The Supertest of a new map for the Grand Battle mode still rages on! We’re rolling out the 4th iteration of this location.
In case you forgot or weren’t here, it was conceived as an open map in a Soviet setting, with fighting spread over every nook and cranny. The players were to be given the opportunities for relatively safe movement between different zones and extending the attack after winning a fight in a key location.
What has changed in the 4th version
- A part of the city has been re-worked. Judging by the feedback, it was too complex: the players had navigational problems and weren’t sure from which direction they should expect an enemy to appear.
- The edges of the map have been made traversable. The players wanted to make use of these zones, and we found it quite reasonable.
- The parts in the east and in the west have been redesigned. The map stats showed that they were mostly utilized by medium tanks. We are going for more class diversity.
- There’s now more cover in the bases. The stats from the previous version test demonstrated that capping was problematic because the bases were too open.
As always, the test results will define what happens next to the map.