WoT Supertest – Italian Tier X Dummy Test

It seems the new buzzword in WG is “prototyping”, because what we see here is a placeholder, prototype model, with rough shapes, dimensions, and armor layout of the new Tier X Italian tank. The following stats are subject to change.

Tier: MT-10, Italy, standard, prototype
HP: 1900
Engine power: 830 HP
Weight: 40 t
Max. load: 42 t
Power-to-weight: 20. 75 HP / t
Max. speed forwards / backwards: 65 / -23 km / h
Hull turn speed: 56.32 °/s
Turret turn speed: 34.42 °/s
View range: 400 m
Signal range: 750 m

Hull armor: 70 / 35 / 25 mm
Turret armor: 120 / 80 / 80 mm

Gun: 105 mm MT10 Prototype

Damage: 350 / 350 / 420
Penetration: 268 / 330 / 53 mm
RPM: 5.45
DPM: 1095
Full reload speed: 60.4 s / 3.0 s / 4 rounds (clip / shell / ammo count) 10.55 – 19.18 s || 10 / 13 / 16 / 19 s
One round reload speed: 3.0 s
Clip size: 4
Accuracy: 0.35
Aim time: 2.21 s
Gun depression / elevation: -9 / +20


18 thoughts on “WoT Supertest – Italian Tier X Dummy Test

        1. “I wonder what made WG do things this way”

          Version I: Since they are testing a whole new mechanic with these tanks I guess WG don’t want to spend money on the modelling. If they come to the conclusion that this new loading doesn’t fit in the game or can’t be balanced it’s wasted money.

          Version II: They have found some new stuff in the archives and don’t want to reveal them before the release of the vehicles.

          Liked by 1 person

  1. 2100ish dpm if shoot single shot. I think that need to be buffed up to 2500ish. And the clip reload reduced to 40ish. Or the intraclip brought down significant to compensate that long reload with burst more like a tvp.

    I think supertest will show that on a paper tank dpm is dpm, and that’s what will limit the tank and make it very situational.


  2. As it is, I don’t see any reason to ever play this tank. Like, cool, I could play it and have 1400 clip potential, then spend a minute reloading. Alternately, with a single-shot reload two seconds higher than the intraclip and 30 less alpha, I can drive a 140 which is better in pretty much every single other way.


  3. They should remove from mechanics that when you shoot it stops reload. After that they make it when u have 3 shells clip you have one reloaded shell.
    Something like 3 shells with 3,5 sec load of next, so u get after 10,5 sec another shell (as 4 shell clip). Then you wait 7 sec for every next shot.
    If one shell have 240 dmg you can get about 2640 dpm or full clip of 960 dmg for 10,5s.
    Full reload after 28s


  4. 60sec for a full 4 round reload that obly does 350 damage a shot?

    Even with the auto-reloader feature that’s absolutely horrid. And here I was thinking the Swedish autoloaders were bad.

    Hopefully it gets buffed before release


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