WoT HEAT is live!

Servers are open. Season 0 begins – claim your free Battle Pass and roll out in the XM1V.
The servers are up, the registrations are open, the game is on! HEAT is live and ready for everyone to dive in, so, to all newcomer players: welcome! And to our Closed Beta testers and Alpha/LSP veterans-we’re glad to finally bring you the release version.

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WoT HEAT: [BREAKDOWN] Agents, Their Traits, Ultimates, and Abilities

How Traits, Ultimates, vehicle abilities, and the Agent Skill system fit together.

In HEAT, every loadout starts with an Agent. Each Agent comes with a passive Trait, a signature Ultimate, and up to two vehicles that bring their own abilities into battle. On top of that, the Agent Skill system is what you grow with Agent XP and can configure before each match.

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WoT HEAT: [BREAKDOWN] How Visibility and Spotting Work

Spotted, Identified, Traced, and stealth – how HEAT visibility decides every fight.
If you read our last Breakdown on How Stats Work, then you’ve seen the Garage side of HEAT. This one is about the battle itself, and what actually happens during a fight. You’ll get to know how visibility works, including spotting, identification, stealth, the Traced effect, and how to use them to your advantage.

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