WoT – Update 9.17.1 review


WoT: 9.17.1 Coming Tomorrow (on RU)

In connection with the release of the update, game servers will be unavailable on February 22 from 3:00 to 10:00 (GMT) on 22 February (RU) (Seb: should come on 23 on EU/NA and a week later on ASIA).

The game situation on the Global map will be “frozen” on February 22, 4:00 (GMT) until 23 February 4:00 (GMT).

Stronghold battles (except for attacks) will be cancelled on February 22, 1:59 (GMT).
The clan portal will be unavailable on February 22 from 3:00 to 10:00 (GMT).

Players who have at the start of the technical work an active premium account or other temporary services (ex. camouflage), will be compensated with a bonus day of premium account and/or days of use of the service from 22 February at 3:00 PM (MSK) in accordance with these rules.

WoT Blitz: Update 3.6 – Vehicle Rebalance

The update is scheduled to be implemented on 22 February. Due to that, there will be a period of server downtime from 00:00 CET until 03:00 CET (UTC+1).

As we stated at the beginning of the year, in Update 3.6, Tier IX–X medium tanks will be significantly rebalanced. High-tier vehicles of this class had too much influence on the outcome of battles, which is confirmed by the statistics and player experiences. Learn more about the changes below.

Premium Vehicles

FCM 50 t

  • Turret armour increased from 120 to 150 mm

Researchable Vehicles

  • Why was the penetration decreased?
    Most Tier IX–X medium tanks outdo heavy tanks in this parameter, which contradicts their initially intended role in battle. Medium tanks easily penetrate the front of heavy tanks from a distance, thus depriving the heavy class of their main advantage.
  • Why was turret armour nerfed for Soviet medium tanks?
    Top Soviet medium tanks used to stay in the same position and block huge amounts of damage with their turret armour. The redistribution and nerfing of turret armour will encourage players to pay more attention to manoeuvres when driving these tanks. However, turret shapes remain unchanged, so Soviet medium tanks will still be able to successfully deflect enemy shells.

Continue reading

WoWP: Test The New Conquest Mode!

We’re launching the limited public test of the new World of Warplanes version.

One of the main features of this big update will be the new «Conquest» game mode. The essence of the new game mode is to capture and hold key points on the battlefield.

«Conquest» Game Mode

Airfields and Military bases, Command Centres and Industrial objects — all these targets will be protected by fighters and anti-aircraft artillery. The capture of each particular target will not only give you Influence Points, but also tangible bonuses in battle and having them can decide the outcome of the battle.


We’re presenting a new class of planes — bombers, with good flight performance at high-altitude, powerful engines and a devastating load. You will be able to control one of these heavyweight planes or become a member of the interception group and meet them before they drop their bombs. Those who always dreamed of becoming a rear gunner will get this opportunity too. Yes, we’re introducing the option of manual rear gunner control.

Respawn Mechanics

Of course, the testers of the new version will be able to try out the new mechanics of in-battle respawn, check reworked maps, new graphics, and effects.

The skies are calling!

Want to try the World of Warplanes 2.0 before release? You have only a little left to do: apply for the limited public test and join the testing team! The new look of the game depends on you. Take part in the battles, pay attention to the errors, share impressions and express your wishes.