Some thoughts about Armored Warfare

So, another game review. Although I’m sure most of you guys already heard of it, there’s some interesting information I gathered from their forums and streams.

But before I begin, I must warn you that unfortunately, I have no access to the closed alpha test nor have I participated in their focus tests so my review (which can’t really be classified as a review, sadly) will consist mainly on public information.

Firstly, let’s talk about Obsidian Entertainment. If you’re familiar with their products, you’ll know that prior to Armored Warfare, they developed roleplaying action games, such as Fallout: New Vegas (which was fucking awesome, I’ll give them that).

So, how come they’re following this road? Will they add roleplaying aspects into the game? The answer is yes. Unlike World of Tanks, the commander has a bigger impact on the rest of the crew and has unique abilities. You start off with 3 commanders (or 4, depending if you have Anthony Diaz – the one that was given away in December / January). Each commander will have their own biography, history, traits, likes and dislikes – to make them more unique and roleplayish. You will be able to gain and improve skills by playing and gaining experience.

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