World of Tanks – Update 1.6: Join the Common Test!

A new wave of Common Tests introduces high-tier British light vehicles and brings some improvements to Personal Missions. You’ll also have new opportunities for unique customization thanks to rectangular decals and other items. Finally, to allow you to better focus on the game, we’re disabling team damage and team kills caused by friendly fire and ramming.

Read on for a detailed overview of each feature!

High-Tier British Light Tanks Are Coming!

The Brits are receiving reinforcements, and it’s not a cup of tea or pudding – it’s a whole new branch of vehicles!

We know that among players of World of Tanks there are many fans of British tanks, and there is a vehicle for every Commander in this nation. You can pick a versatile medium tank, a heavy frontline brawler, or a tank destroyer from 2 branches. The only class the Brits have been lacking so far is high-tier light tanks.

Update 1.6 will correct this as four undetectable and menacing light British tanks, from Tier VII to Tier X, are going to storm the battlefields of World of Tanks! Researching the new light sub-branch will follow on from the Tier VI Cromwell.

One of the main features of these new light tanks is their size; they’re even smaller than the French light vehicles. They will sit among the smallest vehicles in the game and will only slightly exceed the ELC Even 90 in size. It will be very difficult to spot them, and even if you do, it will be difficult to hit them, especially when they’re on the move.

Also, British light tanks will have:

  • Good view range
  • Excellent dynamics
  • High concealment rate
  • Guns with big alpha damage, but mediocre DPM. These vehicles are more suitable for firing when stationary, not while driving.

Together, these characteristics make the new British vehicles very good scouts. This combination of view range, concealment values and tiny size is truly unique to our game, so the new Brits are ideal for both active and passive spotting.

All these vehicles are entirely historical, except for the Tier X tank – we had to modify it a bit. Also, they will all have an extravagant design that will make them instantly recognizable on the battlefield. Time to take them for a ride, Commanders!

More details about the new British tanks and their gameplay will be released later.

Personal Missions Tweaks

We continue our consistent work on rebalancing Personal Missions. This time we carefully analyzed statistics from the missions of the third operation of the second campaign, which rewards you with the Object 279 early. We also carefully reviewed your feedback and your suggestions for this operation.

As a result of this research, we’ve decided to simplify the conditions of about 40 missions in total – now they’ll require less time and effort to achieve. To complete them successfully, you will still need solid game skills, but they are no longer as complex as before.

Feel free to leave your comments and suggestions on any of the operations in the second campaign!

OBJECT 279E

BEFORE UPDATE 1.6
Union-1. Invaluable Assistance PRIMARY CONDITION

Enable your allies to cause the average of 2 000 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles in a range.

In each of these battles enable your allies to cause 1 000 HP of damage to enemy vehicles by spotting them or destroying their tracks.

SECONDARY CONDITION

Enable your allies to cause the average of 2 500 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles in a range.

In each of these battles enable your allies to cause 1 000 HP of damage to enemy vehicles by spotting them or destroying their tracks.

PRIMARY CONDITION

Enable your allies to cause the average of 2 000 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles in a range.

In each of these battles enable your allies to cause 500 HP of damage to enemy vehicles by spotting them or destroying their tracks.

SECONDARY CONDITION

Enable your allies to cause the average of 2 500 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles in a range.

In each of these battles enable your allies to cause 500 HP of damage to enemy vehicles by spotting them or destroying their tracks.

Union-5. Heroic Triple PRIMARY CONDITION

Be among the top 3 players on both teams by damage caused in each of 5 battles.

SECONDARY CONDITION

Finish the battle as the top player on both teams by damage caused in each of 5 battles.

PRIMARY CONDITION

Be among the top 3 players on both teams by damage caused in each of 3 battles.

SECONDARY CONDITION

Finish the battle as the top player on both teams by damage caused in each of 3 battles.

Union-6. Don’t Stop Me Now PRIMARY CONDITIONBe the top player on your team by the number of vehicles destroyed in a battle 3 times within 7 battles.

Destroy 2 enemy vehicles in each battle.

SECONDARY CONDITION

Be the top player on your team by the number of vehicles destroyed in a battle 5 times within 7 battles.

Destroy 2 enemy vehicles in each battle.

PRIMARY CONDITIONBe the top player on your team by the number of vehicles destroyed in a battle 3 times within 7 battles.

Destroy 2 enemy vehicles in each battle.

SECONDARY CONDITION

Be the top player on your team by the number of vehicles destroyed in a battle 4 times within 7 battles.

Destroy 2 enemy vehicles in each battle.

Union-13. The Moment of Glory PRIMARY CONDITIONEarn the Top Gun award twice within 10 battles.

SECONDARY CONDITION

Earn the Top Gun award three times within 10 battles.

