Category: World Of Warships
WoWS News – 30th March 2019
ST, French destroyers
In addition to the announcement of a new line of ships, we would also like to share with you the concept and features behind the gameplay of French destroyers.
First of all, the French are artillery destroyers with Engine Boost, giving + 20% to the speed and Main Battery Reload consumable, accelerating the reload of the main caliber guns by 50%. When fighting in them, it is necessary to properly use the advantage in speed and the ability over a short period of time to significantly increase firepower. They have good armor-piercing shells, which at high tiers can cause damage directly to the citadel of light cruisers from a distance of 8–10 km and heavy cruisers from a distance of 6–7 km. An inconsiderate cruiser, presenting broadside, can become an easy target!
A nice addition will be torpedoes with an average range of 8 km, but an impressive speed of 75 knots.
The main difference — the lack of the seemingly standard and basic consumable for destroyers — Smoke Generator. But, given the fact that the destroyer at tier X can achieve speeds of up to 55 knots, this deficiency can be partly compensated for with skillful maneuvering and speed changes. In addition, the hit points of the French destroyers are allocated in the same manner as the test destroyer L’effronté (Le Terrible). This system allows destroyers to live longer under intense enemy fire.
To sum up, we can say that this new concept of destroyers is more suited to those who prefer speed and an artillery heavy style of play, and for the successful implementation of all their strengths, commanders will need to develop two skills — competent positioning and a “Hit and Run” style of combat.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. AA parameters are not shown because they are being balanced.
Enseigne Gabolde, tier II
Hit points — 7600. Plating — 6 mm.
Main battery — 3×1 100 mm. Firing range — 9.8 km.
Maximum HE shell damage — 1450. Chance to cause fire — 4%. Maximum AP shell damage — 1600.
Reload time — 6.0 s. 180 degree turn time — 9.0 s. Maximum dispersion — 88 м. HE initial velocity — 740 m/s. AP initial velocity — 740 m/s. Sigma — 2.00.
WoWS – Armada in 90 seconds : Prinz Eugen
WoWS News – 19 March 2019
Graf Zeppelin and Soviet battleships changes
The total damage output of Graf Zeppelin is still very high. To keep the special features of GZ’s attack planes and dive bombers and balance the total amount of damage this CV can inflict, the damage of torpedoes is lowered from 5500 to 4533. This change will be live at 14:00 UTC on 13.03.19
It’s not planned to make further changes to the parameters of Graf Zeppelin, Saipan, Kaga and Enterprise. We consider their balancing finished. We also would like to remind you that you can exchange your CVs in the Inventory section before the time to do this expires with 0.8.2.
– Damage Control Party duration is lowered to 10 seconds for for Lenin and all researchable soviet battleships.
The accuracy settings for the Soviet battleships were very “unnatural” and the change of the spread at long range increases sharply. Also such settings gave too large of an accuracy bonus at distances of mid to close range fights. Therefore, the values of the vertical and horizontal spread were adjusted so that accuracy depending on the distance changes more smoothly. This will slightly reduce the accuracy on the range up to 12 km.
The Soviet battleships were too effective in “tanking” cruisers’ damage thanks to their good armor, high HP pool and the special settings of the Damage Control Party. Therefore, to balance the interaction of the Soviet BBs and cruisers, but keep other traits intact, the duration of the DCP is reduced. This will increase the total damage Soviet BBs receive from fires.
[PSA] Giulio Cesare testing and premium ships status
WoWS – Developer Diaries 0.8.2
WoWS News – 05 March 2019
ST, test ships changes.
Soviet destroyer Neustrashimy, tier IX.
Changed the parameters of the “Repair party” consumable:
— Healing is reduced from 2% to 1.5% of maximum hit points per second.
The concept of a destroyer with an improved “Repair party”, which can restore a large number of hit points, has proven itself well and has allowed Neustrashimy to survive clashes with the enemy and have the ability to return to active combat later in the battle. However, to balance Neustrashimy with other destroyers, we needed to reduce the efficiency of this consumable.
Italian destroyer Leone, tier VI.
Changed the parameters of the “Smoke Generator” consumable:
— The number of charges is reduced from 2 (3) to 1 (2);
A large number of Smoke Generator charges make a destroyer very forgiving of mistakes. Given her long emission and duration time, Leone was very effective at her tier. Now, with the wrong positioning and inappropriate activation of the consumable, the destroyer can more easily end up without charges at the end of the battle and, as a result, will be less effective.
