The tarp finally fell off from the sekrit tanks, and we finally got info what was under it.
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This tank will be be top dog of the rear-mounted med line. The K-91 is a fast tank with very good accuracy, enabling it to snipe. The 1700 m/s and 276mm APCR standard round also add to the sniping capabilities. Other peculiarities include a weak armor and your usual soviet gun dep, combined with a limited turret traverse (which may or may not be changed, depending on the test results).
The characteristics of the K-91 are impressive, but how do you play it? It’s mainly an ambush and support tank. It’s not capable of a knife fight. The view range enables it to spot very well, and the camo is just a bit worse than on the 430U. The mobility is comparable to other country tanks, but the thin armor really makes it hard to survive fire. Another shortcoming during brawling is the 180 degree gun arc.
Thus, when playing the K-91, you need to use your camo and snipe. If you want some adrenaline, go to the second line.
Stats are subject to change
Tier: MT-10, USSR, standard
HP: 1800
Max. speed forwards/backwards: 55 / -20 km/h
Hull traverse speed: 50 °/s
Turret traverse speed: 45 °/s
View range: 410 m
Hull armor: 140 / 60 / 45
Turret armor: 220 / 140 / 60
Damage: 320 / 320 / 420
Penetration: 276 / 330 / 50
Reload time: 7.68 s
Accuracy: 0.33
Aim time: 1.9 s
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A tier X assault tank, combining mobility and armor. As the real successor to the T-10, the 277 use its strong points, offering better aimtime, DPM, and penetration. The higher alpha and HP pool make the tank even better than the T-10.
Just like the T-10, the 277 is a heavium, suited to countering enemy assaults and denying key points. Well armed and agile, it allows an aggressive play in attack, outmaneuvering enemies in defense, and fast flexing. It will still however have the measly 5.5 gun depression.
Stats are subject to change
Tier: HT-10, USSR, standard
HP: 2200
Max. speed forwards/backwards: 55 / -15 km/h
Hull traverse speed: 32 °/s
Turret traverse speed: 26 °/s
View range: 400 m
Hull armor: 140 / 112 / 50
Turret armor: 290 / 224 / 80
Damage: 490 / 490 / 640
Penetration: 265 / 350 / 65
Reload time: 11.5 s
Accuracy: 0.35
Aim time: 2.5 s
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