WoT GF interview with Anton Pankov

– Not many know this, but apparently you have a department called “Happiness of the player”. What is this and what do they do? – Yes, we do. This is quite a new department, they are monitoring how and why problems occur.

– On Supertest, the 100th premium tank got introduced. Where is the game going with this? There was the trade-in experiment, but no official results about this. What will follow: tank rental, or tank exchange program or something similar? – Trade-in was deemed quite successful and will be introduced as a core mechanism. We do have tank rental as well, but we use it mainly in Asia and China. No other plans for now.

– You have a good audio department. Can we expect audio updates for WoT, especially regarding soundtracks? – Yes, certainly. They are currently working on soundtracks, among other things.

– There was some talk once about interface 2.0 for the hangar and the same for chat. But I want to ask about the following: at Blizzard, they have a huge amount of emoji in chat. Can you at least expand the “default” ones? – Well, chat is a huge topic in itself. Its’ developing quite slowly, there are many problems. Interface is slowly being upgraded, the first part comes in 9.19. Emoji are not a priority.


– Rostelekom – anything similar for the inhabitants of Ukraine? – No plans for partnerships in the Ukraine right now, but if we find a good partner, we’ll do it.

– What were your conclusions about the New Year’s crates and what will happen further with this concept? It’s no secret that some games stay afloat on such microtransactions alone. – Regarding the crates, the results were quite positive. We’re not planning to implement them on a permanent basis, though. We’ll improve them and already have ideas regarding the next New Year’s event. A part of the crate functionality will reappear in Ranked Battles.

– Currently, the player numbers are lowering, what could cause this? – First of all, player numbers are seasonal, secondly, there is an early audience loss. We can’t say that everything went bad right after 9.18. Thus, we’re currently doing certain return activities. But our main activities are currently aimed at our target audience, the long-time players that know the game well.

– What about the mobile functionality, chat, authentication etc.? – Currently being tested.

– What about mods being implemented into the client? – Some interface ones are currently being worked on. Also, Battle Assistant has to be refined. We’re also thinking about session statistics.

– Did you analyze the account black market? Of course, this is a small percentage, but it does exist. Valve, for example, is neutral about account transfers. – We’re analyzing it to an extent, since we forbid account transfers.

– We now know what’s up with the “Defender”, what about the Skorpion G? – Everything normal about it, it will come back for sales.

– About new nations and branches. WG traditionally releases one nation per year, in 2015 it was Czechoslovakia, in 2016 it was Sweden. Will this tradition be continued and can we expect a new nation, or will WG fill up the existing nations? – You shouldn’t expect a new nation in 2017.

– Wouldn’t it be useful, regarding the new balancing, to classify Maus and the Type 5 as super-heavy, since with the current balance, one team might have 5 such vehicles, the other none, and these 5 super-heavies bulldoze the other team. – There are some thoughts in this direction.

– Limit for light tanks? – No.

– Will the be a voice-activation for platoon communication? It’s annoying to always press Q. – Voice activation has its’ up- and downsides, we might do it if we have time.

There were some bonuses promised for alpha- and beta-testers in 2016. Was this promise fulfilled by just converting the KV-220 to HD and giving it a log?) Is that all? – No, of course not. We currently have many other tasks, but it will come, though more likely as a reward for all “older players”.

– Anything about personal missions 2.0? – Far from completion.

– Do you know that there is currently a partial workaround for chat-ban? – Yes, will be fixed in 9.19.

– What about the next ban wave? – Soon.

– Any changes in physics recently? After the patch, my WZ-132 loses its’ tracks on each bump. – No, we didn’t change anything. Play some more, if it occurs again, send replays.

Advertisements

27 thoughts on “WoT GF interview with Anton Pankov

  1. a department called “Happiness of the player”?

    It’s a myth. If WG was giving a f*ck about player’s happiness, there would be no Chrysler nor Improved Equipments/Directives :P

    Like

    1. -This is quite a new department

      Maybe that means it found after that shit storm, and that make sense to me when we had seen what WG did in the last few years.

      Like

  2. “We currently have many other tasks, but it will come, though more likely as a reward for all “older players”.”

    You will get more unique emblems if you complete some special missions and if you are one of the lucky players you will get a randomly distributed 30% off coupon from the premium shop?

    Liked by 1 person

  3. – Wouldn’t it be useful, regarding the new balancing, to classify Maus and the Type 5 as super-heavy, since with the current balance, one team might have 5 such vehicles, the other none, and these 5 super-heavies bulldoze the other team. – There are some thoughts in this direction.

    If this is done, there would be even bigger excuse to bring in French super-heavies :^)

    Like

    1. If they fiddle with tank classes, why stopping at super-heavies? They could split light tanks and scout tanks as well as frontline assault guns and ambush tank destroyers, to make sure they’re distributed evenly too.

      Like

      1. In this order they should divide mediums as well – MBTs (Main Battle Tanks) and support tanks. Or maybe even artillery – long range artillery and short range artillery (the quick firing ones – FV304, the LeFe, Bishop…)

        Like

  4. -But our main activities are currently aimed at our target audience, the long-time players that know the game well.

    That’s really what they think? Cause it seems like they are turning to both (1) long-time players that don’t know a crap about the game and only able to play brain dead over-buffed heavies, and (2) new, stinky rich players who want to pay to those idiotic premium tanks for invulnerability.

    Like

    1. Basically every change they make these days is a fucking insult to experienced players, diminishing their skill by adding more RNG and less options to outplay their enemies in any other way than by loading gold.

      Like

  5. >“Happiness of the player”

    This caught me by surprise. I’m a pessimist as a person, plus I don’t really trust WG that much anymore, so I don’t know how should I interpret this ‘new department’. Was it made as an answer to the Foch affair, was already in the works, or something else? Also, who are the ‘players whose happiness is being monitored’? I’m told the reason the whole bond farce became a thing is because the RU cluster liked it, does this mean it will be something entirely focused on keeping the Soviets happy at the expense of everyone else?

    Liked by 1 person

    1. It was created around Rubicon, I believe, as part of a ‘new direction’ (which sadly included this current balance direction which few people want).

      Even if they care about all servers equally, the majority of players are still Russian–the Chinese server is under other administration, so.

      Like

  6. You shouldn’t expect a new nation in 2017.
    Personal missions 2.0 – Far from completion.

    Yeah… they should really open a department to investigate why the number of players is going down…

    Like

  7. – We now know what’s up with the “Defender”, what about the Skorpion G? –
    “Everything normal about it, it will come back for sales.”

    Not surprised. If WG had the courage to do something similar to the gold refund like Super.P’s nerf. They can make 252U/Defender back into previous supertest state where the UFP is 110mm and not retarded as 130mm.

    Liked by 1 person

  8. Who the hell asks about emoji as one of their first questions?

    “Emoji are not a priority.”. lol. No shit.

    Like

  9. On the WZ-132 thing, my turret “twitches” when I play it. It will glitch to the left (at least visually) by about 5 degrees then comes back to my aimpoint.

    Like

    1. I’m seeing this alot with all scouts I play t(iers 6-9). The turret rapidly jerks one direction or another.

      Like

  10. “Not many know this, but apparently you have a department called “Happiness of the player”. What is this and what do they do?”

    Apparently on the top of the list to do to make players happy was fucking around with auto-aim / turret-lock buttons.

    Like

      1. you can change the auto aim button location and turret lock goes with it.
        I don’t want to have auto aim on the same button as the turret lock because i sometimes auto aim at somebody by accident and then i fuck up my shot.

        Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s