Another Amway interview.
- China always gave us trouble. We try to treat each cluster equally. It’s not like Slava Makarov said, when he stated that we focus on one cluster, but we focus on the game itself
- The least active players are Americans
- The only thing we can do is not give up, and improve the game
- If the online player count drops, we know something went wrong. I’m at ease though, we’re in control. The only reaction to this, is figuring out why the players leave, and undertake appropriate measures to change it
- Slava Makarov is a solid person. He’s got good ideas and a broad experience.
- Yes, we have some secret projects on which we’re working, and which we still didn’t reveal. There are two, but I’d like it to be more.
- We’re working on one of the ‘fatter’ projects in Seattle. Sadly, the work is going long, as we first tried out one concept, then another, finally ditching it altogether for some time.
- All the ‘brains’ of WoT meet practically each day in one room and solve problems
- After the success of World of Tanks in 2010, we didn’t buy villas and yachts, we kept it real
- Making a hit game in a F2P way isn’t easy. Many things factor into it, like graphics, technology, income, progress, etc. Don’t forget that 75% of the players won’t spend a dime, but they’ll play for years
- Maybe it’s weird, but I’m happy for each success of a gaming company. I believe that games are a part of our DNA
- Caliber is our shooter, unlike Overwatch or CS:GO. It’s made for older players.