Category: World Of Warships
WoWS – Hot Fix : Updates !
4 New Flags in 0.7.2.0 – WoWS
4 Additional Flags have been added to the 0.7.2.0 client.

-Twitch – Presumably given to Twitch streamers for WoWS. Not sure on the exact details on how one gets this flag.
-Varyag – Premium flag for premium T3 cruiser Varyag, a new Russian cruiser.
-Kronshtadt – Premium flag representing T9 Russian cruiser Kronshtadt.
-Z-39 – Premium Flag for premium German T8 Destroyer Z-39
WoWS: Sub_Octavian Q&A
Translated by LilJumpaEU:
Sub posted this on the russian forums: Link
rough translation [notations by me]:
MM changes WiP for randoms
- Improve the class balance with more stringent rules for mirroring the classes.
[atm we have a hardcap for CVs and a +/-1 rule for the other classes] - Improving the balance of nations and classes in order to significantly reduce situations like 2x Khaba vs 2x Shima
- Improving the balance of clan players in teams ( anti abuse, to prevent one side having many players of one clan) [yes, that’s for you guys counting into battles]
- other improvements are also planned but those will be implemented after the points above since these are the most important
- +/- 2 matchmaking is currently not being revised. This principle provides a sufficient variety of battles and allows to emphasize the advantage of higher tiers (?). We studied this issue very seriously, including the distribution of different tier battles for each tier, the impact of the distribution on stats and players activity and feedback. The decision not to change +/- 2 was made consciously.
Visibility mechanics and rendering
WoWS – Update 0.7.2
WoWS News (27th November 2017 – 12th December 2017)
As promised earlier, I am posting all the news I have missed, from the time of the last WoWS info post. I am deeply sorry for not posting all this on time.
ST, French Battleship France, tier X
https://i.imgur.com/Jjvq9Jt.jpg
Hit points – 92400, plating – 32 mm, belt – 350 – 400 mm. Main battery – 2×4 431 mm. Firing range – 26.1 km. HE damage – 6300, AP damage – 14500. Reload time 30 s., 180 degree turn time – 36 s., maximum dispersion – 322 m. HE initial velocity – 840 m/s. AP initial velocity – 840 m/s. Sigma count – 2.0. Maximum speed – 30 kt. Turning circle radius – 980 m., rudder shift time – 18.3 s. Surface detectability – 18.0 km, air detectability – 16….8 km. Detectability after firing main guns in smoke – 18.3 km. Anti-torpedo defense damage reduction – 36%.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party
Slot 3 – Engine Boost
All stats are listed without crew and upgrade modifiers.
ST, new “Hamburg” port
Continue reading “WoWS News (27th November 2017 – 12th December 2017)”
WoWS: [Round 2] Public Test 0.7.2 Patchnotes
Round 2 of the Public Test will run from 21 February at 17:30 CET until 26 February at 14:00 CET (UTC+1).
Round 2 Changes
All public test accounts will be wiped for Round 2. Please see below for the updated missions and rewards.
- On “Northern lights” map, the outer control areas have been moved to the western part and are under control of respective teams from the start of the battle. The amount of points gained by holding the areas is now 4 points every 9 seconds. These changes are designed to reduce the number of quick battles and further differentiate the gameplay on this map from that of ‘North’.
- Fixed bugs which caused shells to explode against invisible obstacles near islands on the map “Atlantic”.
- When national voiceovers are enabled in the Scenarios mode, voice orders will now be issued in the voiceover language selected in the game client, bypassing the national voiceover modifier.
Continue reading “WoWS: [Round 2] Public Test 0.7.2 Patchnotes”
WoWS – 0.7.2 Q&A transcript with Lordofdroid and Sub_Octavian
Note: I’ll post all the WoWS news I missed soon. Expect a monolithic article.
Q&A compiled by MrFingersEU
For the French BB’s, why use buffed dreadnoughts for T5-7 when there would be more modern ships for that era that actually existed (in blueprints).
When they can use real-world modernisation, they use it. In case of French ships, they check blueprints, if it fits gameplay. They weren’t too eager to add sisterships in this branch, so Strasbourgh-Dunkirk. And there are plans for premium-ships, so it’s entirely possible the modern ships will be premiums.
Unhistorical mods: it’s not a bad thing to do, some ships had the chance to be modded IRL, but couldn’t due to circumstances, so it’s a nice “what if”-scenario. WW1-era should be modable to make it competitive in T5-6-7 battles.
French cruisers: the blueprint boxes, what were the weirdest things you encountered.
From the top of the head: quite a lot unviable designs, which were actually designed. They wished they could show them, but some are under NDA.
Continue reading “WoWS – 0.7.2 Q&A transcript with Lordofdroid and Sub_Octavian”
