Update 1.12: 🇬🇧 Charlemagne – Changed Stats

https://ru-wotp.wgcdn.co/static/5.6.2_896aed/wotp_static/img/core/frontend/scss/common/components/widgets/content-tank/img/germany.png Charlemagne. Statistics with crew at 100%:

Gun: 120 mm Low Velocity Gun

Rate of fire: 3,91   3,75 rounds/minute
Damage per minute: 1 721   1 649
Damage per minute (HE): 2 073   1 986
Reload time: 15,34 s   16,01 s

Rounds in ammo rack: 53 rds.   60 rounds.

Camouflage values:

  • Stationary tank camouflage: 7,07 / 1,41   1,34 % (for the stationary tank / for the stationary tank after firing a shot);
  • Camouflage of the tank during motion: 3,48   3,53 / 0,7   0,67 % (while on the move / while on the move after firing a shot).

Update 1.12: 🇩🇪 Kpz 07 RH – Changed Stats

https://i2.wp.com/ru-wotp.wgcdn.co/static/5.6.2_896aed/wotp_static/img/core/frontend/scss/common/components/widgets/content-tank/img/germany.png?w=656&ssl=1 Kampfpanzer 07 RH. Statistics with crew at 100%:

View range: 380 m   390 m

Gun: 9 cm Kanone RhD

Rate of fire: 11,38   12,52 rounds/minute
Damage per minute: 2 276   2 503
Damage per minute (HE): 3 641   4 005
Reload time: 5,27 s   4,79 s
Accuracy at 100 m: 0,35   0,34

Rounds in ammo rack: 50 rds.   80 rounds.

Aim spread:

  • during turret rotation: 0,12   0,10;
  • during turret rotation at maximum speed: 6,26   5,22;

WoWS ST, Axis vs Allies

In the near future, we will conduct a closed test for a new battle type inspired by real-world naval battles. In the new “Axis vs Allies” battle, you will be able to fight only in ships that were completed in reality and in teams that are composed depending on each ship’s nationality.


Depending on the ship picked a player gets into one of two teams:

  • Axis: Italian, German, and Japanese ships
  • Allies: American, British, French, Soviet, European, and Pan-Asian ships.

The battles will be conducted in a “12 vs 12” format on Tier VIII ships. Only ships that were built in reality, as well as their in-game counterparts (such as Black, ARP, Azur Lane ships and etc.) are allowed to enter battle. If you dislike the appearance of camouflages of counterpart-ships, you can switch their display off using a special filter in the Port.

List of allowed ships:

Continue reading “WoWS ST, Axis vs Allies”

Sandbox 2021 FAQ

Source: EU Forums

Everything is confusing, we have to spend a lot of time to transfer the crew and everything takes a long time. Will there be any simplification for those who have many crews and tanks?

The tips system will help you choose the best skills. Then, once you are more familiar with the system, it will not take you that long to reset the crew. Crew transfers will be made manually for each specific vehicle separately and the players themselves will be involved in the process. It may not look very comfortable and simple, but we don’t want to make decisions for you regarding the transfer of your crew. Only the players themselves should decide. In manual crew conversion, the total experience of all crew members in the vehicle is divided by the number of all members. As a result, the new crew will receive their average value of all the experience gained by the old crew. Depending on the amount of experience, the new crew will immediately gain a certain level of crew and benefits that correspond to this level. This ensures that experienced crews retain their experience in the new system.

It was difficult for many players to have 6 or 7 abilities, let alone 13. Now five skills will be transferred to a new crew with 75 points. Does training this crew for 5 abilities takes as long as 75 points?

Yes, but not quite. We introduced new features as a bonus to the Instructor’s crew experience and the use of the free experience that now affects the entire crew, not just one crew member as before. Accelerated crew training now also affects the entire crew, not just one crew member.

What happens after reaching 75 points?

After investing level 75 in you will no longer gain skill points and the commander will unlock the elite procedure (professional qualification). With each new level of professional qualification, the crew gains a smaller increase in vehicle handling. In most cases, however, it is a symbolic increase for a well-trained crew.

The personal training manual with 850k XP has been converted to 250k XP. Why?

Continue reading “Sandbox 2021 FAQ”

Update 1.12: T-22 Medium – Changed Stats

https://ru-wotp.wgcdn.co/static/5.6.2_896aed/wotp_static/img/core/frontend/scss/common/components/widgets/content-tank/img/germany.png T-22 medium.

Gun rotation speed: 31,29 °/s   41,79 °/s

Gun: 100 mm D-54TS

Rate of fire: 7,73   8,34 rounds/minute
Damage per minute: 2 472   2 670
Damage per minute (HE): 3 245   3 504
Reload time: 7,77 s   7,19 s
Aiming time: 2,3 s   2,01 s

Aim spread:

during turret rotation at maximum speed: 3,75   5,01.