PRIMARY CONDITIONEarn the Top Gun award twice within 10 battles.

SECONDARY CONDITION

Earn the Top Gun award three times within 12 battles.

Union-15. The Pride of the Union PRIMARY CONDITION

Receive the Mastery Badge I Class or higher within 3 battles out of 15.

SECONDARY CONDITION

Receive the Ace Tanker Mastery Badge within 3 battles out of 15.

PRIMARY CONDITION

Receive the Mastery Badge I Class or higher within 3 battles out of 15.

SECONDARY CONDITION

Receive the Ace Tanker Mastery Badge within 3 battles out of 20.

Bloc-5. Flying High PRIMARY CONDITION

Cause the at least 3 000 HP of average damage within 10 battles.

Cause 1 000 HP of damage to enemy vehicles within 10 battles.

SECONDARY CONDITION

Cause the at least 3 000 HP of average damage within 10 battles.

Cause 1 000 HP of damage to enemy vehicles within 10 battles.

PRIMARY CONDITION

Cause the at least 3 000 HP of average damage within 10 battles.

Cause 500 HP of damage to enemy vehicles within 10 battles.

SECONDARY CONDITION

Cause the at least 3 000 HP of average damage within 10 battles.

Cause 500 HP of damage to enemy vehicles within 10 battles.

Bloc-7. Termination PRIMARY CONDITION

Be the top player on both teams by the number of destroyed vehicles in each of 3 battles within 9 battles.

Destroy 2 enemy vehicles in a battle.

SECONDARY CONDITION

Be the top player on both teams by the number of destroyed vehicles in each of 5 battles within 9 battles.

Destroy 2 enemy vehicles in a battle.

PRIMARY CONDITION

Be the top player on both teams by the number of destroyed vehicles in each of 3 battles within 9 battles.

Destroy 2 enemy vehicles in a battle.

SECONDARY CONDITION

Be the top player on both teams by the number of destroyed vehicles in each of 4 battles within 9 battles.

Destroy 2 enemy vehicles in a battle.

Bloc-10. The Good Samaritan PRIMARY CONDITION

Earn the High Caliber award 4 times within 10 battles.

SECONDARY CONDITION

Earn the High Caliber award 4 times within 10 battles.

PRIMARY CONDITION

Earn the High Caliber award 4 times within 20 battles.

SECONDARY CONDITION

Earn the High Caliber award 4 times within 20 battles.

Bloc-15. As Easy as ABC PRIMARY CONDITION

Receive the Mastery Badge I Class or higher within 3 battles out of 15.

SECONDARY CONDITION

Receive the Ace Tanker Mastery Badge or higher within 3 battles out of 15.

PRIMARY CONDITION

Receive the Mastery Badge I Class or higher within 3 battles out of 20.

SECONDARY CONDITION

Receive the Ace Tanker Mastery Badge or higher within 3 battles out of 20.

Alliance-2. Among the Best PRIMARY CONDITION

Be among the top 3 players on your team by damage caused within each of 5 battles.

SECONDARY CONDITION

Be among the top player on your team by damage caused within each of 5 battles.

PRIMARY CONDITION

Be among the top 3 players on your team by damage caused within each of 3 battles.

SECONDARY CONDITION

Be among the top player on your team by damage caused within each of 3 battles.

Alliance-9. Sparks in Eyes PRIMARY CONDITION

Stun enemy vehicles for a total of 1 800 seconds within each of 10 battles.

SECONDARY CONDITION

Stun enemy vehicles for a total of 2 000 seconds within each of 10 battles.

PRIMARY CONDITION

Stun enemy vehicles for a total of 1 500 seconds within each of 10 battles.

SECONDARY CONDITION

Stun enemy vehicles for a total of 1 800 seconds within each of 10 battles.

Alliance-11. The Right Place at the Right Time PRIMARY CONDITION

Enable your allies to cause a total of 1 200 HP damage to enemy vehicles stunned by you within 4 battles out of 10.

SECONDARY CONDITION

Enable your allies to cause a total of 1 500 HP damage to enemy vehicles stunned by you within 4 battles out of 10.

PRIMARY CONDITION

Enable your allies to cause a total of 1 000 HP damage to enemy vehicles stunned by you within 4 battles out of 10.

SECONDARY CONDITION

Enable your allies to cause a total of 1 300 HP damage to enemy vehicles stunned by you within 4 battles out of 10.

Alliance-13. Big Shark PRIMARY CONDITION

Be among the top 3 players on both teams by experience earned within each of 5 battles.

SECONDARY CONDITION

Finish the battle as the top player on both teams by experience earned. within each of 5 battles.

PRIMARY CONDITION

Be among the top 3 players on both teams by experience earned within each of 3 battles.

SECONDARY CONDITION

Finish the battle as the top player on both teams by experience earned. within each of 3 battles.

