — 3.2 s. Surface detectability — 7.7 km. Air detectability — 3.5 km. Detectability after firing main guns in smoke — 2.8 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

3 slot — Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

European destroyer Öland, tier VIII

Hit points — 14100. Plating — 19 mm.

Main battery — 2×2 120 mm. Firing range — 10.1 km. Maximum HE shell damage — 1700. Chance to cause fire — 7%. HE initial velocity — 850 m/s. Maximum AP shell damage — 2150. AP initial velocity — 850 m/s. Reload time — 3.5 s. 180 degree turn time — 18.0 s. Maximum dispersion — 91 m. Sigma — 2.00.

Torpedo tubes — 2×3 533 mm. Maximum damage — 10700. Range — 12.0 km. Speed — 76 kt. Reload time — 70 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.6 km.

AA defense: 2×1 40.0 mm, 7×1 25.0 mm, 3×2 40.0 mm, 2×2 120.0 mm.

AA defense short-range: continuous damage per second — 46, hit probability — 95 %, action zone 0.1–2.5 km;

AA defense mid-range: continuous damage per second — 161, hit probability — 100 %, action zone 0.1–3.5 km;

AA defense long-range: continuous damage per second — 63, hit probability — 100 %, action zone 0.1–6.0 km;

Number of explosions in a salvo — 4, damage within an explosion — 1540, action zone 3.5–6.0 km.

Maximum speed — 35.0 kt. Turning circle radius — 610 m. Rudder shift time — 3.4 s. Surface detectability — 8.0 km. Air detectability — 3.5 km. Detectability after firing main guns in smoke — 2.9 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

3 slot — Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

4 slot — Surveillance Radar [Duration time 15 s; Detection of ships 7.5 km; Reload time 180 (120) s; Charges 2 (3)]

European destroyer Östergötland, tier IX

Hit points — 15800. Plating — 19 mm.

Main battery — 2×2 120 mm. Firing range — 10.2 km. Maximum HE shell damage — 1700. Chance to cause fire — 7%. HE initial velocity — 850 m/s. Maximum AP shell damage — 2150. AP initial velocity — 850 m/s. Reload time — 3.0 s. 180 degree turn time — 18.0 s. Maximum dispersion — 91 m. Sigma — 2.00.
Torpedo tubes — 1×3, 1×5 533 mm. Maximum damage — 10700. Range — 15.0 km. Speed — 86 kt. Reload time — 90 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.8 km.

AA defense: 7×1 40.0 mm, 2×2 120.0 mm.

AA defense mid-range: continuous damage per second — 326, hit probability — 100 %, action zone 0.1–3.5 km;

AA defense long-range: continuous damage per second — 70, hit probability — 100 %, action zone 0.1–6.0 km;

Number of explosions in a salvo — 4, damage within an explosion — 1610, action zone 3.5–6.0 km.

Maximum speed — 35.0 kt. Turning circle radius — 610 m. Rudder shift time — 3.7 s. Surface detectability — 8.0 km. Air detectability — 3.5 km. Detectability after firing main guns in smoke — 2.9 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

3 slot — Repair Party [Duration time 14 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

4 slot — Surveillance Radar [Duration time 15 s; Detection of ships 7.5 km; Reload time 180 (120) s; Charges 2 (3)]

European destroyer Halland, tier X

Hit points — 19200. Plating — 19 mm.

Main battery — 2×2 120 mm. Firing range — 10.4 km. Maximum HE shell damage — 1750. Chance to cause fire — 8%. HE initial velocity — 825 m/s. Maximum AP shell damage — 2100. AP initial velocity — 825 m/s. Reload time — 2.5 s. 180 degree turn time — 7.2 s. Maximum dispersion — 93 m. Sigma — 2.00.

Torpedo tubes — 2×5 533 mm. Maximum damage — 10700. Range — 15.0 km. Speed — 86 kt. Reload time — 110 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.8 km.

AA defense: 6×1 40.0 mm, 1×2 57.0 mm, 2×2 120.0 mm.

AA defense mid-range: continuous damage per second — 337, hit probability — 100 %, action zone 0.1–5.0 km;

AA defense long-range: continuous damage per second — 140, hit probability — 100 %, action zone 0.1–6.0 km;

Number of explosions in a salvo — 6, damage within an explosion — 1890, action zone 3.5–6.0 km.

Maximum speed — 35.0 kt. Turning circle radius — 660 m. Rudder shift time — 4.3 s. Surface detectability — 8.9 km. Air detectability — 4.0 km. Detectability after firing main guns in smoke — 3.3 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

3 slot — Repair Party [Duration time 14 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

4 slot — Surveillance Radar [Duration time 15 s; Detection of ships 7.5 km; Reload time 180 (120) s; Charges 2 (3)]

European destroyer Småland, tier X

Unlike Halland, Smalland has no Surveillance Radar and has fewer torpedoes, but her detectability is 1 km lower. This is more classical “torpedo-focused” destroyer, involving the game of stealth.

Hit points — 19200. Plating — 19 mm.

Main battery — 2×2 120 mm. Firing range — 10.4 km. Maximum HE shell damage — 1750. Chance to cause fire — 8%. HE initial velocity — 825 m/s. Maximum AP shell damage — 2100. AP initial velocity — 825 m/s. Reload time — 2.5 s. 180 degree turn time — 7.2 s. Maximum dispersion — 93 m. Sigma — 2.00.

Torpedo tubes — 1×3, 1×5 533 mm. Maximum damage — 10700. Range — 15.0 km. Speed — 86 kt. Reload time — 110 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.8 km.

AA defense: 6×1 40.0 mm, 1×2 57.0 mm, 2×2 120.0 mm.

AA defense mid-range: continuous damage per second — 337, hit probability — 100 %, action zone 0.1–5.0 km;

AA defense long-range: continuous damage per second — 140, hit probability — 100 %, action zone 0.1–6.0 km;

Number of explosions in a salvo — 6, damage within an explosion — 1890, action zone 3.5–6.0 km.

Maximum speed — 35.0 kt. Turning circle radius — 660 m. Rudder shift time — 4.3 s. Surface detectability — 7.9 km. Air detectability — 3.5 km. Detectability after firing main guns in smoke — 2.9 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

3 slot — Repair Party [Duration time 14 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

All stats are listed without crew and upgrade modifiers, but with the best available modules. Please note that the information in the Development Blog is preliminary and subject to change.

Source: WoWS Devblog.

7 thoughts on “WoWS Supertest: European destroyers (mostly Swedish)

  1. Not sure what I think of the line itself, but it is nice how it mixes three different natonalities.

    Well, four technically as Romulus was, as the name should have instantly given away, built in Italy.

    Like

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