Some neat pictures were posted on the RU WoWS Facebook page. A new mode is in the works!
http://rykoszet.info/wp-content/uploads/2016/10/YCk9HINNAPk.jpg
http://rykoszet.info/wp-content/uploads/2016/10/2w4_2Jh5vFY.jpg
http://rykoszet.info/wp-content/uploads/2016/10/mtx65ScNAWc.jpg
Category: World Of Warships
WoWS – HMS Belfast 360° VR experience
WoWS Q&A – 24th October 2016
Source: Sub_Octavian
Planned stats for T10 camos are full combat bonus + 50% discount on repair +20% credits +100% XP and the price should be around 5k.
Kin-Luu
Hi, again thank you for those Q&As. I played a lot of games, and community interaction of this kind and quality is quite rare. Keep up the good work. My question would be: What is WGs general idea of the role of the carrier? Should it be a support ship, providing sight for the team? Should it provide burst dps, assassinating enemy ships with great alpha strikes? Or should it be a DoT class, slowly burnind down enemy ships with fire/flooding dots?
Hello, and you are welcome. Our vision: versatile ship that can play support or damage dealer role. For extremely team-oriented and conscious players. Quite different (obviously) experience for more strategic gameplay.
G3nesis_Prime
Thanks again for another Q&A. My question is: Could we eventually get a C hull for the Pensacola cruiser. Her sister ship got a redesigned radar and reduced mast height which would significantly reduce her detection range due to in game detection working of the highest point of the ship. She also received some more AA mounts in the refit. This wouldn’t make the Pensacola OP, it would however prevent it from being spotted before the rest of the team.
Hi, thank you for reading it! Currently there’s no immediate plan to buff Pensacola directly. Even if we were working on it right now, re-modeling the hull would not be cost-efficient way of doing it. Yes, she’s not the easiest ship, she is more skill-dependent than others. But it is OK to have such ships in game. Her main problem is the same as Furutaka – she is the first 203 mm gun cruiser in line. She offers gameplay quite different from Cleveland, and requires different approach.
Continue reading “WoWS Q&A – 24th October 2016”
0.5.13 PTS > 0.5.13 LIVE changes
Thanks to Vaexa
Data
Additions
- ”Squared Circle” flag added
- Belfast premium flag added
Changes
- Premium destroyer armour changes from the PTS were reverted
- Plane cost changes from the PTS were reverted
- Ammo and torpedo cost changes from the PTS were reverted
- Miscellaneous armour model changes from the PTS were also reverted
tl;dr: armour and cost changes were reverted
Localisation
- Things were rephrased again, this ride never ends
- ”Squared Circle” flag description added
- Belfast premium flag description added
Disclaimer: these are datamined changes – they can change at any moment
WoWS Q&A – 23rd October 2016
Thanks to Babykim, EU
Q&A from RU dated Friday, 14 October (Part 2 of 2)
Q: In the Russian branch we have the St Andrew flag, as well as several versions of Soviet navy flags, whereas the Imperial Japanese Navy sails under the merchant flag and the WWI Germans use a proxy flag of the Kriegsmarine. Do you plan the change the flags in the future?
A: We will not add the Rising Sun, Kriegsmarine, Reichsmarine, and the flag of the Imperial German Navy to the client, but you can install them using a mod. Those Japanese and German flags that we can put in the client are already in it.
Q: I would like to consume the premium time only when I am actually logged-in.
A: We have not considered such an option. You also do not pay for internet connection on a per session basis. You could substitute premium time with signals each battle. One reason for introducing signals was to give casual players an option comparable to premium time.
Q: I would like to see two new ports, a working dry dock and a battle scene with ship in action.
A: This would be nice indeed. However, in the first case we would need to model the hull and dock animations. A battle scene is full with animations and special effects. Both would take considerable time to implement, and are unlikely to appear since we are already working on new ports.
Q: Since my 15 point captain already has all the skills he needs, I would like the option of spending all further points on improving the characteristic of the ship rather than the captain, for example +5 percent to speed, etc.
A: Your suggestion may sound good, but consider that someone would spend 17 to 19 points on making a Khabarovsk even quicker. In order not to have a battle of speedboats, we would need to ether make the increment per point small, or limit the number of points that you can spend. But the resulting system would not be very different from the current system based on the captain skill. There is sufficient variation in the current skill system to use all skill points.
Q: I am frequently reported after reentering the game following disconnect. Can you take into account when disconnects happen without the player’s fault?
A: We can assure that you will not be sanctioned for occasional disconnects. The karma lost can be restored by a few good games. In case of frequent disconnects, you should contact your internet provided and solve the issue. We do not plan to change the karma system to account for disconnects that were not caused by the game client or server.
Q: Why not let sister-ships of the existing ships enter the client, and let the player name them from a list of historic names?
A: Ship names can be changed with a mod. Any other differences would amount to introducing a new ship to the client. We prefer to award them on special occasions.
Q: Do you plan adding a temporary heel or list doe to hull damage, or a reduction of gunfire accuracy due to damage to fire control?
A: Imagine after a ship having received a torpedo hit early in battle, heeling so strongly that it cannot fire its guns, and locked in circulation. There is little pleasing in such a scenario, and may lead to players quitting the battle before completely losing the ship. On the other hand, introducing such a detailed system for the ship that have a repair party would not be fair to them. Let us not forget that it is a game, which should not offer a dull experience.
Q: Do you plan to flip the day depending on local time, rather than a single time for all servers? This would be more convenient for doing daily x1.5 (Note: Russian has many time zones. Hence the question).
A: Yes, this would be more convenient for doing the daily x1.5, but less convenient for introducing special events. This is a purely technical issue, but we plan to add a timer that shows when the x1.5 expires.
Q: Do you plan splitting the cruisers into several branches?
A: Not at the moment, since we do not see the necessity of doing so from a game play viewpoint. To establish a separate class you would need much more than just a difference in the main caliber. The RN cruisers are the first full branch of light cruisers.
Barcelona Games World 2016 – MGT-20
WoWS: Belfast Available on EU & ASIA!
Ship (tier VII) and slot, 30.80 €
https://eu.wargaming.net/shop/wows/vehicles/3958/
ASIA: Ship and slot, 35.39 $
https://asia.wargaming.net/shop/wows/main/2059/
Armada : HMS Belfast
WoWS Q&A – 20th October 2016
Thanks to Babykim, EU
From a video by getfun
Source: https://www.youtube….h?v=Pv8Fi80JR1w
the developer JamesWhite mentioned in his weekly stream that:
1). The Anshan and Arizona have the highest win rates in the current ranked season (RU server). They are followed by Atago, Takao, Bismarck, Cleveland and Benson.
2). The WG plans to remove some premium ships from the shop because of a general over-saturation of games with premium ships. A hot candidate for removal is Murmansk.
