In version 2.6 the game shooting mechanics will be upgraded with two additional features.
Shooting Through Obstacles
Many players have faced the situation where you shoot at an enemy behind a shaky fence with a 183 mm shell, but it only destroys the fence without leaving a single scratch on the enemy’s armour. Starting with the new version, shells will now fly through the destroyed object to restore justice, but their penetration potential will be reduced.
- Only armour-piercing (AP) and armour-piercing composite rigid (APCR) shells can shoot through obstacles. High-explosive (HE) and high-explosive anti-tank (HEAT) shells explode after hitting a target, so they cannot continue their flight path.
- Penetration potential loss after hitting an obstacle depends on its size and durability. For example, a wooden box will reduce a shell’s penetration potential to a lesser extent than a car. However, a shell’s damage potential remains unchanged.
- Shells can penetrate several targets at the same time. In this case, penetration potential is reduced with each destroyed object.
The second update, that should be considered when shooting or simply staying near allies, is full-featured ricochets. Currently, the mechanics are simple: a shell disappears after ricocheting off the armour. After the release of version 2.6, a ricocheted shell will continue to move, and will be able to penetrate obstacles and hit another tank.
Firstly, for the shell to ricochet off the armour, an impact angle should be at least 70° for AP and APCR shells, and at least 85° for HEAT shells. HE shells do not ricochet.
Secondly, if the shell’s calibre exceeds three times the armour thickness, no ricochet will happen regardless of the impact angle.
Finally, ricocheting off external modules (like suspension, observation devices and guns) is impossible, regardless of the impact angle.
How It Works
After ricocheting off a tank, the shell continues its flight path. The penetration of the shell will be decreased by 25%, however, it will retain its damage potential and can strike the same or another vehicle. However, this shell cannot ricochet again. The new rules for shooting through objects are also applied to this shell.
Don’t forget about these new mechanics and consider them when positioning your vehicle on the battlefield!