Object 432U (USSR, MT-11, techtree, mechanic: Thermobalistic Overload). Changes compared to base 2.0.
Firepower:
• Module damage with 1st (APCR) projectile: 129 → 169
• Module damage with 2nd (HEAT) projectile: 129 → 169
• Module damage with 3rd (HE) projectile: 129 → 169
Hirschkäfer (🇩🇪Germany, TD-11, techtree, mechanic: Charge Thermal Control System). Changes compared to base 2.0.
Firepower:
• Module damage with 1st (APCR) projectile: 100 → 165
• Module damage with 2nd (HEAT) projectile: 100 → 165
• Module damage with 3rd (HE) projectile: 100 → 165
M-VI-Y (🇺🇸USA, HT-9, techtree, mechanic: Reserve Track). Changes compared to base 2.0.
General:
Turret 2/2 – M-VI-Y B
Gun 2/2 – 120 mm American British Gun
• Cost of 3rd (HE) projectile: 900 → 1,173 credits

it literally either just needs more dpm (because as it sits now it has worse dpm than the tier 10) or make the ability to where you dont lose the 560 alpha if you dont shoot.
and for the hirschkafer, i feel like a reverse polish td mechanic would be neat and work really well. (i got that from someone i cant remember who), but right now it honestly isnt as bad as all of the streamers make it out to be
C”moon..5hundred alpha for t11😂
I don’t think anyone would’ve complained if the 432U had a 130mm gun