WoT: Vehicle Changes in the September 11 Micropatch

All changes are shown relative to version 2.0.0.0.

KV-2 (R) (USSR, HT-6, premium)
General:
• Tank repair cost: 4,125 → 4,515
Firepower:
• Dispersion from hull traverse (max): 0.26 (5.42) → 0.26 (6.51)
Survivability:
• Engine durability (after repair): 120 (60) → 205 (103)
Mobility:
• Hull traverse speed: 20.86 → 25.03 deg/s


Pz.Kpfw. IV Ausf. H Ankou (🇩🇪 Germany, MT-5, premium)
General:
• Tank repair cost: 1,685 → 1,872
• Module repair cost: 2,094 → 2,600
Firepower:
• Reload time: 3.84 → 3.45 sec
• Rate of fire: 15.64 → 17.38
• Aiming time: 2.21 → 2.01 sec
• Accuracy at 100 m: 0.37 → 0.35
• Dispersion after shot: 4.00 → 3.00
• Dispersion from hull traverse (max): 0.20 (6.68) → 0.20 (8.97)
• Average DPM (AP): 1,721 → 1,912
• Average DPM (APCR): 1,721 → 1,912
• Average DPM (HE): 2,738 → 3,042
Survivability:
• HP: 630 → 700
• Engine durability (after repair): 86 (42) → 170 (85)
Mobility:
• Engine power: 440 → 480
• Specific power: 17.60 → 19.20
• Hull traverse speed: 33.38 → 44.85 deg/s


Schwertwal (🇩🇪 Germany, HT-10, promotional, mechanic: rocket boosters)
Firepower:
• Reload time: 16.78 → 16.11 sec
• Rate of fire: 3.58 → 3.73
• Penetration (AP): 252 → 259 mm
• Penetration (AP) at 500 m: 240 → 242 mm
• Average DPM (AP): 2,503 → 2,608
• Penetration (HEAT): 320 → 325 mm
• Average DPM (HEAT): 2,503 → 2,608
• Average DPM (HE): 3,218 → 3,353
Mobility:
• Engine power: 1,000 (2,200 with boost) → 1,080 (2,376 with boost)
• Specific power: 11.11 (24.44 with boost) → 12.00 (26.40 with boost)
• Number of boost charges: 3 → 4


M4A3(76)W Sherman (🇺🇸 USA, MT-6, premium)
General:
• Tank repair cost: 3,240 → 3,600
Firepower:
• Dispersion after shot: 3.50 → 3.00
• Dispersion from hull traverse (max): 0.16 (6.68) → 0.16 (9.01)
Survivability:
• HP: 900 → 1,000
Mobility:
• Engine power: 520 → 560
• Specific power: 17.21 → 18.53
• Hull traverse speed: 41.72 → 56.32 deg/s


Stinger (🇺🇸 USA, HT-10, promotional, mechanic: 4-shell autoloader)
Firepower:
• Ammo capacity: 36 → 44
Mobility:
• Engine power: 810 → 870
• Specific power: 14.88 → 15.98


Char de transition (🇫🇷 France, HT-6, premium)
General:
• Tank repair cost: 3,420 → 3,600
Firepower:
• Dispersion after shot: 4.50 → 4.00
• Dispersion from hull traverse (max): 0.24 (5.01) → 0.24 (7.26)
Survivability:
• HP: 950 → 1,000
Mobility:
• Engine power: 750 → 830
• Specific power: 15.90 → 17.59
• Hull traverse speed: 20.86 → 30.25 deg/s


Churchill Crocodile (🇬🇧 UK, HT-6, premium)
General:
• Tank repair cost: 4,068 → 4,320
• Module repair cost: 2,737 → 3,655
Firepower:
• Gun elevation: +12° → +20°
• Gun depression: -4° → -8°
• Dispersion from hull traverse (max): 0.16 (3.34) → 0.16 (4.01)
Survivability:
• HP: 1,130 → 1,200
• Engine durability (after repair): 104 (52) → 205 (103)
Mobility:
• Engine power: 350 → 380
• Specific power: 8.59 → 9.33
• Hull traverse speed: 20.86 → 25.03 deg/s
Concealment:
• Moving concealment: 3.70% → 3.76%
• Moving concealment after shot: 0.92% → 0.93%


Churchill St. Gloriana (🇬🇧 UK, HT-6, premium)
General:
• Tank repair cost: 4,068 → 4,320
Firepower:
• Gun elevation: +12° → +20°
• Gun depression: -4° → -8°
• Dispersion from hull traverse (max): 0.16 (3.34) → 0.16 (4.01)
Survivability:
• HP: 1,130 → 1,200
Mobility:
• Engine power: 350 → 380
• Specific power: 8.59 → 9.33
• Hull traverse speed: 20.86 → 25.03 deg/s
Concealment:
• Moving concealment: 3.70% → 3.76%
• Moving concealment after shot: 0.92% → 0.93%


Charioteer Nomad (🇬🇧 UK, TD-8, premium)
General:
• Tank repair cost: 6,300 → 7,200
• Module repair cost: 5,009 → 6,149
Firepower:
• Dispersion from movement (max): 0.28 (14.56) → 0.25 (13.00)
• Dispersion from hull traverse (max): 0.28 (10.51) → 0.25 (10.95)
Survivability:
• HP: 1,050 → 1,200
• Turret ring durability (after repair): 100 (50) → 155 (78)
Mobility:
• Engine power: 650 → 700
• Specific power: 21.47 → 23.13
• Hull traverse speed: 37.55 → 43.81 deg/s


Ashbringer (🇵🇱 Poland, HT-10, promotional)
General:
• Tank repair cost: 30,000 → 27,500
• Module repair cost: 13,120 → 8,675
Firepower:
• HE projectile explosion radius: 4 m → 4 m
Survivability:
• Suspension durability (after repair): 250 (188) → 250 (190)
• Suspension repair time: 11.79 → 12.03 sec
• Ammo rack durability (after repair): 250 (188) → 210 (140)
• Engine durability (after repair): 345 (173) → 370 (185)
• Turret ring durability (after repair): 185 (93) → 170 (85)
• Radio durability (after repair): 230 (115) → 250 (75)
Concealment:
• Moving concealment: 2.96% → 3.02%
• Moving concealment after shot: 0.40% → 0.41%

13 thoughts on “WoT: Vehicle Changes in the September 11 Micropatch

  1. Ridiculous that they don’t just link the stats of the clone tanks and have to do this manually.

    Doubly ridiculous is not including it in the 2.0 patch to begin with.

    >Hey should I update the clones too boss?
    >>No just the tech tree tanks, stick to the list.

    1. I was initially thinking that they didn’t buff the premium clones along with their tech tree variants, because in case the buff appears to be too strong, WG can nerf the tech tree tank and then bring the premium version to that “intermediate” level. But apparently that’s not the case, because for 1 week you can’t really prove whether or not a vehicle rebalance is too much or just fine. So another clown moment by WG

    1. Because he did not do the bare minimum of CC content. He just did clickbait content, and played other games so we could not watch him for drops. I’m was not the least bit surprised when he got removed. I expected it ages ago

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