Supertest: Rebalance of Tier III-IV Light Tanks (Iteration #2)

Germany

Pz.Sfl. IVc – Tier V
Engine: Maybach HL 90
Hit Points changed from 80 to 124
Hit Points after module repair changed from 40 to 62
Waffentrager auf Pz. IV – Tier IX
Engine: Maybach HL 90
Hit Points changed from 80 to 124
Hit Points after module repair changed from 40 to 62
Pz.Sfl. IVb – Tier IV
Engine: Maybach HL 66 P
Hit Points changed from 80 to 105
Hit Points after module repair changed from 40 to 52

PzKpfw. I Ausf. C – Tier III
Engine: Maybach HL 66 P
Hit Points changed from 80 to 105
Hit Points after module repair changed from 40 to 52
Fuel Tanks
From Medium to Small
Hit Points changed from 100 to 115
Hit Points after module repair changed from 70 to 57
Turret – Pz.Kpfw. I Breda
Hit Points of turret mechanism changed from 70 to 57
Hit Points of turret mechanism after module repair changed from 35 to 28
Hit Points of viewfinder changed from 50 to 52
Hit Points of viewfinder after module repair changed from 25 to 26
Turret – Pz.Kpfw. I Ausf. C
View Range changed from 340 to 330
Hit Points of turret mechanism changed from 70 to 67
Hit Points of turret mechanism after module repair changed from 35 to 33
Hit Points of viewfinder changed from 50 to 52
Hit Points of viewfinder after module repair changed from 25 to 26
Suspension – VK 6.01
Hit Points changed from 60 to 63
Hit Points after module repair changed from 42 to 31
Suspension – VK 6.02
Hit Points changed from 70 to 73
Hit Points after module repair changed from 55 to 36
Pz.Kpfw. II Ausf. G – Tier III
Engine: Maybach HL 66 P
Hit Points changed from 80 to 105
Hit Points after module repair changed from 40 to 52
Pz.Kpfw. II Luchs – Tier IV
Engine: Maybach HL 66 P
Hit Points changed from 80 to 105
Hit Points after module repair changed from 40 to 52
Engine: Maybach HL 90
Hit Points changed from 80 to 124
Hit Points after module repair changed from 40 to 62
Turret Luchs 2 cm
Hit Points of turret mechanism changed from 80 to 67
Hit Points of turret mechanism after module repair changed from 40 to 33
Hit Points of viewfinder changed from 60 to 63
Hit Points of viewfinder after module repair changed from 30 to 31
Turret Luchs 5 cm
View Range changed from 360 to 340
Hit Points changed from 92 to 82
Hit Points of turret mechanism changed from 80 to 76
Hit Points of turret mechanism after module repair changed from 40 to 38
Hit Points of viewfinder changed from 60 to 63
Hit Points of viewfinder after module repair changed from 30 to 31
Suspension – Luchs
Hit Points changed from 70 to 73
Hit Points after module repair changed from 55 to 36
Suspension – Luchs verstärkteketten
Hit Points changed from 80 to 84
Hit Points after module repair changed from 60 to 31
Gun – 3 cm MK 103 – Luchs 2 cm Turret
Reload Time changed from 16 to 18
Aiming Time changed from 2.3 to 2.6
Rate of Fire changed from 27.96 to 25.04
Gun – 3 cm MK 103 – Luchs 5 cm Turret
Reload Time changed from 18 to 20
Aiming Time changed from 2.1 to 2.5
Rate of Fire changed from 31.11 to 28.18
Gun – 5 cm Kw.K. 38 L / 42 – Luchs 5 cm Turret
Reload Time changed from 2.5 to 2.8
Rate of Fire changed from 24 to 21.43
Gun – 5 cm Kw.K. 39 L / 60 – Luchs 5 cm Turret
Reload Time changed from 2.5 to 2.8
Rate of Fire changed from 24 to 21.43
Pz.Kpfw. 38 (t) – Tier IV
Hit Points changed from 240 to 256
Fuel Tank Hit Points changed from 125 to 126
maxRegenHealth changed from 85 to 63
Engine: – Prague NR
Hit Points changed from 100 to 124
Hit Points after module repair changed from 49 to 62
Turret – Pz.Kpfw. 38 (t) Ausf. G
Hit Points changed from 60 to 64
Hit Points of turret mechanism changed from 80 to 67
Hit Points of turret mechanism after module repair changed from 40 to 33
Hit Points of viewfinder changed from 60 to 63
Hit Points of viewfinder after module repair changed from 30 to 31
Turret – Pz.Kpfw. 38 (t) n.A.
View Range changed from 370 to 350
Hit Points changed from 100 to 84
Hit Points of turret mechanism changed from 80 to 76
Hit Points of turret mechanism after module repair changed from 40 to 38
Hit Points of viewfinder changed from 60 to 63
Hit Points of viewfinder after module repair changed from 30 to 31
Suspension – Pz.Kpfw. 38 (t) n.A.
Hit Points changed from 70 to 73
Hit Points after module repair changed from 55 to 36
Suspension – Pz.Kpfw. 38 (t) n.A. verstärkteketten
Hit Points changed from 80 to 84
Hit Points after module repair changed from 60 to 42
Gun – 5 cm Kw.K. 39 L / 60 – Pz.Kpfw. 38 (t) n.A. Turret
Reload Time changed from 2.5 to 2.4
Aiming Time changed from 2.3 to 2
Rate of Fire changed from 24 to 25

