WoT 2.3 Common Test: Changes to New Premium/Promotional Vehicles

Here we present the changes to the new vehicles that were just added in 2.3.

Object 265-II (HT-9, premium, mechanic: Double-Barreled Guns). Changes compared to the first iteration of the supertest.
Firepower:
• Projectile Cost 1 (AP): 928 → 990 credits
• Projectile Cost 2 (HEAT): 5,200 → 5,600 credits
• Projectile Cost 3 (HE): 665 → 596 credits

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WoT HEAT: [BREAKDOWN] Agents, Their Traits, Ultimates, and Abilities

How Traits, Ultimates, vehicle abilities, and the Agent Skill system fit together.

In HEAT, every loadout starts with an Agent. Each Agent comes with a passive Trait, a signature Ultimate, and up to two vehicles that bring their own abilities into battle. On top of that, the Agent Skill system is what you grow with Agent XP and can configure before each match.

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WoT HEAT: [BREAKDOWN] How Visibility and Spotting Work

Spotted, Identified, Traced, and stealth – how HEAT visibility decides every fight.
If you read our last Breakdown on How Stats Work, then you’ve seen the Garage side of HEAT. This one is about the battle itself, and what actually happens during a fight. You’ll get to know how visibility works, including spotting, identification, stealth, the Traced effect, and how to use them to your advantage.

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WoT HEAT: [BREAKDOWN] – How Stats Work

The first in a short series clearing up the gray areas of HEAT, one topic at a time.

Welcome to The Breakdown

As you read in our latest article, the Closed Beta has brought in loads of data and numbers, along with notable points of focus. It has also highlighted a few areas of the game that were unclear and generated a wave of questions from your side, ranging from UI/UX issues to gameplay mechanics that were not so self-explanatory.

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WoT Supertest: Map With Local Mechanics – Junction

“Junction” is a prototype random battle map that has also gone through 2 iterations on the Supertest (January and March 2026).

1st iteration:
• Moving trains (activated by players) — among the many train compositions placed directly on the map, three of them would start moving when a player’s vehicle approached. This could provide partial cover during strategic advances.

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WoT: 🇨🇳”Yongshi” In-Game Screenshots & Historical Reference

🇨🇳Yongshi (Tier X heavy tank, promotional) With the release of Update 2.3 the Yongshi will be tested in Random Battles by supertesters and developers.
Historical Reference:
A conceptual heavy tank project created as part of the development work on the 113 model. The vehicle was intended to combine a chassis and hull based on proven components and assemblies from medium tanks with powerful armament capable of effectively combating enemy heavy vehicles.

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