WG Fest 2019: A Look Into the Future

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Held in Minsk, Belarus—the birthplace of World of Tanks—Wargaming Fest: Tanker Day is the biggest family-friendly video game festival in Europe, bringing together Wargaming fans from all over the world. Those attending will be able to take part in a variety of activities, visit gaming zones, watch a live concert, as well as get the most up-to-date information about the future of World of Tanks. We’re already hard at work making great plans, and we’re ready to share them with you!

Tank Festival 2020

The current WG Fest is held under the banner of the Tank Festival. We tried hard to surprise you and prepared an entire series of festival events with new mechanics. We want to make Tank Festival a great and long-standing tradition for years to come, since it’s such a joyful occasion. After all, next year marks the 10th anniversary of World of Tanks! A nice round number and a landmark event for all of us.

Of course, you should expect new and exciting treats from us. And you’ll have them, as next year we plan to launch Tank Festival 2020, with even more rewards and special events. Keep your eyes peeled for more details closer to the date!

The Offspring in Your Garage

This year’s WG Fest: Tanker Day is headlined by The Offspring, the legends of the California punk rock scene. Can’t make it to the live show? We’ve got you covered! Starting from September 18, we’ll assemble a virtual stage right in the game Garage, where the band will be performing some of their hottest hits. World of Tanks has never seen anything like it!

And there’s more to it. The Offspring can stay in your Garage for good—stay tuned for more details.

Mini-Games

But let’s get back to the present—the current Tank Festival is still ongoing! Two mini-games will be available very soon in the game client, both with familiar mechanics. They’ll add to the fun, all while you’re winning tickets to complete your festival collection. We’ll take a closer look at these mini-games in a separate article, so stay tuned!

The Great Race 

Great news for those of you who have been waiting so long for the return of this mode! The Great Race has received a considerable revamp, making it even more enjoyable than when it last appeared in 2014.

This time, there will be three tanks to choose from, including the legendary Chaffee from the last edition. The Great Race will also host a five-stage tournament, running from September 23 through October 6. It will be incredibly cool, so join a team and prove yourself the real king of the racetrack! Registrations for the tournament will open on September 18.

New Vehicles/Dual-Gun Tanks

We’re constantly looking for new ways to develop the existing tech trees in our game. We don’t have any master plans for the introduction of specific machines yet, but we’re pondering some interesting concepts. After all, aim has always been to introduce tanks that will provide you with fresh and unique gameplay, and add variety to your daily gaming experience.

This is precisely the case with dual-gun vehicles, which are about to enter the closed Supertests. These vehicles will be equipped with two guns, allowing you to shoot both simultaneously and sequentially. We’re actively working on the mechanics of these unusual machines, and their concept may change as a result of testing. Keep your eyes peeled for a Developers Diaries video and a dedicated article to be published tomorrow, going into more detail on these unique battle heroes.

Sandbox

During the next iteration of the Sandbox, we plan to test reworked mechanics for dealing damage with HE shells. We’re currently testing a system in which the mechanics for dealing damage will be calculated more fairly and become more predictable, both for the player who inflicts it and for the tank hit by a HE shell. All changes from previous Sandbox iterations will be saved. More detailed information on all changes will be published closer to the start of the Sandbox in a dedicated article.

We’re going to launch the next iteration this autumn. Everyone is eligible to participate and evaluate the modifications we propose—you just need to download the separate Sandbox client. The changes we’re testing are very important to our game, so we would like to once again invite everyone to share their feedback.

Halloween

This year, World of Tanks will celebrate Halloween once again! Get ready to try out the new exciting PvE mode where you will fight evil in a sinister location that changes throughout the course of the battle.

This time, the AI ​opponents will be smarter and more complex. Bots will have several roles on the battlefield, show individual behaviors, and react differently to your appearance. Some enemies will constantly haunt you if you approach them, others, on the contrary, will try to run away from your tank, luring you deep into the sinister location. Also, you’ll face a particularly powerful Archenemy—unspeakably evil and impressive.

This year, Ito Masahiro, the art director of the first three Silent Hill games, participated in the development of the Halloween mode. This guarantees that the atmosphere and visuals of the event will be better than ever!

The Anonymizer 

The anonymizer is a tool that conceals a player’s real username in battle. This feature was announced at last year’s WG Fest, and is important to our players. The main task of the anonymizer is to maintain a certain privacy in game, and the tool we’re currently working on can solve this issue.

We had several ideas of how the anonymizer should work in World of Tanks, but the most fitting concept for players would be that the player should be anonymous only during battles.

How does it work? You select an option in the game settings and activate the anonymizer. The game generates a random username in each battle. It’s not a random string of symbols, but a word that more or less makes sense, so other players won’t even notice that you have the anonymizer turned on. They will only realize it after the battle when they want to see your battle statistics.