Alliance-15. For the Alliance! PRIMARY CONDITION

Receive the Mastery Badge I Class or higher within 3 battles out of 15.

SECONDARY CONDITION

Receive the Ace Tanker Mastery Badge within 3 battles out of 15.

PRIMARY CONDITION

Receive the Mastery Badge I Class or higher within 3 battles out of 20.

SECONDARY CONDITION

Receive the Ace Tanker Mastery Badge within 3 battles out of 20.

Coalition-2. The Top Gun PRIMARY CONDITION

Cause 3 000 of damage to enemy vehicles within each of 5 battles.

SECONDARY CONDITION

Cause 4 000 of damage to enemy vehicles within each of 5 battles.

PRIMARY CONDITION

Cause 3 000 of damage to enemy vehicles within each of 3 battles.

SECONDARY CONDITION

Cause 4 000 of damage to enemy vehicles within each of 3 battles.

Coalition-3. The War Horse PRIMARY CONDITION

Earn a total of 5 rewards of the Battle Hero category and/or epic medals in a battle within 7 battles.

SECONDARY CONDITION

Earn a total of 7 rewards of the Battle Hero category and/or epic medals in a battle within 7 battles.

PRIMARY CONDITION

Earn a total of 5 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles.

SECONDARY CONDITION

Earn a total of 7 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles.

Coalition-8. My Duty Never Ends PRIMARY CONDITION

Earn the Patrol Duty award twice within 10 battles.

SECONDARY CONDITION

Earn the Patrol Duty award three times within 10 battles.

PRIMARY CONDITION

Earn the Patrol Duty award twice within 12 battles.

SECONDARY CONDITION

Earn the Patrol Duty award three times within 12 battles.

Coalition-11. Lord of Destruction PRIMARY CONDITION

Be the top player on both teams by number of destroyed vehicles within 3 battles out of 7.

Destroy 2 enemy vehicles.

SECONDARY CONDITION

Be the top player on both teams by number of destroyed vehicles within 3 battles out of 7.

Destroy 2 enemy vehicles.

PRIMARY CONDITION

Be the top player on both teams by number of destroyed vehicles within 3 battles out of 9.

Destroy 2 enemy vehicles.

SECONDARY CONDITION

Be the top player on both teams by number of destroyed vehicles within 3 battles out of 9.

Destroy 2 enemy vehicles.

Coalition-12. Honorable Service PRIMARY CONDITION

Earn a total of 5 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles.

SECONDARY CONDITION

Earn a total of 7 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles.

PRIMARY CONDITION

Enable your allies to destroy 7 enemy vehicles by spotting them or destroying their tracks.

SECONDARY CONDITION

Enable your allies to destroy 10 enemy vehicles by spotting them or destroying their tracks.

Coalition-13. Dangerous and Moving PRIMARY CONDITION

Block twice more damage than the hit points of your vehicle within 3 battles out of 5.

SECONDARY CONDITION

Block twice more damage than the hit points of your vehicle within 4 battles out of 5.

PRIMARY CONDITION

Cause twice more damage than the hit points of your vehicle within 3 battles out of 7.

SECONDARY CONDITION

Cause twice more damage than the hit points of your vehicle within 4 battles out of 7.

Coalition-14. King of the Hill PRIMARY CONDITION

In 3 battles be the top player on both teams by damage caused within 5 battles.

SECONDARY CONDITION

In 5 battles be the top player on both teams by damage caused within 5 battles.

PRIMARY CONDITION

In 3 battles be the top player on both teams by damage caused within 5 battles.

SECONDARY CONDITION

In 4 battles be the top player on both teams by damage caused within 5 battles.

Coalition-15. Way to Go! PRIMARY CONDITION

Receive the Mastery Badge I Class or higher within 3 battles out of 15.

SECONDARY CONDITION

Receive the Ace Tanker Mastery Badge within 3 battles out of 15.

PRIMARY CONDITION

Receive the Mastery Badge I Class or higher within 3 battles out of 20.

SECONDARY CONDITION

Receive the Ace Tanker Mastery Badge within 3 battles out of 20.

 

CHIMERA

BEFORE UPDATE 1.6
Union-12. Can You Feel This Ranging In Ears? PRIMARY CONDITION

Stun enemy vehicles for a total of 180 seconds.

SECONDARY CONDITION

Destroy 3 enemy vehicles.

PRIMARY CONDITION

Stun enemy vehicles for a total of 160 seconds.

SECONDARY CONDITION

Destroy 3 enemy vehicles.

Alliance-6. Vertigo PRIMARY CONDITION

Stun enemy vehicles for a total of 150 seconds.

Allies must destroy 2 enemy vehicles stunned or immobilized by you.

SECONDARY CONDITION

Win a battle.

