Tier 6 Japanese Destroyer Ayanami Stats

Thanks to Urakaze for translating.

Note: It is a dummy Fubuki to test the strength of the Fubuki in future. (The current tech tree can’t be changed so WG made dummies to do their work.)

Source: wows.ga

*Please note that the following stats are subject to change before it is released*

Tier 6 Japanese destroyer

Ship HP: 12900
Armour: 6-19 mm
Max Speed: 35 knots
Rudder Shift Time: 2.5 seconds
Turning Circle Radius: 640 m
Surface Detectability: 7.0 km
Air Detectability: 3.8 km

Main Battery
127mm/50 3rd Year Type Model C(2 x 2)
Range: 9.9 km
Reload Time: 8 seconds
Turret Rotation Speed: 30 sec/180°
Sigma: 2.0

HE Ammo: 127mm HE Type 1
Damage: 2100
Initial velocity: 915m/s
Drag coefficient: 0.331
Chance of fire: 9%

AP Ammo: 127mm AP Type 0
Damage: 2200
Initial velocity: 915m/s
Drag coefficient: 0.331
Krupp: 2266

Type 8 mod.1 (3 x 3)
Damage: 14600
Speed: 63 knots
Range: 6 km
Reload: 73 seconds
Detectability: 1.6 km

Type 8 mod.2 (3 x 3)
Damage: 16267
Speed: 59 knots
Range: 10 km
Reload: 76 seconds
Detectability: 1.5 km

25mm/60 Type 96 Mod.1 (15 x 1)
3.1km range, 27 damage

25mm/60 Type 96 Mod.1 Twin (1 x 2)
3.1km range, 5 damage

25mm/60 Type 96 Mod.1 Triple (4 x 3)
3.1km range, 24 damage

13mm/76 Type 93 (4 x 1)
1.2km range, 10 damage

13mm/76 Type 93 Twin (2 x 2)
1.2km range, 7 damage

Damage Control Party on first slot, Smoke Screen on second slot, Engine Boost on third slot


5 thoughts on “Tier 6 Japanese Destroyer Ayanami Stats

  1. so, anyone else noticed, surface detection range = 7km base, Torpedo max range = 6km…..so tell me again what this will have going for it over the Farragut?


    1. thats the base torpedo….as always they would try to reduce the range of torpedo but even so the jap DDs would invisitorp (right now the tier6 torps upgrade to 10km…probably 8km can be worked)

      Not like i would like those changes…


  2. HP Buff is nice (only 500 less than the C hull currently, and way more than the Mutsuki’s max HP)

    No maneuverability changes? Well, it’s way worse than the current Mutsuki, but no better than it is now (which is good and bad at T6, I suppose).

    Guns. Bigger guns, more rounds per minute than either Mutsuki setup. Slower turret traverse than the current Fubuki (shit…) and the same as the 4-gun setup of the current Mutsuki. Bleh, there goes the mixed setup I loved about the Fub right now.

    Torpedo options are making me recall painful memories of the Mutsuki days with the stock torps that I had to free exp past. Even with TA, it’s gonna be painful. I guess there’s more of them, so it’ll be even more painful when they all miss cause the enemy BB.

    Detection range. Welp, if you wanna play this thing effectively, you’d better have a 15-point captain ready for her. Yeah, 6.9 km detection and 8-10 km torp range is good enough to invisi-launch, but it’s still not good. WG’s whole push a few patches ago was to intice players to “go big or go home” by making faster, shorter range torps be less easily detected. That way, torpedo attacks were more skill based and less of just random torp walls. But increasing detection range only makes people more inclined to keep their distance. Her detection range is WAY worse than the current Mutsuki (7.0 vs 6.2).

    Overall, I’m going to miss the old Fubuki. Alas, I suppose it’s impossible to use a ship that’s barely sub-par in T8 unchanged in T6. I just wish WG didn’t nerf her this badle. They seriously hit her over the head with the nerf bat so hard that she’s gonna have permanent brain damage.


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