WoWS: Duca D’Aosta Coming Soon on NA + 0.6.4 Patchnotes

The Italian cruiser arrives on April 21 at 04:20 PT / 07:20 ET.

0.6.4 Update Notes:

The update happens April 19; preparation begins at 03:00 PT/ 06:00 ET until 05:00 PT/ 08:00 ET.

We’ve seen some questions about mods. Please note that any mods previously installed may cause compatibility issues with any update. If you have mods and have difficulty playing, uninstall or otherwise remove the mods first.

Update notes are subject to change.

French Cruisers Are Here

French cruisers are here!

The new branch includes Bougainville, Jurien de la Gravière, Friant, Duguay-Trouin, Émile Bertin, La Galissonnière, Algérie, Charles Martel, Saint- Louis, and Henri IV.

Highlights

  • The branch starts with light cruisers armed with big, long-range guns with excellent armor-piercing potential – 165mm at tier II, 139mm at Tier III, 155mm at tier IV and 152mm for tier V and VI
  • French cruiser torpedoes have great aiming angles, a 6km range starting at tier III and IV, and a 9km range starting at tier V
  • Torpedo protection starting at tier III reduces torpedo damage by 16% at tier VII, and climbs slightly up to tier X
  • French cruisers transition from light cruisers to heavy cruisers at tier VI with a thicker armor belt and access to a unique cruiser consumable
  • Starting at tier VI, French cruisers can mount an “Engine Boost” consumable that gives tier VI-VII ships 15% bonus active for to their maximum speed, and a 20% bonus to tiers VIII-X
  • Cruisers tier VII and up are considered “full” heavy cruisers and have long-range, hard-hitting 203mm guns, torpedoes, and swift speed
  • Befitting its royal name, Henri IV sits at the top of the new French cruiser branch and has the largest caliber tier X cruiser guns and the highest standard speed of all tier X cruisers

For more information about the new ships, watch “Developers’ Diary!”

Interface

We’re increasing the space for usernames displayed in the in-game stats (Tab key) by approximately six to seven characters, and by four to five in the post-battle stats.

With the approach of a Cyclone, your spotting range decreases gradually. Your exact spotting range will now be displayed on the screen on the Cyclone approach indicator.

In addition, we’ve also added two new game window modes: a window with no border, and a “borderless” full-screen window.

Clans

Added system notifications for:

  • Creating a Clan; adding or changing Clan description, name, or tag; inviting players to a Clan; joining or accepting a Clan invite; leaving a Clan; excluding a player from a Clan; changing positions; delegating Clan management authority

We also added a context menu for the “Clan” tab, ideal for both players searching for a suitable Clan and players who are already in one. You can open it by right-clicking on a Clan or player name in the “Clans” section.

Added Port music and notifications to Clan section of Port when interacting with interface elements for both a Clan player opening the Clan tab in their Port, and for a non-Clan tab when you go to the Clan page from the account menu.

Ship Balance and Appearance Changes

Basic sea detectability range decreased for:

  • Grozovoi: reduced from 8.82km to 8.29km
  • New Orleans: reduced from 12.42 to 11.82km

Main turrets turn time reduced:

  • Mogami 155mm guns: from 51.4s to 36s
  • Fubuki, Akatsuki, Kagero: from 30s to 26.1s
  • Yugumo, Shimakaze: from 25.7s to 22.8s
  • Mutsuki stock guns: from 30 seconds to 25.7 seconds

Other Changes

Admiral Hipper, Hindenburg, Prinz Eugen, and Roon: Thickness of fore end plating, aft end plating, casemate plating and respective decks increased from 25mm to 27mm.

These changes should improve the survivability and combat efficiency of the above cruisers. Their hull sections can now withstand hits from 152mm and 155mm HE shells without the bonus provided by the “Inertia Fuse” Skill. The 27mm armor can effectively counteract the “guaranteed” armor penetration ability of 380mm and 381mm AP shells.

Des Moines: Upper deck armor thickness increased from 27 to 30mm to withstand hits by HE shells up to 180mm without the bonus provided by the “Inertia Fuse” Skill. Her armor is capable of effectively counteracting the previously “guaranteed” armor penetration from all in-game AP shells, except those of Yamato’s 460mm guns.

