WoT: Onslaught [UPDATE] – Balance Adjustments (February 2026)

Mid-Season Update: Balance Adjustments!

Onslaught: Season of the Crimson Dragon is getting minor mid-season tweaks to keep the competitive spirit going. These changes aim to refine balance and ensure fierce battles. Adapt your strategies and keep pushing forward!

One for All (Breakthrough Heavy Tanks)

After the 60TP adjustments that took place last winter, breakthrough heavy tanks have had fairly limited usage, especially at the top ranks. We would prefer to see more of them in battles, and not only as “first tempo-engagers.”

  • The bonus to crew efficiency has been increased from 4/7/10% to 5.5/9/13%.

Bounty Hunter (Versatile Heavy Tanks)

Despite the changes made in the Azure Dragon mid-season update, it appears that versatile heavy tanks still lack some of the efficiency they need to be in demand. This should help them a bit.

  • HP restored for each enemy vehicle damaged has been increased from 40/70/100 to 50/80/110.
  • The bonus to reload speed for each enemy vehicle damaged has been increased from 4% to 5.5%.

Fury (Assault Medium Tanks)

Assault medium tanks have been quite a popular option, and in some cases even a mandatory one, since the beginning of the Year of the Dragon due to great DPM and the low Skill cooldown, giving benefits even without Skill resets. Both parameters have been adjusted to make some space for other damage-focused tanks.

  • The bonus to reload speed was reduced from 25/30/35% to 25/27.5/30%.
  • The Role Skill’s cooldown has been increased from 3 to 5 s.

Inspiring (Versatile Medium Tanks)

The Object 140 currently dominates among versatile medium tanks and, at the same time, the current Skill cooldown provides an opportunity to constantly inspire allies with just a single tank. We changed the Prestige Points required to charge Level 2 and 3 to be more suitable for 390+ alpha tanks, while the increased Skill cooldown should favor two-Inspire-per-team compositions a bit more.

  • The number of Prestige Points required to level up the Skill charge has been increased by 0/5.5/11.5%.
  • The Role Skill’s cooldown has been increased from 3 to 7 s.

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