USA

M8A1 – Tier IV
Engine: – Continental R-975-C1
Hit Points changed from 104 to 115
Hit Points after module repair changed from 52 to 57
M3 Stuart – Tier IV

Fuel Tanks
Changed from medium to small
Hit Points changed from 110 to 115
maxRegenHealth changed from 70 to 57
Engine: – Continental R-975-C1
Hit Points changed from 104 to 115
Hit Points after module repair changed from 52 to 57
Turret – D37812
Hit Points of turret mechanism changed from 70 to 63
Hit Points of turret mechanism after module repair changed from 35 to 31
Hit Points of viewfinder changed from 50 to 52
Hit Points of viewfinder after module repair changed from 25 to 26
Turret – D39273
View Range changed from 330 to 320
Hit Points of turret mechanism changed from 70 to 73
Hit Points of turret mechanism after module repair changed from 35 to 36
Hit Points of viewfinder changed from 50 to 52
Hit Points of viewfinder after module repair changed from 25 to 26
Suspension Stuart E1
Hit Points changed from 60 to 57
Hit Points after repair changed from 45 to 28
Suspension Stuart E2
Hit Points changed from 70 to 67
Hit Points after repair changed from 55 to 33
M5 Stuart – Tier IV
Fuel Tanks
Hit Points changed from 140 to 126
maxRegenHealth changed from 90 to 63
Engine: – Continental R-975-C1
Hit Points changed from 104 to 115
Hit Points after module repair changed from 52 to 57
Turret – M5
Hit Points of turret mechanism changed from 80 to 73
Hit Points of turret mechanism after module repair changed from 40 to 36
Hit Points of viewfinder changed from 60 to 63
Hit Points of viewfinder after module repair changed from 30 to 31
Turret – M5A1
View Range changed from 360 to 350
Hit Points of turret mechanism changed from 84 to 74
Hit Points of turret mechanism after module repair changed from 40 to 42
Hit Points of viewfinder changed from 60 to 63
Hit Points of viewfinder after module repair changed from 30 to 31
Suspension – VVSS T16E3
Hit Points changed from 70 to 67
Hit Points after repair changed from 55 to 33
Suspension – VVSS T36E8
Hit Points changed from 80 to 76
Hit Points after repair changed from 60 to 38
Dispersion while on the move changed from 0.21 to 0.2
Dispersion while rotating hull changed from 0.21 to 0.2
Gun – 37 mm Gun T 16 – M5 Turret
Reload time changed from 7.6 to 7
Rate of fire changed from 29.13 to 30.94
Gun – 37 mm Gun T 16 – M5A1 Turret
Reload time changed from 7.2 to 6.6
Rate of fire changed from 30.31 to 32.27

China

M5A1 Stuart – Tier IV
Fuel Tanks
Hit Points changed from 140 to 114
maxRegenHealth changed from 90 to 57
Engine: – Continental R-975-C1
Hit Points changed from 104 to 130
Hit Points after module repair changed from 52 to 65
Turret – M3A3
Hit Points of turret mechanism changed from 80 to 70
Hit Points of turret mechanism after module repair changed from 40 to 35
Hit Points of viewfinder changed from 60 to 57
Hit Points of viewfinder after module repair changed from 30 to 28
Turret – M5A1
Hit Points changed from 92 to 82
Hit Points of viewfinder changed from 60 to 57
Hit Points of viewfinder after module repair changed from 30 to 28
Suspension – VVSS T36E8
Hit Points changed from 70 to 73
Hit Points after repair changed from 55 to 36
Suspension – VVSS T55E1
Hit Points changed from 80 to 84
Hit Points after repair changed from 60 to 42

