Source: Portal
To cement their role as mid-range beasts, we gave these Brits more turret armor up-front. Effective armor at Tiers VIII–X is now 240-mm or higher so they can exercise their support role, working ridges at the 2nd line without fear and giving enemies a “headache” by bouncing their shots.
Frequent negative comments on the FV 4202 pushed us to show it a little love, too. It gets stronger frontal turret armor. To tone down the criticism to its mobility, 9.20.1 also gives this vulture a much needed 650 h.p. engine, which should allow it to reach its maximum speed quicker, keep up with the medium tanks, and provide that deeper punch it’s notorious for.
Often played as a medium tank, the Challenger now has the guts to reclaim its place among conventional TDs and make damage dealing its primary focus. This Tier VII Brit can do some serious harm to the opposition thanks to a new gun with 280 alpha. Keep in mind, though, that impressive alpha comes with 120° gun traverse angles. Forget about rolling erratically across the map. Secure a favourable position instead and start crippling enemies, leveraging increased firepower and turret traverse speed.
The FV4004 Conway gets the B.L. 5.5-in. AT Gun capable of dishing out 600 alpha as an alternative gun. And with it comes more gameplay variety. You can build your tactics around DPM with the 120-mm L1A1 AT or get ready for the FV4005 Stage II gameplay wreaking huge alpha damage with the B.L. 5.5-in. AT Gun. Simply adding a new gun won’t suffice to revive the FV4004 Conway, so we also increased its mobility and gun depression. The latter is now set at -10°, boosting its potential on uneven terrain, with its main downside being the gun traverse limit of 180°. So there’s no need to turn the hull when aiming at the enemy’s front plate (which often resulted in being spotted). You no longer need to take a full aim after shooting either as the turret rotation dispersion is way lower than hull rotation one. Lastly, the turret traverse speed increased to 18°, which allows you to take your chances crippling an enemy, while staying unscathed up a bit.
With few strengths to wrest victory in challenging conditions, the FV4005 Stage II didn’t do anything good enough to give it a valuable roll at its tier. With 9.20.1 we patched its fatal weaknesses with several tweaks. Following a boost in mobility, it can retreat to safety and acquire favourable positions faster. Along with increased durability, the FV4005 Stage II gets easier gun handling thanks to a faster turret traverse speed, 180° gun traverse, and lowered dispersion from turret rotation. Finally, the gun depression of -10° lets it poke ridgelines without exposing its frail hull and turret, while the increased ammo load of 20 shells ramps up its chances at seriously damaging a target. Simply put, it has what it takes to last through a battle and help its teammates gain the upper hand.
If you wonder why we rushed past Tier VIII to cover changes to the Conway, just imagine the Charioteer with its 105-mm top gun. It’s adequate for everything you’ll ask of it by default, once you know how to handle it. The only tweak its gets is improved gun depression, now set at -10°.