Common test 9.9 Patchnotes

Steel Hunt: Rules Summary

Battles between multiple teams with several battle types available:

  • Mixed mode – 4 platoons + 4 solo players.
  • Platoons mode – platoons only (no solo players).
  • Solo mode – solo Players only (no platoons).
  • The goal is to gain more victory points than the opposing team. To win before the set time elapses, one of the teams must earn 100 points (Mixed and Platoons modes) or 20 (Solo mode).
  • Victory points can be earned for taking captured flags in to the special zones (for platoons), destroying flags (solo players), for destroying enemy vehicles and dealing damage.

Like in Strongholds, players can use Special Consumables:

  • Artillery Strike
  • Airstrike

Battles will be fought with special versions of the following vehicles:

Maps:

Ice Bound Ghost Town

Changes in Version 0.9.9 Common Test 1 vs. Version 0.9.8

Important:

– Added new test event modes.

Vehicles:

– Made the following replacements of existing vehicles:

* Spähpanzer SP I.C. replaced the Aufklärungspanzer Panther, German Tier VII light tank.

* Mäuschen replaced the VK 45.02 (P) Ausf. B, German Tier IX heavy tank.

– Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А

– Significantly increased the front armour protection of the M6A2E1 upon reworking the vehicle in HD quality.

– Fixed the issue with the damage models of 18 vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power.

– Improved some characteristics of the following Premium vehicles: STA-2, Type 62, and the T-44-122—the Supertest reward tank.

– Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy.

Maps and Objects:

– Temporarily replaced the maps Prokhorovka and Fiery Salient with a reworked variant of the Fiery Salient for the duration of Common Test 1.

– Fixed some issues and reworked gameplay on the Swamp (in order to reduce the number of draws) and Highway (in order to encourage active gameplay in the center) maps.

– Reworked destruction effects for some environmental objects.

Graphics:

– Significantly optimized the overall performance of the 3D engine.

– Implemented a mechanism that automatically lowers the resolution if game performance decreases.

– Optimised performance of some special effects.

– Improved the renderer:

* Added a new full screen anti-aliasing method—Temporal Anti-Aliasing.

* Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic.

* Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows.

* Added shadows from grass. Implemented a new method of fast grass shadow rendering—screen space shadows.

* Optimized and improved the following post effects: bloom, sun rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera.

* Improved the quality and performance of HBAO (SSAO).

– Standard renderer:

* Improved the quality of lighting.

Other:

– Fixed some hang-ups and crashes of the game client.

– Fixed a rare issue with the inability of a gun with high penetration power to penetrate thin armor, if such armor was under a certain configuration of side screens.

– Fixed a rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle.

– Fixed a rare issue with a shell flying through the turret of a destroyed vehicle.

– Fixed many issues with the Team Battle mode.

– Fixed the twitching of the reticle in the Sniper mode when aiming at certain objects.

– Adjusted the display duration for the hints in the battle loading screen.

– Improved the graphical appearance of Strongholds.

– Expanded team panels are now displayed only when you press CTRL and mouse over a list.

– Replaced the font for counters in the Personal Missions window.

– Fixed the display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted.

– Fixed the display of the same Platoon numbers for different Dynamic Platoons.

– Fixed some issues with the playback of battle replays.

– Fixed minor issues with the interface.

Changes in Vehicle Characteristics:

– M46 Patton:

Aiming time of the 90 mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s.

Aiming time of the 90 mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s.

Aiming time of the 90 mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s.

Aiming time of the 105 mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s.

Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.39 m.

Aiming time of the 90 mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s.

Aiming time of the 90 mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s.

Aiming time of the 90 mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s.

Aiming time of the 105 mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s.

Aiming time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s.

Reload time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 9.3 to 9 s.

– M48A1 Patton:

Dispersion on turret traverse of the 105 mm Gun T5E1M2 decreased by 17%.

Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.38 m.

– STA-2:

Crossing capacity of the STA-2 suspension on solid terrain increased by 20%.

Crossing capacity of the STA-2 suspension on medium terrain increased by 18%.

Crossing capacity of the STA-2 suspension on soft terrain increased by 10%.

Aiming time of the 90 mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2,1 s.

Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 29%.

– STA-1:

Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 17%.

– Type 62:

Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%.

Crossing capacity of the Type 62 suspension on solid terrain increased by 17%.

Crossing capacity of the Type 62 suspension on medium terrain increased by 14%.

Crossing capacity of the Type 62 suspension on soft terrain increased by 7%.

Reload time of the 85 mm Type 62 gun for the Type 62 turret decreased from 5.7 to 5.5 s.

Dispersion on turret traverse of the 85 mm Type 62 gun decreased by 17%.

– Т-44-122:

Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%.

Gun depression angle increased by 1 degree.