PRIMARY CONDITION

Stun enemy vehicles for a total of 140 seconds.

Allies must destroy 2 enemy vehicles stunned or immobilized by you.

SECONDARY CONDITION

Win a battle.

Alliance-14. Knock-knock PRIMARY CONDITION

Stun enemy vehicles for a total of 180 seconds.

Or destroy a track of an enemy vehicle, your allies must cause 800 HP of damage to the vehicle immobilized by you.

SECONDARY CONDITION

Win a battle.

PRIMARY CONDITION

Stun enemy vehicles for a total of 160 seconds.

Or destroy a track of an enemy vehicle, your allies must cause 800 HP of damage to the vehicle immobilized by you.

SECONDARY CONDITION

Win a battle.

We’re also changing the conditions of missions for SPGs.

After rebalancing the SPG class earlier this year, we knew that we would have to tweak missions for this class, but we didn’t have enough data to make specific decisions yet. It took time to analyze how the changes in the gameplay mechanics would affect the statistics of SPGs. Based on these changes, we’re now ready to rebalance the missions.

The Long-Awaited Backup missions

T 55A Object 260
SPG-2 PRIMARY CONDITIONStun enemy vehicles for a total of 140 seconds. PRIMARY CONDITIONStun enemy vehicles for a total of 180 seconds.
SPG-5 PRIMARY CONDITIONEnable your allies to cause a total of 1 800 HP damage to enemy vehicles stunned by you. PRIMARY CONDITIONEnable your allies to cause a total of 2 700 HP damage to enemy vehicles stunned by you.
SPG-11 SECONDARY CONDITIONStun enemy vehicles for a total of 140 seconds. SECONDARY CONDITIONStun enemy vehicles for a total of 180 seconds.
SPG-12 PRIMARY CONDITIONStun enemy vehicles for a total of 140 seconds. PRIMARY CONDITIONStun enemy vehicles for a total of 180 seconds.
SPG-14 PRIMARY CONDITION

Stun enemy vehicles for 160 seconds in total. Potential stun duration is counted.
Allies must cause 800 HP of damage to the enemy vehicle immobilized by you.
PRIMARY CONDITION

Stun enemy vehicles for 200 seconds in total. Potential stun duration is counted.
Allies must cause 800 HP of damage to the enemy vehicle immobilized by you.
SPG-15 PRIMARY CONDITIONEnable your allies to cause a total of 2 300 HP damage to enemy vehicles stunned by you. PRIMARY CONDITIONEnable your allies to cause a total of 3 200 HP damage to enemy vehicles stunned by you.

We’re making these missions more relevant wherever required, and reducing the stun conditions in accordance with the new SPG stun mechanics. Keep an eye out for a dedicated article detailing all the changes to Personal Missions in the coming days.

Customization Update

Any commander can give their tank a more spectacular look thanks to decals. However, many of you complained that the interface for interacting with decals in the game client was not very intuitive. For example, players could move a decal after applying it to a specific part of the hull, but the movement was quite unpredictable.

After reviewing your feedback and running a lot of tests, we’ve updated the interface to allow you to easily:

  • Move the selected decal to another location and see how it looks there
  • Rotate or remove it from the tank with a couple of clicks

We’ve also added tooltips to the Garage interface. They will provide guidance on which sections you can choose a decal from, on which part of the tank you can apply it, etc.

In addition, we’re introducing new rectangular (multi-dimensional) decals. They will be available for Tier X and Tier VIII Premium vehicles and can be applied to specific spots on each vehicle, such as the entire side of the tank. Positions for decals can differ from tank to tank.

Moreover, we’re adding a fresh set of “classic” square decals for Tier X and Tier VIII vehicles and new fonts for Personal Numbers.

Finally, you can see detailed information about some of the available styles in the game client. Simply apply the style and click the info button to find out more about it.

Disabling Friendly Fire/Damage

Starting with Update 1.6, friendly fire/damage will be disabled in Random Battles. We’ve gathered and carefully reviewed your feedback on disabling friendly fire after the start of Frontline last year, and now we are ready to extend this practice to all Random Battles (Standard, Encounter, Assault and Grand Battles).

To allow you to better focus on the battle and reduce the impact of unsportsmanlike conduct on gameplay, we’re disabling team damage and team kills caused by friendly fire and ramming. However, artillery can still stun allied vehicles, and doing so will incur an experience penalty. SPGs can also receive the status of “team-killer” and be destroyed by allies without penalty.

The same rule applies to vehicles of other classes. Despite friendly fire/damage being disabled, it is still possible to be marked as a “team-killer”. Players who attempt to attack allies will lose their immunity to allies’ shots and ramming, and may be destroyed without penalty.

Get out there and experience all the new features, Commanders! We can’t wait to hear your feedback!