• Mirium Optics — Rare. (500 gold)

Continue reading “WoT: New 3D Attachments in WoT Micropatch 2.2.1.3”
• Mirium Optics — Rare. (500 gold)

Continue reading “WoT: New 3D Attachments in WoT Micropatch 2.2.1.3”
Full ridgeline control, close combat dominance, or dangerous versatile force—find your preferred style in bundles featuring the
IXStrv K ,
VIIIKirovets-1 , and
VIIIPanther mit 8,8 cm L/71 . Each offer also comes with extra goodies, including the “Cat Ladies” and “Neon Ghost” 2D styles, gold, Personal Reserves, and ×5 XP missions!
Dates:
• Bundles are available until May 25 at 12:00 (UTC+3).
Continue reading “WoT: Strv K, Kirovets-1, Panther 8,8: Meet the Trio!”
🇺🇸Ares MTB (MT-9, premium, mechanics: Automatic Cannon with Temperature Control System and Reserve Track)
Firepower:
• Time before cooling starts: 1.00 → 2.00 sec
• Average Damage 1 (AP): 80 → 75
• Average Damage 2 (APCR): 80 → 75
• Average Damage 3 (HE): 160 → 140
Continue reading “WoT 2.3 Common Test: Changes to 🇺🇸Ares MTB”
🇨🇳Ziqiang (MT-9, premium, mechanics: 2-shell Autoloader and 2-shell Magazine)

Mobility:
• Top speed: 45 → 50 km/h
• Engine power: 540 → 610 h.p.
• Specific power: 14.21 → 16.05 h.p./t
Firepower:
• Dispersion from movement: 0.18 (8.10) → 0.18 (9.00)
Continue reading “WoT 2.3 Common Test: Changes to 🇨🇳”Ziqiang””
Here we present the changes to the new vehicles that were just added in 2.3.
Object 265-II (HT-9, premium, mechanic: Double-Barreled Guns). Changes compared to the first iteration of the supertest.
Firepower:
• Projectile Cost 1 (AP): 928 → 990 credits
• Projectile Cost 2 (HEAT): 5,200 → 5,600 credits
• Projectile Cost 3 (HE): 665 → 596 credits
Continue reading “WoT 2.3 Common Test: Changes to New Premium/Promotional Vehicles”
In HEAT, every loadout starts with an Agent. Each Agent comes with a passive Trait, a signature Ultimate, and up to two vehicles that bring their own abilities into battle. On top of that, the Agent Skill system is what you grow with Agent XP and can configure before each match.
Continue reading “WoT HEAT: [BREAKDOWN] Agents, Their Traits, Ultimates, and Abilities”
Spotted, Identified, Traced, and stealth – how HEAT visibility decides every fight.Continue reading “WoT HEAT: [BREAKDOWN] How Visibility and Spotting Work”
As you read in our latest article, the Closed Beta has brought in loads of data and numbers, along with notable points of focus. It has also highlighted a few areas of the game that were unclear and generated a wave of questions from your side, ranging from UI/UX issues to gameplay mechanics that were not so self-explanatory.