Update 9.16 and the Supertest

Sorry for being away most of today, had computer problems which are fixed now.

The WoT portals posted something interesting:

World of Tanks developers continuously work to bring more updates and improvements to the game. Here’s a sneak peek at what our selected Supertesters are trying out.

Stay tuned for your chance to try them out in the forthcoming Public Test.

What’s the Supertest?

The Supertest happens at the early stages of development, and involves checking the changes of a new update, searching for the most critical issues before releasing it to the public. World of Tanks Supertests are divided into production tests (new maps, balancing vehicles, etc.), and version tests. These tests usually happen about 60 days before a release.

Once Supertests are complete, public tests become available to anyone interested in trying out the new features.

Update 9.16

We’ve prepared the first Swedish vehicle for release, reworked the Paris map for Random Battles, made a number of changes to address player toxicity in game, and implemented several new game interface features.

This is preliminary update content. The final set of update features will be revealed just before release.

The First Swedish Tank

At gamescom this year, we revealed the Swedish tech tree. The first Swedish tank introduced is the Strv m/42-57 Alt A2, a Premium tier VI medium tank.

It’s got the French AMX 13’s oscillating turret mounted on a Strv m/42 suspension, making it the game’s first tier VI autoloader medium tank.

Its three-member Crew includes a Commander (who can also serve as a Radio Operator and Loader), a Gunner (can also perform as a Loader), and a Driver.

New Paris Map

The Paris-based map, originally developed for Rampage mode, is being reworked for Random battles. It’ll be easily recognizable with real-world structures like the Eiffel Tower, Seine River Bank and the Theatre National de Chaillot.

The map’s main engagement areas:

Urban area for heavily armored vehicles

Open area for fast vehicles

Center with clear view and good firing positions
(but not great cover)

“Battle Chat” Modifications

We have received quite a bit of community feedback that “Battle Chat” between the teams during a battle has been a source not only of abusive language, but also of “griefing” and cheating. The cross-team chat often becomes too emotional and provocative, or is used to reveal your team’s position to the opponents. To prevent this, we’ve decided to disable the cross-team “Battle Chat” in all battle types except Team Training. (Seb: I do not approve of this)

In addition, same-team Battle Chat can also be a source of toxicity, and so that chat will also receive a new feature: when hovering over another player’s nickname or a message from that player, the player will not only have the option to complain about another player or blacklist that player, but also to block messages from that player during the battle (or “muting”).  This option will be recipient-based; the muted player can type messages, but the player who muted them won’t see them.  This allows players to ignore or not receive messages from players they find offensive in battle.  The complaint system will also allow players to register a complaint about players using offensive language, but muting them will also mean they don’t have to continue reading it.

Restoring Vehicles and Crew

Right now, the only way to get back a tank or Crew that you’ve accidentally sold or dismissed is to contact Customer Service. With Update 9.16, you can get tanks and Crew back right from the Garage!



Improved Spotting

In a continuing effort to optimize our server code performance, we’ve greatly improved the time it takes to display a vehicle that’s been spotted. For more info on the difference between spotting mechanics in Updates 9.15.1 and 9.16, watch the video:

Vehicle Comparison in Garage

The long-awaited ability to compare vehicles directly in the game is coming with Update 9.16. Compare vehicles, and see the effects of different modules, Crew Skills and equipment.

Adding Popular Mods

Single/Double Vehicle Carousel – allows the game to display more vehicles in the carousel. Useful for players that own a lot of vehicles

Battle Indicators – extra combat infromation in battle

New Minimaps

In 9.15.1 we started reworking the minimaps into a new format. (Seb: I don’t like them) We’re aware there were display bugs in this feature on initial release and have addressed them. In this update, we are adding 14 more minimaps into the game:

  • Cliff
  • El Halluf
  • Ensk
  • Erlenberg
  • Fisherman’s Bay
  • Kharkov
  • Lakeville
  • Malinovka
  • Arctic Region
  • Murovanka
  • Prokhorovka
  • Swamp
  • Paris
  • Westfield
  • Widepark


18 thoughts on “Update 9.16 and the Supertest

  1. Oh my gosh, they are fixing crap again! YES!
    Keep adding them mods, keep adding them!
    Though… they still didn’t add the Battle Assistant mod yet. Huh.

    Ehm, anyway, this patch is rather lovely, and though I want a lot of patches like this, quality is above quantity, so I can wait for the next one a couple more months.

    Liked by 3 people

    1. they can’t add battle assistant for a reason storm said earlier
      – developers have thought about implementing Battle Assistant mode into World of Tanks, but Storm states it would have to come along with an arty nerf, so for now no proper solution was found

      Liked by 2 people

      1. Uh, that makes sense. But only if you are a retarded dev with his head in his ass so deep, he can see the light on the end of the tunnel.

        But at least this gives us an estimated time of release: the same time the big overhaul/balance is released.


  2. Reading the text and applying WG EU mentality, I am going to say that the recovery will start from 9.16 and apply to ‘mis-sold’ crew/vehicles from that point forwards.

    I sadly doubt I’ll see some of my rage sold toys again…


  3. Well, nice, some good features.

    But the reasonable point is, there is still no new tank content since almost one year lol

    But hell, since there is still goldammospamming and scumbagoneshotting the game is crap anyway no watter what tanks they bring


  4. Well, not much else I’d like to see implemented, but I can still make a list:

    – Gun arc map lines for non-SPG vehicles with limited gun arc.
    – Indicator on enemy list with their spotted status (unseen/was spotted/is spotted/dead)

    – Crew voice announcing change of shell type, WT style, so I actually notice when I press the wrong button >_>
    – A sound notification for proxy-spotting.

    – Armor viewer
    – Hit viewer – to check where was I hit, with what + results of that hit – based on last battle data.

    – Change to game code so that custom tank models/skins may be applied exclusively to player tank and not every tank of the same type >_>
    – Fix the goddamn music/sound mod support.


  5. Well, I really like what I see. This is true especially for the added infos inbattle (damage log and also damage indicator – and this is highly highly customable. *both thumbs up*

    no add also a nice hitlog (please completly with ammo type – I love to return prem-ammo, if one uses it in a silly way) and vanilla is great for me!
    battle assistant is nice, but not really a “must have” for me.


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