WoWS: Battle Pass rewards — 0.11.10 Public Test

We’ve noticed the recent buzz around the new Battle Pass feature available in the 0.11.10 Public Test. We would like to share more details about the changes that come with it.

But first of all, we would like to apologize for the incorrect information published in the 0.11.10 Bulletin and the dedicated devblog post. Today, we aim to clarify the situation with Battle Pass — specifically, the Free Pass (the free track of the Battle Pass). Due to the Battle Pass’ structural overhaul of the rewards system (from daily/weekly/monthly combat missions to the new progress bars), it’s not possible to fully recreate the exact rhythm of reward distribution or the contents of the rewards themselves. For example, rewarding Ship XP for completing Battle Pass levels wouldn’t be feasible in the new format.

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WoWS: Balance Changes — Public Test 0.11.10

We’re applying balance changes to the following ships based on an analysis of both their combat statistics as well as player feedback: Ryūjō, Renown, Monarch, and Lion. The changes will be applied on the Public Test for Update 0.11.10. Additionally, based on testing results, we’re applying changes to the unreleased ship Sekiryu.

VI Ryūjō

  • Torpedoes used by the researchable torpedo bombers has been replaced with one similar to the one used by the base torpedo bombers.

VI Renown

  • Main battery reload time reduced: 27 to 26 s.

VIII Monarch

  • Main battery firing range increased: 19.1 to 19.6 km.
  • Sigma value increased: 1.8 to 1.85.

IX Lion

  • Main battery firing range increased: 20.7 to 21.1 km.
  • Sigma value increased: 1.8 to 1.85.
  • Main battery reload time reduced: 30 to 29 s.

  Sekiryu

  • Patrol Fighter range increased: 3.5 to 4 km.
  • Patrol Fighter arrival time after activation reduced: 6 to 3 s.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.

WoWS: Changes to cross-server Clan activities

Changes to prime times and cross-server mechanics will be implemented for Naval Battle and the 19th season of Clan Battles.

As we talked about at an earlier date, Wargaming has ceased operations in Russia and Belarus, with Lesta Games taking over the game’s operation in those territories.

Due to this shift, starting with the 19th season of Clan Battles, cross-server matchmaking will be disabled for those playing in the RU region.

As a result, players in the NA, EU, and Asia regions will experience the following:

  • Starting from Season 19, players will not encounter teams from the RU region in Clan Battles.
  • In Clan Battles, the prime time of the RU region will not be available (16:00 – 20:00 UTC).
  • The prime times of the EU, NA, and Asia regions remain unchanged.
  • Statistics in the Leaderboard and the Hall of Fame for completed seasons will remain unchanged.
  • Starting from Season 19, the Hall of Fame and the Rating Table will not contain clan statistics from the RU.
  • Starting from October 17, only clans from the EU, NA, and Asia regions will participate in Naval Battle.

WoWS – Submarines: your questions answered

Our game has taken an important step — submarines have appeared in Early Access. Since the beginning of their development, we have made significant progress and done a lot of work to bring the new class to its current state. We understand that it is impossible to make submarine gameplay suit everyone, but we strived to create a comfortable and understandable gameplay loop that will provide many players with a new and interesting experience. Of course, after the release of submarines, we will continue to work on this new class. However, as we have already stated, for the next few updates after 0.11.9, we are not planning any significant changes. This way, players can get used to the new class, submarines can find their place in the meta, and we can gather the most relevant and accurate statistics possible.

With the release of submarines in Early Access, we also want to give answers to the most popular questions regarding the new ship type in our game.

Why are you adding submarines to the game?

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World of Warships website update — Update 0.11.9

Along with the release of Update 0.11.9 in our game, we’ve also updated the official website.

Now, the “Players” tab leads to a new page that is identical to the player profile view as it exists in the game client.

This change will allow you to quickly and conveniently see your own statistics or those of other players without having to open a separate menu in the game client.

WoWS: Changes to Test Ships and Clausewitz — 0.11.9 Closed Testing

Based on testing results, we’re applying changes to Tokachi, Omono, Shimanto, Takahashi, Yodo, and Clausewitz.

VII Tokachi

  • Torpedo speed increased: 60 to 70 knots

VII Omono

  • Firing range of the stock Gun Fire Control module reduced: 16 to 14.6 km.

VIII Shimanto

  • Firing range of the stock Gun Fire Control module reduced: 16 to 15 km.
  • Maximum HE shell damage reduced: 2,500 to 2,350
  • Visibility from aircraft has been increased from 8.3 to 8.5 km.

IX Takahashi

  • Firing range of the stock Gun Fire Control module reduced: 16.4 to 15 km.
  • Maximum HE shell damage reduced: 2,500 to 2,350
  • Detectability range by air increased: 8.4 to 8.5 km.
  • Citadel damage recovered with Repair Party increased: 10% to 33%

X Yodo

  • Citadel damage recovered with Repair Party increased: 10% to 33%

  Clausewitz

  • Citadel damage recovered with Repair Party increased: 10% to 33%

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.