USSR

SU-85 – Tier V
Engine: – B-2
Hit Points changed from 105 to 110
Hit Points after repair changed from 52 to 55
Engine: – B-2-34
Hit Points changed from 145 to 140
Hit Points after repair changed from 72 to 72
SU-100 – Tier VI
Engine: – B-2-34
Hit Points changed from 145 to 140
Hit Points after repair changed from 72 to 72
SU-100M1 – Tier VII
Engine: – B-2-34
Hit Points changed from 145 to 140
Hit Points after repair changed from 72 to 72
BT-7 – Tier III
Fuel Tanks
Changed from small to medium
Hit Points changed from 90 to 105
maxRegenHealth changed from 60 to 52
Engine: – B-2
Hit Points changed from 105 to 110
Hit Points after repair changed from 52 to 55
Turret – BT-7 mod. 1935 г.
Hit Points of turret mechanism changed from 70 to 60
Hit Points of turret mechanism after module repair changed from 35 to 30
Hit Points of viewfinder changed from 50 to 47
Hit Points of viewfinder after module repair changed from 25 to 23
Turret – BT-7 mod. 1937 г.
Hit Points of viewfinder changed from 50 to 47
Hit Points of viewfinder after module repair changed from 25 to 23
Suspension – BT-5
Hit Points changed from 70 to 73
Hit Points after repair changed from 45 to 31
Suspension – BT-7
Hit Points changed from 70 to 73
Hit Points after repair changed from 55 to 36
Dispersion while on the move changed from 0.23 to 0.22
Dispersion while rotating hull changed from 0.23 to 0.22
A-20 – Tier IV
Fuel Tanks
Hit Points changed from 114 to 110
maxRegenHealth changed from 75 to 57
Engine: – B-2
Hit Points changed from 105 to 110
Hit Points after repair changed from 52 to 55
Engine: – B-2-34
Hit Points changed from 145 to 140
Hit Points after repair changed from 72 to 72
Turret – А-20 mod. 1938

Hit Points of turret mechanism changed from 80 to 70
Hit Points of turret mechanism after module repair changed from 40 to 35
Hit Points of viewfinder changed from 60 to 57
Hit Points of viewfinder after module repair changed from 30 to 28
Turret – SP-3

Hit Points ochanged from 92 to 72
Hit Points of viewfinder changed from 60 to 57
Hit Points of viewfinder after module repair changed from 30 to 28
Suspension – A-20 mod. 1938
Hit Points changed from 70 to 73
Hit Points after repair changed from 55 to 36
Dispersion while on the move changed from 0.24 to 0.22
Dispersion while rotating hull changed from 0.24 to 0.22
Suspension – A-20 mod. 1940
Hit Points changed from 80 to 84
Hit Points after repair changed from 60 to 42
Dispersion while on the move changed from 0.24 to 0.22
Dispersion while rotating hull changed from 0.24 to 0.22
T-34 – Tier V
Engine: – B-2
Hit Points changed from 105 to 110
Hit Points after repair changed from 52 to 55
Engine: – B-2-34
Hit Points changed from 145 to 140
Hit Points after repair changed from 72 to 72
T-34-85 – Tier VI
Engine: – B-2-34
Hit Points changed from 145 to 140
Hit Points after repair changed from 72 to 72
A-43 – Tier VI
Engine: – B-2-34
Hit Points changed from 145 to 140
Hit Points after repair changed from 72 to 72
A-44 – Tier VII
Engine: – B-2-34
Hit Points changed from 145 to 140
Hit Points after repair changed from 72 to 72

7 thoughts on “Supertest: Rebalance of Tier III-IV Light Tanks (Iteration #2)

  1. The title is a bit confusing, especially with the WT Pz. IV as the first element listed…
    But these are nice stats and proves that WG is actively trying to cause more damage to the game than ever before. Well done.

    Liked by 1 person

  2. And these stats change what? I mean I understand what they do theoretically, what they do in actuall ingame impact? Roughly zero zero nothing?
    Why even waste time with this.

    Liked by 2 people

  3. well, it looks like the motor will be kille da little easier for a number of tanks.

    what bugs me more: the M3 Stuart gets a buff to ist gun, while the Luchs gets a rather hefty nerf (aimtime plus worse reload). and 20 m less viewrange hurts really hard for a scout. 😦

    Liked by 1 person

  4. Scouting with 340 view range in tier 4 LT tanks when some tier 5 meds have 370…
    What s next ? Reduced MM, nerf tier 5? I tought they start with tier 10 for global rebalance…

    Liked by 1 person

    1. Maybe after global retardation T5 mediums will have 280-320m viewrange, considering how they want to butcher tier 10 mediums’ viewrange. Game will be fun.

      Like

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