World of Tanks Boss On Update 1.0, Battle Royale, And More

Source: Gamespot

”World of Tanks latest update isn’t trying to reset the long-running MMO, but it is a numerical refresh. Update 1.0 is live now on PC, and it introduces a big graphical update for the game as well as a re-imagining of the game’s music. But to get a better feel for what World of Tanks is up to, and what the developer has in store for the future, we talked with Wargaming CEO Victor Kislyi at GDC this year.

According to Kislyi, the team has shifted from a “now obsolete visual engine” to an in-house project called Core that the developer’s engineers have been working on for over two and a half years. “Up until now, we’ve had give or take 70 updates,” Kislyi says. “Of course, there are some bug fixes. But this is new content, new tanks; 500-550 different tanks from something like nine nations. Maps, now we have more than 40. 40 maps, two or three square kilometers each…that’s something like 100 square kilometers of juicy stuff. This was all in-game, and you have a level of detail almost like in Avatar.”

The core game experience isn’t changing, according to Kislyi, it’s just getting better. “This is our message to the players. At the end of the day, it’s all about them. We’re a private company, so we don’t have share price or quarterly reports. If you stopped playing World of Tanks one year ago, two years ago, it means you’ve missed like 10 or 15 updates. This one, the king of all updates, is a good reason to go and update the game, and see what hundreds of working people have been doing for the last year, or two, or even three. That’s our very simple message.”

Here are his answers to a few other World of Tanks related questions.

GameSpot: Will players have to worry about the game becoming obsolete on older machines?

Victor Kislyi: We’re good at old machines. The core of our business is in Russia, Eastern Europe, China, and we have to make sure all the tanks work there. If you have even old machines which today run World of Tanks, with this update it will run it; and most probably will run it even better.

How do you see the esport of World of Tanks progressing?

Well, for like four, maybe going on five years, we’ve had this Wargaming league, which was professional teams clashing on stage, and it was relatively successful for us. Our viewership, be it physical venues or online, was growing. There are some companies, and I know my PR people will hate me, but League of Legends is the example of how it should be done for that kind of game. We want and we need World of Tanks esports closer to our actual players. Who are our players? Middle-aged gentlemen.

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So, the esports tournament we had before was little, 7v7, and extremely fast action. The actual game is 15v15, with a little more strategic setup and movement. So, now we are evaluating different internal ways to upgrade our esport version to be closer to the game that our players play at home.

Let’s not forget, World of Tanks is about guys after work, being home and blowing stuff up. That’s the bulk of our players, and that is nothing to be ashamed of.

Have you thought of introducing anything like battle royale to World of Tanks?

Actually, if you think about this, a bunch of tanks, or small tank teams like platoons fighting each other, the last man standing, something like this, would make sense. We would seriously think about this. But, the truth is we’re not making a Battle Royale tank game as of now. There’s quite a bit of hustle going on without us. We know what our players like, and we keep doing this. But that’s a good idea.

What are the things that are going to bring in people who have never played it before?

We have already around eight years of experience with World of Tanks as well as World of Warships, World of Warplanes, World of Tanks Blitz, World of Warships Blitz now for the mobile and console versions. We can see our full following.

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Russian players, they can be a little more forgiving as to the hardships of the game, and they’re more patient when it comes to 15v15 straight, pure, PVP kinds of things.

Western players, it’s not good or bad, it’s just…it’s entertainment. So they’re less forgiving to being killed quickly, and learning curve, et cetera. That’s why for the West, and we’re very, very serious on this crusade, it has to be a way better onboarding experience. Maybe some PVE elements, stuff like that. We’re working hard now. …On the console, as an example, we have War Stories, which is kind of PVE-like campaign style things, which were appreciated on PlayStation and Xbox, which were appreciated very much by the players. So, we’re moving towards being a little more Western-style, even more triple-A experience. That’s starting from onboarding and some PVE elements.

Where do you guys go from here? Where do you see World of Tanks going in the future?

Eight years ago when we started, nobody would’ve thought it would be so successful and then run for such a long time. I myself would have given it three, four, maximum five years. Eight years later, since the D6 numbers and trends–we’re here for a long time. I compare it with, football, or Simpsons, or Family Guy. Some of those TV shows run for like 10, 15, 20, even 30 years, right? They do a good job at understanding their audience, really employing the best talent to make those jokes. Or special effects when it comes to Game of Thrones or Star Trektypes of series. That’s what we’re doing here. It’s a little more sophisticated because it’s interactive, but that’s what you do. You have statistics, you study them. You have your players, you have your community managers pretty much all around the world in major regions being very close to the players, listening to them. Through forums, yes, but also through personal meetings.

