WoWS Gamescom Q&A

Source: shipcomrade

Questions answered by Jacek Pudlik, Associate Publishing Producer at

On Quality of Life Changes

Wargaming wants to add more convenience features.

For example, they want to use supply boxes to announce awards. Few players check their notifications and as a result, many player do not even realize when they receive rewards. The idea here would be to have a supply ship visibly deliver the award to your port to bring special attention to gains. So the next time you unlock something, such as by leveling your account, you’ll have immediate feedback that you were awarded for that achievement.

The karma system remains a work in progress.

They are working on a multi-cluster server system which will reduce, maybe even eliminate, down times for patches. They want to introduce the option of pre-downloading a patch. So you could set a limit for the download speed and simply pre-download a patch in the background, while doing something else.

Unfortunately, they have not been able to unify the currencies between World of Warships and World of Tanks. The economies between the two games are very different and one (or both) would need to be changed to account for this.

While launch dates for new ships are not synchronized, the idea is to have them happening within 9 days of one another.

On National Fleets & Ship Balance

There are plans to have a French tech tree at some point. Finding good mid tier ships could be a problem though. Wargaming just recently started looking into the Regia Marina of the Italian Navy. They do not have a connection to a museum or an easy way to get blueprints though. A premium is certainly possible but it is unclear at this point if they could fill a tech tree. Wargaming will not invent new ships.

US Navy Cruisers are doing fine according to Wargaming’s statistical data. They do not see the need for an immediate change. Similarly, the performance of the USS Flint hasn’t raised any concerns. If they come up, they will address them.

The Nikolai was a mistake. The ship looked balanced on paper and it seemed fine during testing. After the release, with increasing numbers of the ship, it became clear that it is too powerful, so it will not be sold again. Having one ship in a game is fine but with divisions it really becomes a problem. The ship will still be used for giveaways/contests on occasion.

In the future there will be more extensive testing to prevent another Nikolai.

Overall, they are pretty happy with everything except carriers. There are no concrete plans for a carrier overhaul yet but they want to change something. One idea may be giving carriers more direct control of planes in some way, but this is just speculative at this stage.

They do not see a good way to introduce playable submarines. It might be possible to have them in PVE content as NPCs. They are looking into PVE but only a small percentage of the players are using this game mode.

They want to reward personal performance, such as providing spots for your team or tanking damage. What exactly we will get is uncertain while they collect data.


World of Warships at the gamescom.

Additional Gamemodes

Wargaming is looking to have have clan battles but not like clan wars in WoT. Who would like to fight about a piece of ocean? How clan battles will look like is still uncertain. We will get customization options. In what way is not clear yet. It could be a clan flag (there would be an additional flag slot in that case) or maybe a paint. You will also see clan tags like in WoT. This is still very much in the works.

They might add other PVE elements in a regular game mode. There are already forts. There is a possibility for radar stations or stationary AA. The bastion game mode is still in testing. The chance of getting it is currently reduced. There are no additional games modes planned at the moment.

There are game engine limitations preventing the immediate addition of rolling, stormy seas to World of Warships. The ocean surface is currently a two-dimensional plane, so there’s no possibility of introducing waves which interact with ships. It would be limited to a visual effect if it was implemented. While Wargaming would love to have a stormy ocean, the time investment to change the engine is too big currently. They would rather direct their resources to other matters.

Unlike in World of Tanks, there are no plans to introduce an option to limit the different game modes (Bastion/Domination/Standard Battles) that you queue for in World of Warships. This would only cause delays on queue times for the Matchmaker.

Ranked Battles is still a work in progress. They are trying different things and collecting feedback. The last season was a big change to find out what works and what does not. There are no concrete plans yet how the next season will look like.

We can expect to see new maps continually being released. There is a dedicated team that works on maps.