Shimakaze, Yugumo, and Zao: Detectability range of Type F3 torpedoes reduced from 1.9km to 1.8km.

For Shimakaze, the detectability range of Type 93 mod. 3 torpedoes reduced from 1.9km to 1.7km.

Commanders of destroyers should aggressively use Type F3 torpedoes, as they require maximum concentration with a high cost for errors. If you select the right target and launch your torpedoes at the right moment, your risk will pay off. The decrease in torpedo detectability range will allow you to demonstrate your close-range skill and pose a greater threat for enemies within an 8km radius, especially artillery destroyers.

Type 93 mod. 3 torpedoes are for less risky gameplay, though we noticed they’re less threatening to enemies due to their excessive detectability distance and moderate 67-knot speed. The reduction of their detectability range to 1.7km should make playing Shimakaze in this configuration more comfortable while enhancing the destroyer’s role in fighting moving enemies or stationary ships in a smoke screen.

Tirpitz: Increased normal firing range of secondary battery from 4.5km to 7km

König: Accuracy sigma parameter reduced from 2 to 1.8 (Slight decrease in accuracy)

Khabarovsk: Basic rudder shift time increased from 6.1s to 11.1s

Ship Appearance Changes

We’ve improved the exteriors of the following tier X ships:

  • Gearing, Des Moines, Montana, Midway, Zao, Yamato, Hakuryu, Shimakaze, Moskva, Hindenburg and Minotaur.

Maps and Weather

We improved the appearance of the in-game maps, and paid specific attention to “Hotspot” and “Neighbors.”

Improved Ring, New Dawn, Trap, Islands of Ice, Islands and Trident

Haven and Ring now have weather effects which won’t affect gameplay. On Ring you’ll either see rain at the beginning of a battle or cloudy weather for the entire fight. Haven also has a 10% probability of a Cyclone, which will affect gameplay.

New Port

Look for a new Port for players with a Premium Account: “Dry Dock,” inspired by actual shipyards like Norfolk Navy Yard from the early 1940s. “Dry Dock” replaces “Hawaii,” the current Premium Port. “Hawaii” will be converted into a standard (non-Premium) Port.

Look for dynamic lighting and varying ship spawn locations in the Port — “Dry Dock” is different from every other Port in World of Warships because it has three different spawn locations, and the point your ship appears in depends on its class and size.

Now you can adjust the dynamic lighting quality level (enabled by default) in your graphics settings: “Low,” “High” and “Off”.

Technical Updates

Fixes:

  • Fixed several Intro Mission bugs
  • Fixed game crash when replaying a recorded battle
  • Fixed overlapping ship name and win rate in Player Profile
  • Fixed cone for torpedo bomber when there is only one aircraft left in a squadron
  • Commanders from Reserve and other ships now always display after logging in again
  • Minimap circles no longer display when entering a battle after the ship is destroyed
  • You can now drag-select squadrons on the Tactical Map
  • Game won’t crash if server connection is lost as an animation plays in battle or Port
  • Fixed game occasionally closing when right-clicking in Spectator mode
  • Fixed game occasionally closing when switching to the windowed mode with Alt-Tab and simultaneously holding an arrow key
  • Resolution no longer changes before resolution changes are confirmed
  • Stopped sending post-battle surveys to players who left a battle before it ended
  • Fixed bug where English text did not fit the space allocated to the login button
  • Nassau: Fixed bottom armor layout (won’t affect gameplay)
  • Dunkerque: adjusted conning tower aft bulkhead armor from 300mm to 250mm
  • Phoenix: Now able to reach maximum firing range with top Gun Fire Control System and stock guns
  • Colorado: Fixed bug where spotting range exceeded firing range, now maximum spotting range equals firing range
  • Tachibana: Fixed bug in which a black area sometimes appeared in Binocular View
  • Kaiser, König Albert: Ensured camera switches between main battle groups when rotating if box “Automatically switch the camera between the main battery mounts” is checked — the camera now switches between weapons in the bow and stern

With the release of Update 0.6.3, we’ve officially discontinued support for Windows XP and Vista. Beginning with Update 0.6.4, these operating systems will cease to be supported by the game. The decision was based on them no longer supported by Microsoft. This will allow us to optimize the game for faster and more convenient operation on modern operating systems, as we integrate new graphics technologies going forward.