The anonymizer will let many players feel more comfortable in battle. There will be less “social pressure”, and you’ll be able to play your favorite game in peace.

EnCore 

We’re continuing to improve Core, the graphics engine for World of Tanks. The updated version of the Core engine includes two important technological features:

  1. Concurrent rendering support.
  2. Support for more soft and realistic shadows on players’ tanks, all thanks to Ray Tracing technology, previously available only in cinema and animation.

With the introduction of our Ray Tracing (RT) technology—developed at Wargaming with close collaboration with Intel—we can recreate the “main actors” of our game in higher quality; their smallest details will give super-realistic shadows when the sun hits them. Ray Tracing further immerses you in an atmosphere of furious tank combat and provides an even more enjoyable gameplay experience.

Ray Tracing technology will work on all graphics cards that support DirectX 11 API and higher, but only for intact vehicles that are in direct sunlight. You can enable/disable this function in the game settings. The support for brand-new shadows on tanks will be added in the upcoming updates of World of Tanks, after the tests have been completed.

Session Statistics

At the time of launch of session statistics, we were already actively working on its second iteration, and are now ready to share our plans with you.

Win percentage, number of vehicles destroyed, survival rate, and number of opponents spotted will all be added to the session statistics to make your experience more enjoyable.

An options button will be also added to configure the feature to your needs. You will be able to change the priority of economic parameters and select what data will be hidden. In fact, you can enable/disable almost all parameters, all while tracking the average experience earned per session.

We also decided to add an option to not reset the stats every day. Now it’s up to the player to decide when their session starts!

The new version of session statistics coming out next year will cover several game modes. Your statistics will be available in a special menu where you can see your efficiency in the Frontline mode, for example. Level, Frontline experience, average rank per session, Personal Reserves, Credits—you can see it all. Also, this feature will allow you to analyse your battle efficiency in each mode, including:

  • Damage to main objectives
  • Base capture points
  • Damage by consumables
  • Average blocked damage
  • And much more.

Finally, we plan to replace the Personal Rating that’s shown in the Achievements section with WTR.

 

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5 thoughts on “WG Fest 2019: A Look Into the Future

  1. – How does it work? You select an option in the game settings and activate the anonymizer. The game generates a random username in each battle. It’s not a random string of symbols, but a word that more or less makes sense, so other players won’t even notice that you have the anonymizer turned on.
    So how will this help when code is written that matches known usernames in a database vs the API return on the users in the battle, to show which usernames are obfuscated?
    This, can still go completely the wrong direction if XVM devs decide to code such kind of functionality.
    Then players will still be focused upon by those getting a kick out of it, only because they chose to obfuscate they real username.
    Bad implementation Wargaming.

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  2. “[…] — you just need to download the separate Sandbox client.“

    Actually after close consideration I will uninstall the Sandbox client rather than downloading it. Why? Because WG doesn’t care about our feedback. It’s just a decorative act to make everything look better and to not cause panic in the community.

    I’ve been on the Sandbox forum, I’ve seen what people think about these changes, me myself has even provided them with a suggestion that was far better liked by the players on the forum, yet they persist to stick with their current plans.

    No thank you WG, I have better things to do than to write feedback for free that falls on deaf ears anyway. Do whatever you wish with your game, that’s what you’ve done so far anyway. Good luck! 🤣

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    1. That´s sad, but I had a comparable impression the last time they turned Sandbox on for “everybody to participate and share their thoughts”.

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  3. What makes you think that WG do not read players comments? Are you disappointed that WG did not implement your suggestions? That didn’t post your name for it?
    If you think you are better game designer why don’t you design your game with all those great ideas? I would play it.

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    1. Read again what I wrote. I didn’t say they don’t read it, I said that they don’t care about it. That’s a massive difference. And it has been proven time after time after time, I mean c’mon you should see the pattern by now. If WG wants to do something, it will happen, and it will be done in their way. It doesn’t matter what people say. If players agree and like the changes WG just say “see we listen to you”, if players don’t like the changes WG just say “we made a survey and the survey said that it was good”.
      And yes, you could say that I’m somewhat disappointed. Not because they didn’t upright do what I told them, but because they couldn’t even bother to try it out on the Sandbox server, even considering how much positive feedback my suggestion got. The purpose of the Sandbox is not to “develop the game together” as they try to advertise it, but rather “come here and try it out, we want to know if you will be pissed off or very pissed off”.
      I hope you understand that it takes a team and time and money to develop a game and company from scratch? You simply don’t start drawing on a paper and then suddenly you have working software. I can gladly take the role as both designer and software engineer, are you going to be the investor?

      Like

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