Available until 24 May.
Available until 24 May.
Source: EU Portal
PS: Black Market is just premium tanks for credits.
Just now, we intercepted this odd message:
“Starting tonight, we’re in charge. We have just one rule, and one rule only:
NO MORE RULES FOR THE NEXT 7 DAYS!
Let the fun begin…”
These strange words seem to correspond with signs of forced entry. Someone or something is after our tank warehouse! We’re doing our best to prevent another attack, but we need more time to understand the full of extent of the event and figure out what changed.
In the meantime, keep your eyes peeled for any rare tank out in the open, or nice bonuses being active – such as an x5 XP for the first daily victory. There’s nothing preventing you from using them, but you know, we would appreciate your support…
Now if you would excuse us, we have some tanks to get back.
The World of Tanks servers will be unavailable on 23.05.2019 from 06:00 – 06:45 CEST due to this update.
Please also keep in mind, that due to the actualisation:
Available until May 23.
We are about to start the supertest for a hit point increase to all Tier I–VI vehicles. We assume that the adjustments to HP pools will make low-tier and mid-tier vehicles last longer in battle, and at the same time make the transition to top-tier vehicles more comfortable. The Supertest will show if our assumptions are correct.
Why do we intend to give Tiers I–VI an HP increase?
While researching vehicles and going up the tiers every player can observe (and feel) the increments to their tanks’ stats and overall battle efficiency. One of the key parameters impacting a vehicle’s efficiency is its HP pool. Currently the HP pool growth curve is too steep from Tier I to Tier VI, and more gradual from Tier VII to Tier X (see the comparative graph below).
This makes playing low-to-mid-tier vehicles less comfortable than it should be. When facing vehicles of a higher tier in battle, you can feel a huge difference between your HP pool and theirs. Because of this more pronounced distinction, the battles tend to last less at low-to-mid tiers.
What do we plan to do, exactly?
To make the HP amount progression more even, we intend to test an increase to HP pools of all Tier I–VI vehicles. The increment will be different for every single tier in the closed test, and will be defined by the same quotient for every vehicle of that tier. (See the quotient table below; a quotient of 1 equals to the current value.)
|HP Pool adjustment quotient||2.14||1.99||1.78||1.53||1.31||1.12||1||1||1||1|
As per the table, the Tier I vehicles will receive the largest relative boost to their HP pools (+114%) for the duration of the Supertest. The reason is that currently the HP difference between the tiers is the sharper the lower the tier goes. For example, the MS-1, a Tier I Soviet tank, will have an HP pool of 215 points (instead of 100 points; rounded up) in the coming Supertest. The T-45, a Tier II Soviet tank, will get to 280 points (instead of 140 points; rounded up).
The changes to the HP pools will allow to:
It should be noted that we are talking solely about the first testing stage here—the one where we are going to check the impact of HP pools on battle statistics. The exact adjustment quotients are not final for any tier and may change. In case we get positive results, we will make a separate announcement of our decision to bring the changes into the game.
Source: EU Forums