WoWS: 0.5.5.0 PT Changes (from 0.5.4.2 LIVE)

Thanks to Redditor iku_19

Game Parameter changes

  • Shell models
  • Health increased for most artillery turrets
  • AI enhancements (will now focus targets down)
  • Engine repair time has been reduced to 60 seconds
  • Rudder repair time has been reduced to 40 seconds
  • New Death animations which change depending on if you died from: fire, shelling, torpedoes, detonation, or if you’ve sunk while beached
  • Firing detection penalty of: Storojevoy, Derzky, Izyaslav has been reduced by 1km, 3km torpedo’s range increased by 1km
  • Profintern’s manoeuvrability got changed (buffed?)
  • Kirov has an additional superstructure hitbox
  • 610mm Type 93. Model 3 exp cost has been reduced to 30,000, purchase cost has been reduced to 2,500,000
  • 610mm Type 93. Model 2 exp cost has been reduced to 20,000, purchase cost has been reduced to 1,800,000
  • 610mm Type 93. Model 1 exp cost has been reduced to 24,000, purchase cost has been reduced to 2,200,000

  • 610mm Type 90. Model 1 exp cost has been reduced to 18,500, purchase cost has been reduced to 1,600,000
  • one of Fubuki’s hulls (1943, probably C hull) exp cost has been reduced to 16,500, credit cost to 1,400,000
  • one of Kagero’s hulls (1941, probably B hull) exp cost has been reduced to 21,000, credit cost to 1,600,000
  • one of Kagero’s hulls (1945, probably C hull) exp cost has been reduced to 26,000, credit cost to 2,000,000
  • Izumo’s stock shells are gone, now has the same shells for every hull.
  • Ishizuchi’s shot delay has been reduced to 25 seconds (was 30)
  • Hakuryuu, Taihou, Shokaku, get defensive fire
  • Type 93 Model 2 (Shim’s upgraded) visibility has been increased to 1.9km, distance reduced to 12km
  • Type 93 Model 1 (Shim’s stock) visibility has been increased to 2.5km, speed reduced to 62kt
  • Hermelin’s range got increased to 8.57km
  • Building data added????
    • 1 AA building
    • 4 Coastal Artillery buildings
    • 1 “Sensor Tower” building
    • 3 generic buildings
  • Military Month Contributor flag added
  • Pensacola’s armor model changed, seems like buffs mostly.
  • Midway, Essex, Lexington got defensive fire
  • US 8in55 Mark 14 Model 1 artillery’s armor model is changed, probably buffs
  • Molotov and Texas changed to “special” ships (was “event” ships, meaning that in PT you might get them to test)
  • Fubuki’s, Kagero’s and Shimakaze’s added torpedoes reload faster. – Fubuki’s torps reload in 100 seconds, Kagero reloads in 120 and Shimakaze’s reload in 150 seconds– however this is not the case for the new torps.
  • Fubuki’s new Ibuki torps reload in 90 seconds (10 seconds faster)
  • Kagero’s new Zao torps reload in 104 seconds (16 seconds faster)
  • Shimakaze’s new Zao torps reload in 131 seconds (19 seconds faster)
  • The AA consumable carriers get only increases the AA power by 75% for IJN carriers, and 25% for USN carriers, as opposed to the 200-300% increase cruisers get.

Text changes

  • Forts added (buildings, see above)
  • Armor viewer
  • ???? msgid "IDS_ASSIGN_PRIMARY" & msgstr "To appoint the main" ????
  • The ship parameter viewer in game (the sidebar under the ship icon) can now display: Aura type (long, mid, short range)
  • Custom crosshair selection
  • More keybind/control settings relating to the freecam
  • Freecam presets
  • New gamemode; Bastion
  • Ability to select how many rows the carousel has
  • Ability to sell modernizations (maybe without selling the ship?)
  • Spectator settings (Camera + switch player key)
  • Audio settings (Wide dynamic range, gunfire volume)
  • ??? msgid "IDS_OPTIONS_START_BATTLE_TPS" & msgstr "Always start a fight with the maximum receding" ????
  • New camouflages: Indianapolis, Ranger, New York, Flint, Cleveland, Black, and more but i’m too lazy to shift through 3 MB of text for specifics.
  • Indianapolis, Flint, and Black preload
  • Cimarron recycled to be used in tutorial missions
  • Basketball Event Camos renamed:
    • German Layup -> Nothing But Net
    • American Alley-Oop -> Salty Slam Dunk
    • Russian Nothing but Net -> Anchors Aweigh Alley-Oop
    • Japanese Slam Dunk -> Leeward Layup
  • German Battleship Artillery preload (again)
  • Bismarck data is back
  • Plane names added, probably for in-match purposes
  • New Ribbon: “Suppressed” (Bastion)
  • 2 point domination renamed to Standard battle (to avoid confusion)
  • Ability to view both the external and internal armor
  • Ability to view the torpedo defence
  • Ability to see shell speed
  • Ability to see torpedo visibility
  • Ability to see ship visibility while: firing secondaries, on fire, engine boost (it’s still +0 in the game data don’t worry,) and firing main caliber
  • Ability to show up to 3 rows in the carousel
  • Ability to pin ships as “main ships,” will show first in the carousel
  • Dynamic horizontal scale option for crosshairs
  • WG CEO/Founder added to the game? msgid "IDS_V_KISLYI" & msgstr "Victor Kislyi"