18 thoughts on “WoWS Gamescom Q&A

  1. “Unfortunately, they have not been able to unify the currencies between World of Warships and World of Tanks. The economies between the two games are very different” – i don’t know how it is on the other clusters but on EU WOT 10.000 Gold costs 35.79 euro, 14.500 Gold costs 49.99 euro and in WOWs 10.000 Dubloons costs 35.79 euro, 14.500 Dubloons costs 49.99 euro (and likewise for other amounts), how dumb do they think we are?


    1. Its the game economy, not the cost of bundles… You get more credits in a normal battle in WOWS than you get in WOT, both games have different economies. This would mean, you go to WOWS grind a few battles, get a few million credits and buy a tank in WOT. A tier X in WOT costs 6M but in WOWS can cost like 20M… This is what they are talking about.

      Liked by 1 person

      1. Oh hello Harkonnen, long time no see!
        How is life treating you? After you left and betrayed us?
        I hope everything is going just fine, no troubles are nearing your blog, traitor!

        >: P


          1. Oh you know all too well, don’t try to fake stupidity!

            Not only telling us that you are busy or whatever, but you make your own blog! Lying to people is a thing, betraying them is another!
            And don’t tell me that I take this too seriously, if one does this to people he is in light connection with, he will do it to everyone else!
            Ever heard of loyalty before??


            1. You sound like Seb talking… Problem with your comment: You don’t know the full story. Period. You only know what I posted, because I didn’t want any drama plus what Seb talks about. So, if you don’t know my side of the story, don’t say anything about me ;) Plus, you really sound like Seb talking, every word… Makes me think on something I’ve been told. But like I said, not worth it. You don’t like my blog? Fine, you have several of them to read. It’s a blog. It’s not a competition or “competitors”… It’s blogs. If one can’t accept there are others doing similar things to them, then it means they are very poor minded.


              1. You talk of not seeing the whole picture but deliberately leave out the other side, what does this tell about if not the very thing you are labeling me with?
                If you really think that the thing you have done is right, go ahead, tell me what happened?

                What made you do all of this? The fear of making ‘drama’?
                I trusted you, man. I genuinely liked you. This is what I, what everyone gets for trusting you then, I suppose.

                Prove me wrong if you can.


              2. Oh, and it’s not even about the fact that you started your own blog, which, for the record, is a backstab, but the fact that you LIED to everyone.
                Can you feel the weight of this?


                1. I can send you my side of the story, but I won’t post it here ;) I just came here as a reader, a commented. Want more about me and what’s going on, send me a PM or Email and then you will know. And one point: That post wasn’t me who posted, it was Seb. I had that as a draft, and was posted without me knowing or giving the go ahead. ;)


                    1. crybaby alert!!!

                      you have abandoned harkonnen. seems like you have no sense of loyalty, amirite? :D

                      Seb: Do not insult Zephyr again, he fucking knows what he’s talking about.


  2. Rework the economy system in WoWS to be the same as WoT. Problem solved. There is absolutely no reason to inflate prices other than to force players to spend more money on a new type of premium currency called doubloons (basically F U to anyone who saved up on gold in WoT). On the other hand it also prevents WoT players from free XPing their way to tier X as soon as the game went live which I understand. Except that WoWS has been live for almost a bloody year already!

    Liked by 1 person

  3. If people want to play WoWs, let them play the same way as everybody else. Mind you that this works both ways, WoWs players can’t just freeXP to T10 in WoT either. And it’s a good thing, people need to learn the game.


    1. Agreed, the gold and Premium time should be the same, since a Tirpitz costs as much as a Lowe. Free XP credits shouldnt, thats just riduculous.


  4. Game economy thing sounds quite weird since WOT and WOWP have unified currency including free experience(Not the credit though). I understand that it`s quite hard to unify currencies since WOWS gets more experience and credit but the gold and doubloon is different story. They cost same and worth same. I think not unifying gold and dub justifying themselves saying ‘have different economy’ is nonsense. What I see is they just want people to buy both gold and dub so that they can make more profit.


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