WoT Online Player Count Comparison: WG vs Lesta After Major Patches

source

Peak online on RU is around ±20 MSK, while on EU it’s around ±21 MSK (simply because most EU cities are -1 hour).
It would be silly not to include ASIA and NA in the totals.

We take a 14-day period after the patch for comparison.

1.26 EU (September 4 – October 16, 2024)
• Peak online: 152,634
• Average online: 65,308

2.0 EU (September 3 – October 15)
• Peak online: 286,868 (🔼61%)
• Average online: 115,890 (🔼55.1%)

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Beyond the Ordinary: Exploring Unique Online Games That Keep Players Hooked (P)

When it comes to online gaming, most people think of mainstream titles like shooters, sports simulators, or massive multiplayer RPGs. But the digital world of games is far more diverse and imaginative than many realize. A growing number of developers are pushing the boundaries of creativity, offering players experiences that are quirky, thought-provoking, and delightfully unique. These games may not always dominate the charts, but they deliver fresh ideas and gameplay mechanics that make them truly unforgettable.

If you’re ready to step outside the predictable world of popular franchises, let’s dive into some fascinating types of unique online games and how you can make the most of them.

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WoT: Official Drop Rates for All Waffentrager Paradox Module Rewards


As with the previous official KR news about lootboxes, more detailed reward drop data was published.

Chance to receive one of the rewards: 100%
• 100,000 credits: 40%
• 250,000 credits: 7.5%
• 500,000 credits: 2.5%
• Universal Brochure (20,000 XP): 40%
• Universal Guide (100,000 XP): 7.5%
• Universal Manual (250,000 XP): 2.5%

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2.0 Discussion Stream with Sergey Snisarenko (Creative Director for World of Tanks)

source: WoT InfoCord

This morning, an official Q&A session was held with Sergey Snisarenko—the current Creative Director for World of Tanks—hosted by Eekeboo on the official WoT Twitch channel, as announced in yesterday’s YouTube Short.

Many topics were covered, including 2.0, matchmaker, garage/UI, vehicle balance, maps, etc, including a pleasantly-surprising number of useful answers (+ some discussion of updates to come in the short-to-mid-term future).

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