We want to hear from you! Be on the lookout for pop-up notifications featuring links to a survey. It’s a great opportunity to give your feedback and help us make World of Warships even better!

New Content

  • Dunkerque available for in-game purchase with Doubloons
  • Added Duca d’Aosta Commemorative Flag
  • Added two different Commemorative Flags
  • Added six new achievements earnable in Clash of Elements
Name Description
Aegaeon You were among the top 100 participants in the “Ships Sunk” category during the Clash of the Elements event.
Hephaestus You were among the top 100 participants in the “Total Damage Dealt” category during the Clash of the Elements event.
Hestia You were among the top 100 participants in the “Ribbons Received” category during the Clash of the Elements event.
Hyperion You were among the top 100 participants in the “XP Earned” category during the Clash of the Elements event.
Poseidon You were among the top 100 participants in the “Battles Won” category during the Clash of the Elements event.
Clash of the Elements Winner Play at least five (5) battles on the winning team
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17 thoughts on “WoWS: Duca D’Aosta Coming Soon on NA + 0.6.4 Patchnotes

    1. So you guys always dreamt of the Bismarck’s secondaries with torps? Here it is.

      Will WG ever release a single patch where their favourite premium isn’t buffed a bit further? (ofc, it’s a battleship. what did you expect else than a buff?)

      Liked by 1 person

      1. Well, I wanted a Tirpitz but 4.5km secondary range I found too lacking. I wasn’t hoping for more than a 5km range, though.

        Like

  1. topest of keks

    The one CA that still had a deck vulnerability (Des Moines) is being fixed.
    Now Henrietta comes along with her 25mm deck armor, with WG trying their hardest to make sure the French branch is the equivalent of the proverbial slow kid eating glue in the back of the classroom.

    This only serves to cement the fact that the only worthwhile new content is the Italian ship, the rest to be forgotten the second the next pach rolls in, à la German DDs.

    WG sure has dropped in quality over the past few months.
    First fucking up the second Russian DD branch, fucking up German DDs, fucking up French cruisers….you can even argue that they fucked up RN CLs…
    Hell, they fucked up the entire EU meta with the ridiculous German BBs which are still getting fucking buffed from time to time, and silently enjoying the hell out of bullshit mechanics that they didn’t need in order to be competitive. (hello 1/4th HE caliber penetration rule on secondaries that can stack with IFHE)

    Lesta is starting to fuck up consistently, and that’s not a good sign for the future of the game.

    Liked by 1 person

    1. just to be clear
      only BBs which benefits from IFHE are Gneise and Fridrich (reason is 128mm guns) on 105 and 150mm this skill is not worth it
      on other hand i agree with rest of your comment 🙂
      (and on the OTHER hand i am really happy of Tirpitz buff … ful sec spec captain was really underperforming there, now is (will be) Tirpitz in line of other german brawlers
      (and yeah, KM BBs are “slightly” strong under 10km … well they behave really poor in ranges above 15km … (from time to time a manage to even citadelle them on such ranges – turtleback armor doesnt work well there) – lack of guns and accuracy is killer here

      Like

      1. I beg to differ on the 105s

        105/4 = 26.25
        26.25*1.3 = 34.125

        With IFHE, your 105s deal damage to everything that isn’t an armored deck.

        It’s less useful on the 150s, I will admit.

        But still, a very useful skill even on the 105s.

        Like

  2. Buff to the Tirpitz is nice but a bit to much…now I have to change my concealment build to manual secondary?! Wtf I think 5km base was enough but I’m not going to complain oh no

    Like

  3. No new permanent camos. Thus my beloved Svietlana is still naked. Speaking of which, I wonder if the French cruiser branch will have permanent camos.

    Like

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