By the way, some of our employees, and top ones, are from our players. Like Anton Pankov and Miloš Jeřábek. Miloš is the head of development on World of Tanks. Anton, is the head of publishing on World of Tanks. They used to be just players, and from time to time we do this forum-like announcement: “Hey, thanks players! We looking for this, this, and this.” They showed up, and now they’re top executives on World of Tanks. We work for our players, and sometimes our players work for us.”

18 thoughts on “World of Tanks Boss On Update 1.0, Battle Royale, And More

  1. **** Maps, now we have more than 40. 40 maps, two or three square kilometers each… ***

    Well Victor Kislyi so OBVIOUSLY does not play his own game!

    as 10 Maps have been DELETED with patch 1.0
    there is actually now just 25 Maps in the game … not 40 maps with 100sqKm of ‘juicy stuff’

    Of those 25 Maps still in the game
    ONLY 10 are HD – rest as before
    ~ and they HD maps have been flattened most everywhere Hills are removed in some Maps to small bumps not hills..

    Victor is a CEO that just does PR shit now like a politician
    most of what Victor says is way out of date and a lot is lies (as you should remember

    It would make far better sense for the PR guys at WG to give him, up-to-date- accurate-info ~ or tell Victor to “shut the fuck up”

    I cringe whenever Kislyi opens his mouth with PR bollocks and lies now

    Liked by 4 people

    1. “there is actually now just 25 Maps in the game”

      You are wrong too. There are 30 maps in the game.

      “Of those 25 Maps still in the game
      ONLY 10 are HD – rest as before”


      Liked by 1 person

  2. It is very easy to fix several issues:
    – premium ammo, -25% trade-off for more pen
    – arty, limit 1 per tier X game, limit 2 per tier VIII and IX game, limit 3 per games tier bellow VIII
    – mm, same type of top 3~5 tanks in each team, no paper meds vs. autoloader heavies or TDs


    1. Arta needs to be capped at one per team regardless of tier imho, as it is now it is as cancerous as it was when it could oneshot stuff, except back then at least you had to offer goats to RNG and money to SerB to land those hits.

      Oh, and gold ammo needs to go. Either that, or make it comparably expensive to standard ammo but with significant tradeoffs (low damage high pen, high damage low pen, etc.).

      Liked by 1 person

  3. “We’re good at old machines. The core of our business is in Russia, Eastern Europe, China, and we have to make sure all the tanks work there. If you have even old machines which today run World of Tanks, with this update it will run it; and most probably will run it even better.”

    My rig is old, and before 1.0 never had issues with running WoT. To run it comfortably in 1.0 I had to upgrade to an SSD, so not sure how ‘good’ they are with old rigs. Of course, it depends what they mean with ‘old’.

    Liked by 1 person

  4. All they need to do to fix gold ammo is put the amount of experience and income on a sliding scale. Each round you fire in a battle earns less of a return, so that if a player chooses to fire only gold, he doesn’t progress and pays through the nose. That way the use of gold becomes a tactical decision for decent or improving (or aspiring to improve) while making “pay to lose slightly less” players pay considerably more for their games.


  5. “The core game experience isn’t changing”

    Of course it isn’t, it still has the same broken MM (lack of player balance) and then there is the maps being too small for upper tier tanks.

    Liked by 3 people

  6. The people here wanting to nerf premium ammo are the types that want thier OP 268-4s, t-95 and Super Heavies to be even more OP. I think they like the idea of just pushing ‘w’ key and bouncing everything..

    I just bought the Samuo SM based on the premium ammo capacity. The 268 / 300 alpha pen on that tank is crucial for all the tier10 matchups I get. If they nerf that premium ammo, I want my money back.

    And I dont want a game where the already heavily armored OP tanks are made even more OP due to ammo nerfs

    Liked by 4 people

  7. He is joking, really.
    The game has changed so much, from a point where other nations are still competitive to Soviet tanks dominate the field.
    You listen to players? Yeah, the Russian players only.
    268v4 is the most obvious proof of their ignorance, they listen to players? Bullshit.

    Liked by 1 person

  8. I think nerfing prem rounds is fine, as long as they implement actual bloody weakspots in tanks that reward good aim instead of throwing money at the problem (looking at you, 268 v4)


  9. Wargaming should do the only right thing which is to the remove the game from everywhere else than the RU-server so the game will fit the audience of players who loves soviet bias and bad gameplay. WoT and WoWS for that matter is not suited to anything else than the zerg rush RU gamer mentality, though Wargaming do love our moneyz and our complaining about their bad games so much as that makes them hard..


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