WoWS: Changes to test ships — 0.11.4 Closed testing

Based on testing results, we’re applying changes to British battleships, Iwami, Aquila, and San Diego.

VII Rooke

  • AP shell maximum damage reduced: 11,900 to 11,400
  • Main battery firing range with the basic Gun Fire Control System module increased: 15.9 to 16.5 km
  • Main battery firing range with the researchable Gun Fire Control System module increased: 17.5 to 18.2 km

IX Duncan

  • Main battery sigma parameter increased: 1.5 to 1.6
  • Main battery firing range with the basic Gun Fire Control System module increased: 17.2 to 17.9 km
  • Main battery firing range with the researchable Gun Fire Control System module increased: 18.9 to 19.7 km

X St. Vincent

  • Main battery sigma parameter increased: 1.5 to 1.6
  • Main battery firing range increased: 19.5 to 20.5 km

IX Iwami

  • Main battery sigma parameter increased: 1.9 to 2.1
  • Main battery firing range increased: 20.3 to 22.3 km

VIII Aquila

  • Maximum torpedo damage reduced: 8,367 to 7,133. By extension, the blast radius from a torpedo explosion, its damage, and its chance to disable modules have been proportionately reduced. Chance to cause flooding reduced: 71% to 61%.

VIII San Diego

  • Main battery firing range reduced: 16 to 14.8 km
  • SAP shell maximum damage reduced: 1,950 to 1,800
  • Buff to reload time when using the Main Battery Reload Booster consumable decreased: 50% faster to 33% faster
  • Depth Charge Airstrike range increased: 5 to 7 km

These changes will take effect on the main server shortly.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.

WoWS: Replays vulnerability

Captains, due to the discovery of an external code execution technical vulnerability in World of Warships’ replay tool, we recommend not launching replays obtained from untrusted sources. We thank those who brought the problem to our attention and plan to fix it in the shortest time possible. Please accept our apologies for the inconvenience.

WoWS: Separating economic bonuses from visual customizations: more details

Previously, we described how visual customizations and economic bonuses would be separated from each other. But the large volume of the post, the complexity of the changes, and a lot of the details inevitably led to many questions. We addressed many of them as accurately as possible at different times and on different sites, but it may be difficult to piece them all together for those who weren’t aware. Therefore, in this post, we want to compile the answers to the most popular questions, as well as announce a few small changes in the previously described design. We combined two previously published calculators and updated them, and prepared a more convenient version of the conversion calculator of signals and camouflages to bonuses.

Changes from the previous post

In Cooperative battles, the service cost has been further reduced. It will be 13.3% less than what it costs on the main server now.

Increased the size of bonuses and added missing Free XP bonuses for some camouflages and signals.

Bonus to credits of standard permanent camouflages for Tier X ships increased from +45% to +50%.

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