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We’re starting the Supertest of a Soviet heavy that hasn’t been in the spotlight for long: the IS-3A. The version tested has an interesting quirk: an autoreloader. The objective of the test is assessing how the mechanic works with a heavy tank.
Please note: we’re checking the autoreloading mechanic on a heavy tank and not changes this particular vehicle. Also, this is the first iteration: we may adjust the mechanic and/or change the stats later.
The IS-3A has been chosen as a model aggressive brawling heavy here, and we’re giving it the ability to conserve firepower. We’ll see what happens!
So what are we testing exactly?
In this Supertest, the IS-3A gets a three-round clip like the one the top-tier Italians have. But there’s a playstyle-changing difference: here it’s the first round that takes the least time to reload, not the third one. 12/15/18 seconds is the reloading time for the first, the second, and the third shells respectively (at the first stage of testing). You’re able to fire once the first round is in, but in this case the loading sequence will start anew so you may want to wait for another shell. Or probably for one more.
In brief: when you’re empty, each successive round takes more time to load.
So what do we want after all?
We want a heavy that favors a pronounced attack. A vehicle conserving firepower when the battle slows down or while changing its position, and then giving out around 1,200 damage while staying in combat (this tank should be able to wage war with one shell loaded, if needed—for the reload time for the first one is short). The gun parameters still consign it to the role of a brawler as the gun’s low accuracy precludes sniping. Still, close combat should be more comfortable because the aiming time went down to 3.0 seconds (from 3.4 seconds). All-out attacking and a series of hard-hitting punches FTW!
So what will happen to the IS-3A in the future?
It’s being discussed as we’re testing a gameplay concept of an autoreloader heavy and not an IS-3A variant. A lot will be defined by test results, like whether this concept sees release. In any case we’ll make sure to inform you on any changes to the IS-3A, if these happen.
Once again, the stats and even the gameplay concept for the tank aren’t final and are subject to change, depending on testing data and your feedback.
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