Info on Artillery Changes

Thanks to Vlad for translating. Source: WoT RU Devs

The changes to the role of SPGs continue on, shortly before the start of the next stage of testing on the Sandbox sever, we are ready to share new information about the changes of this class.

Important: changes to combat performance and some game mechanics will be tested on Supertest before the start of Sandbox.

 

Changes to characteristics will apply to all SPGs in the game. Changes can be divided into two groups:

– changes to lowtier SPGs;

– tweaks to SPGs which have already been tested on Supertest and “Sandbox”.

 

For lowtier vehicles, following changes will occur:

– reduced penetration of explosive shells;

– removal of AP, HEAT and premium HE shells;

– reduction of view range.

 

Vehicles that have previously participated in testing on Sandbox will be changed as follows:

– reducing the splash radius by 10%;

– heavy and extra heavy spall liner will reduce the stun effect by 10%;

– reducing the negative impact of the stun on mobility by 30%.

 

Important! These are test changes, and they may differ from the final version.

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34 thoughts on “Info on Artillery Changes

  1. i wonder how much more testing they will do before it makes its way to the live server? doont get me wrong im glad their making sure it all works well but i still think pretty much anything would be better than the current horse shit.

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  2. For lowtier vehicles, following changes will occur:
    – reduced penetration of explosive shells;
    – removal of AP, HEAT and premium HE shells;
    – reduction of view range.

    …so low tier SPG will be regular HE only?

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  3. A little additional nerf.
    Just in case some people managed to reach 1k damage per game with a 240mm gun.

    So let’s do a quick recap.
    Pre rebalance :
    -arties can oneshot ennemies
    -arties reload for insanely long
    -arties aim for insanely long
    -arties miss the large majority of their shots
    Post rebalance :
    -arties do no damages
    -arties take slighly less time to reload, like 2s less…
    -arties still take ages to aim, just slighly less aswell. Considering the actual aim time is twice what’s on paper 5.5s is still too long…
    -arties still can’t hit shit except now they have enough splash to make up for it (and deal even lower damages and only a bit of stun). => NERFED AGAIN
    -arties now have a stun effect that has been so nerfed it is simply useless and near un-noticeable unless from a direct hit by a 203mm+ caliber.

    The shells and repairs cost still as much ; the xp income is still terrible ; and they keep nerfing it to a point where the class still exists but its just like if it didnt because its effect in battle is unsignificant.

    I want a fucking refund of all the xp I spent on this class once this comes live. This is not a rebalance, this is a nerf, a pure nerf that destroys the class and make it useless. Its easier to remove it, you’ll have the same result, except you wont waste team slots and player xp.

    Liked by 2 people

    1. Yep,900damage/battle averaging players with “normal” tanks,cant do 3000 dmg anumore and shit on all other players and classes,while browsing and googling during reloads,and eating chips….YES SIR,PLS

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    2. The more arty get nerfed the better the game become, it’s really irritating that exist people that try to defend arty and calling for “overnerfed” arty as a class should be killed. Period

      Liked by 4 people

    3. You are absolutely right on the balance changes. And that’s why I like it so much. Don’t whine about refunds and such things, if you played arty a lot, you’ve contributed actively to one of the major cancers in this game.

      The game is better off without arty, anyone knows that. And since WG simply can’t remove the whole class, nerfing it this way is the only possible ‘solution’.

      Just learn to handle a real tank or learn to sit in the back with a TD. Yeah, I know, now people can shoot back. Get used to that… 🙂

      Liked by 3 people

      1. funny thing to hear from someone who hast played arty on his account. Does arty need a rework? Yes ist the proposal form wg the best solution? Hell no

        The game is better off without insert any class I dont like, anyone knows that. And since WG simply can’t remove the whole class, nerfing it this way is the only possible ‘solution’.

        Just learn to handle arty or learn to sit Artysave. Yeah, I know, now you cant cry over arty/cant hit shit. Get used to that… 🙂

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      2. I have the feeling you’re not the best person to tell me to learn to play but I’ll do as if you knew what you were talking about.
        If WG cannot make a class balanced, then they should remove it simply. Arty is broken,not OP, and nerfing it wont fix the problem. It needs a rework, thats not something that can be fixed with a simple tweak to its stats.

        And the only cancer in this game is players that tell others to deal with it while they couldnt deal with a fifth of the game since they started playing. Dont tell me to learn to play other tanks when you obviously never played arty yourself. You cannot criticize a thing you never actively played, and if you have any experience in arty its probably very limited. You can check my account, I played every class for a similar amount of battles ; I have enough experience to know what I’m talking about ; unlike the large majority of arty haters who have less than a thousand game in this class on a 20k battles account, but think they’re right because either they have purple stats (oh congrats you ruined the game balance by spamming nothing but gold while driving OP tanks, you now have the right to call other things OP) or they just cant learn to avoid arty (which you would know how to do if you played it seriously).

