WoT Tank Festival – Frontlines Extra XP reserves missions

Missions are from RU server


On the “Front Line”, part 1:

• Task: destroy 2 enemy vehicles (total).
• Reward: 2 reserves: + 100% to front-line experience for 1 hour.

In standard battles.
Until August 19th.

To the “Front Line”, part 2:


• Objective: inflict 5.000 damage to enemies (total).
• Reward: 3 reserves: + 100% to front-line experience for 1 hour.

Standard battles.
Until August 19th.


On the “Front Line”, part 3:

• Objective: win 3 times.
• Reward: 4 reserves: + 100% to front-line experience for 1 hour.

Standard battles.
Until August 19th.

 

WoT EU – Straight from Switzerland: Pz. 58 Mutz

http://eu-wotp.wgcdn.co/dcont/fb/image/wot_mutz_banner_1920x900_phil.jpg

Commanders!

Sure, a bear looks cool, but do you know what looks even cooler? A bear on a tank. Funnily enough, that’s exactly what the Panzer 58 Mutz is! But of course, there’s more to this Tier VIII medium than its paint job. Quite mobile and accurate, the Mutz is known for the good penetration values of its gun, which fires high-velocity shells. If you like to move around and snipe, this vehicle designed in Switzerland is a serious candidate for you!

Continue reading “WoT EU – Straight from Switzerland: Pz. 58 Mutz”

World of Tanks 1.6 – Full patchnotes

Main Changes

Personal Missions Tweaks

  • Rebalanced the Personal Missions within the Object 279 (e) operation.
    • Conditions of 22 missions have been adjusted.
    • 2 missions have been changed while keeping the player’s progress within them (with the 1 to 1 conversion).
  • Rebalanced a number of missions for SPGs (within both campaigns).
    • 12 missions for SPGs have been changed within The Long-Awaited Backup campaign.
    • 5 missions for SPGs have been changed within the Second Front campaign.

Vehicle Customization

  • Added detailed information about some of the available styles in the game client.
  • Added new fonts for tactical numbers.
  • Reworked the interface of applying decals.
  • Added new decals: square and rectangular.
    • Square decals will be available for all Tier X and Tier VIII vehicles.
    • Rectangular decals will be available for Tier X vehicles and Tier VIII Premium vehicles.
  • Changed the spots that are available for applying the decals. All previously applied decals will be removed and sent to the section Exterior -> Decals.

Disabling Friendly Fire/Damage

  • We disabled team damage and team kills caused by friendly fire and ramming in all Random Battles (Standard, Encounter, Assault and Grand Battles).
  • Reworked the sounds and effects of direct hits received from allies.
  • Improved the system of penalties for causing damage and stunning allies.
  • Reworked the mechanics of interaction between the HE shells of SPGs and guns of the allied vehicles
  • The corresponding changes will be made to the Game Rules, which will take effect after the release of the update.

WoT Premium Account

  • Reworked the logic of adding the manageable XP bonus within WoT Premium Account. Now the extra XP will be sent to the crew according to the same rules that are applied to the Combat experience:
    • If the Accelerated crew training is disabled (or is not available) before the beginning of a battle, a share of experience will go to the crew, the rest will go to the vehicle.
    • If the Accelerated crew training is enabled, all experience will be distributed between the crew members.
  • Changed the conditions, upon which the bonus can be used (all below conditions should be met):
    • The most recent victory in the selected vehicle.
    • The vehicle is in the Garage (not sold, the rental has not expired, etc.)
    • The crew that won the battle is in the vehicle.
    • The current state of the Accelerated crew training option is the same as it was before the beginning of the battle.

Continue reading “World of Tanks 1.6 – Full patchnotes”

WoT Supertest – E75 TS

Hey, tankers!

Three Tier VIII vehicles are about to enter the Supertest. Let’s take a glimpse at what each of them are like before they hit the proving ground.

E 75 TS

Secondly, we have a Tier VIII heavy ready to bolster the German tech tree. Its name—the E 75 TS.

This vehicle is a fusion of all the brightest examples of German heavy tank engineering: the Tiger II, the E 75 and the Löwe. The classic King Tiger layout has been enhanced with the armor of the E 75 and the rounded turret borrowed from the Löwe. In addition, the sides have been reinforced with screens and the commander’s cupola isn’t large. All this combines to give the E 75 TS impressive protection in the front and on the sides. As for its HP, well at 1600 it’s one of the highest for its tier.

And the weapon’s not lagging behind either! This heavy carries a 105-mm cannon with an armor penetration of 227 mm with a standard AP shell and 282 mm with an APCR. It’ll take 12.3 seconds to reload, offering 360 damage with each shot. The accuracy is fine at 0.35 m at 100 m. You might think that none of these stats stand out at first glance. You’d be right looking at them individually, but together they come together to make one of the most effective weapons at this tier.

As for tank mobility, there’s no surprises here. Its max speed is 30 km/h, but this heavy picks up pace quite quickly. This means you can support an attack and get back to defend when needed.

The E 75 TS isn’t full of surprises in terms of its playstyle; this is a German heavy tank, which can both absorb hits and return fire. In fact, the solid weapon and armor will help you cope with any situation, or enemy, you encounter.