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        1. “but think they’re right because either they have purple stats (oh congrats you ruined the game balance by spamming nothing but gold while driving OP tanks, you now have the right to call other things OP) or they just cant learn to avoid arty (which you would know how to do if you played it seriously).”

          purple stats = spamming gold and driving OP tanks

          learn to avoid arty

          (sorry for the amount of gifs but this really made me laugh 😀 )

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          1. 2600 WN8 here,just to make sure you know im not some bob bitching but……..Most Unicums (specially the fake rerolling ones),dont spamm gold and drive mostly OP or at least strong vehicles?
            Really?………….

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            1. It’s harder to get good WN8 on OP tanks, then to have good WN8 on bad tanks. It has something to do with expected values.

              If I compare the stats on the T29 and my VK45.03, they are roughly the same. But because of the expected values, the VK45.03 has a WN8 value of 2600 and my T29 2200 (from the top of my head).

              In this case, the VK45.03 is better for stetpedding then the arguably semi-OP T29.

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            2. 1 – what bbmoose said, OP tank =/= WN8. Some people play OP tanks because they want to win more. Some play them because they’re comfortable to play (less dependant on map, MM, better gun handling – more comforable, less rage inducing). Look at overall server stats, everybody plays OP tanks. Cromwell, IS-3, all most played tanks on their tiers. Still, there are lots of unicums playing shit tanks because they want something different, or just a challenge of getting the most out of these shit tanks.

              2 – yeah lot of them do, not gonna pretend like it’s not a thing. But, you have people like SirFoch, that don’t, you have Orzanel, who did “no gold ammo week” and had similar stats. Again it’s mostly about comfort. Do you want to bounce half your shells because RNG fucks you (had session like that 2 days ago), or you’ll load gold and have much higher chance to pen? I’ll gladly take the second option.

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        2. I haven’t played arty, because I don’t want to contribute to something that is ruining a game I like.

          And I don’t play OP tanks and I don’t spam gold. In most cases it is not even necessary. Half of the games I’ve played are with German tanks. Enough said.

          And I know how to avoid arty. Rarely get hit by it. I know how this game works, with almost 10k games played and almost 2700 wn8 over the last ~1000 battles, so I’m not going to argue about that. Just stop defending arty, it’s just bad for the gameplay. I’d rather get shot by an unspotted Grille 15. That requiers some skill at least. Last night, I saw Circon doing 3k dmg in an arty while he was having diner. Enough said.

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    4. better leave WOT players like you that primary just play Arty SPG have for far to long ruined WOT
      I for one will now get out m (dusty as un-played due to horrific 1-shot Arty SPG most games) Heavy tanks and start to enjoy HT all over again.

      I don’t really blame players for Arty SPG btw
      ,~ WG missions for Arty 2 years ago showed players and especially poor players how to do massive damage, get Top Guns, High Calibres – and how many times its just 3 v 3 top tier arty left at the end of a high tier game, with Arty SPG winning by killing Arty v Arty (could not make this up lol!

      is that right or good for the game, really?

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    5. That’s the way it is supposed to be. Nerf it until it is just a gimmick instead of deleting it will result in less crying and still foes the job. Fuck arty and hooray to those changes 🙂

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  4. “Changes to characteristics will apply to all SPGs in the game.”

    I don’t think so. At least not for my leleleleFH and my Sexyton I ;-).

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      1. Yeah. When he says “just do it” he means “just sit behind that rock/mountain the whole game”. Everybody who plays atleast somewhat aggressively has to expose to arty in every game. Also, have fun avoiding arty in heavy on Prokhorovka with light driving the ridge, spotting you every 20s and nobody except you is able to hit them 😀

        P.S.: “Only artysafe place in the game is the garage” somebody, 2k1x

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      1. Just imagine it staying as it is. The only arty to keep regular non-nerfed HE shells 😛
        No improved splash, but can still penetrate T1 HTs, Churchills, meds and lights with its retarded accuracy and reload.

        Oh man that would be so painful and unfair.

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  5. The nerfs can’t hit hard enough. It is the worst part of the game. And all of the arty apologist comparing it to td’s have no clue, or just don’t know how to play anything else. Sit in the back the whole game and stifle the gameplay. Then when paybacks come, shotgun the first tank that comes around the corner and drown yourselves. Should be a stiffer penalty for artillery that suicide. Maybe a 24hr ban. Wow, imagine how little artillery we would have for that 24hr period.

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  6. Just delete this class and give nothing back to the cancer players so the comunnity will improve too not just gameplay, prodhorovka is actually a fun map when theres no arty involved and it becomes absolute shit when there is.

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